Towers could be so much more dynamic than they are currently.

demonicthomas·8/16/2018, 1:36:50 AM·35 votes·11,277 views

Right now, Towers get weaker, the closer you get to the nexus. It should be the other way around.

Here is my thoughts on it. Each tower should have the same base stats. The Nexus is what Powers the Towers, So, for each tower that gets destroyed, ALL the other towers for that team should get a buff since the nexus would have extra power to focus on despising on the other towers, something small so it stacks up, something small, like 100-300 HP and 10-30 damage based on game time. It would make the siege on the nexus much more fluent.

20 Comments

Khristophoros8/16/2018, 1:48:25 AM8 votes

Why should turrets in the same tier get stronger once the other ones are destroyed? Wouldn't that just feel like you're getting punished when your allied lanes destroy their turret before you?

DW Diana8/16/2018, 5:16:28 PM3 votes

{quoted}

Right now, Towers get weaker, the closer you get to the nexus. It should be the other way around.

Here is my thoughts on it. Each tower should have the same base stats. The Nexus is what Powers the Towers, So, for each tower that gets destroyed, ALL the other towers for that team should get a buff since the nexus would have extra power to focus on despising on the other towers, something small so it stacks up, something small, like 100-300 HP and 10-30 damage based on game time. It would make the siege on the nexus much more fluent.

Be careful! Riot might give it 3 dashes and some CC too xD

SugeMinPikk8/16/2018, 1:57:08 AM2 votes

What if League had the turret upgrade feature from that one LotR MOBA

Lajinn58/17/2018, 12:34:27 AM2 votes

The main issue with this method is that it would encourage rushing down a single lane rather than sieging and crushing towers around the map. What would be the point of having a champ like Yorick on your team if it leads to the Nexus turrets inevitably having 700-2100 more HP and dealing far more damage? If anything the game should encourage breaking turrets around the map more than a single push.

Making secondary turrets stronger and harder to break (Double armor/MR or so) until outers have been broken would be an interesting idea, and so on with the other turrets. It reduces the power of split-pushing reasonably and makes it so that a single ace isn't game-ending as early as it is (As currently you get them walking down a lane, taking out 2-3 turrets, and an inhib). Also allows pusher champs to still have a niche, as they can shove to take down turrets that are slowing down their sieges elsewhere. It also doesn't punish the rest of the team for one person succeeding in their lane, it actually encourages said person to move about and assist their team rather than mindlessly shoving down one lane.

Xion The XIV8/16/2018, 8:01:30 PM1 votes

This would be a good idea but if we can change it up some. Like the turrets behind the one destroyed get's buffed. So other lanes are not punished because you have one that is feeding/dominating a lane. So like if Mid dies only the mid towers and Nexus turrets get buffed.

HankFrank1238/17/2018, 4:45:47 AM1 votes

you should get a shield under them like the old days tank meta wants to come back, why don't we give them what they had last time

BULLSEYE898/16/2018, 1:01:30 PM1 votes

your changes are nice, both from a thematic and functional standpoint, although the nos. seem to be a bit too high, maybe make towers only get the HP/dmg, depending on lane which took first tower. for example if bot lane got 1st tower, top and mid shd get more dmg(prevents tower dives) if top lane got 1st tower, bot and mid shd get more HP(adc can't chunk tower down easily) if mid lane got 1st tower, bot and top can get both buffs(most played-around lane in game)

if turrets still end up being weak, then:- Buff turrets resistances(more Armor and MR in early game, but scale down slowly and slightly as the game progresses) Turrets should only be dealt damage if the damage dealer is within the turrets’ attack range. (stops things like kindred and baron empowered cannon minions killing turrets from multiple screens away) Baron empowered minions should only be granted bonus resistances, nothing else.

my first change would heavily increase early laning phase time, but wouldn't affect champions who rely on splitpush tactics to be relevant. my second change is self explanatory. my third change is to make the baron empowered champ the main dmg dealer, not the minions, the minions are just there to give more time for the champ to take down the turret.

BIFF8/16/2018, 1:11:27 PM1 votes

This would be so interesting to play. Imagine being down to that last nexus turret and its strong enough to 1 shot baron and its firing on full auto

I would love to see turrets get buffed exponentially stronger. Just to put the fear of God back into a laner. When those bastard turrets are popping off 1k true dmg blasts at ranges as far as the river and tribush after it locks on you. That will command some damn respect.

If the enemy feeds my turret i want it to be able to carry me!

If nothing else it will make tanks meta again.

Rito Pls!

Gregorovic088/16/2018, 5:08:39 PM1 votes

I think part of Riot's reasoning as to not doing this is that it could make games that are supposed to be over for one team drag on needlessly for everyone. That isn't to say that comebacks should be impossible because of weaker turrets of course.

JadeHammer8/16/2018, 5:53:11 PM1 votes

I don't know about buffing their defenses, I think they had a good amount of health last season. I would like to see them reverted actually. Its a real feelsbadman when AP mages line Veigar do more dmg than marksmen. I WOULD really like to see their dmg buffed though, I know no one knows what Twisted Treeline is. But have you ever tried to turret dive that monster which is the nexus turret ??? It's like a full build kogmaw with superior range has declared you it's Mortal enemy! NO ONE sits under the Nexus Turret absorbing dmg as a bm on TT.

As a side note I think it would be allot of fun if towers where more interactive than they currently are, something like the shields they used to give you. Not that though, those shields where lame on so many levels