Vargh The Absorber

TheDeep7·7/18/2015, 7:35:09 PM·3 votes·1,893 views

Read on and comment! I love reading comments and talking about my idea's shortcommings! Some links to my other ideas: http://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/Af0WUkEm-frederic-the-master-of-minds http://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/T2go5Jkw-champion-concept-gianna-the-slave-princess-of-whips http://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/WhxsXnVE-champion-concept-adeptus-the-obsessed-fighting-machine Lore: A single cell mutated in a strange way. Absorbig other cells it came upon, growing ever growing, absorbing more and more, bigger and bigger. Absorbing small creatures and growing bigger, stronger. Evolving, adapting. Absorbing humanoids, taking a name, growing smarter, magical . Absorbing bigger creatures, taking their parts. Growing big. Absorbing the biggest, most powerful creatures.All shall know the might of Vargh .Never strong enogh. Must absorb all! Abilities: Look at the picture in the bottom first to get an idea of how Vargh looks before you read his abilities so you can imagine them happening. "Passive" Adapt, Evolve : Taking and dealing damage makes Vargh stronger. -For every X amount of physical damage taken receives 1 point of armor. -For every X amount of magic damage taken receives 1 point of magic resistance. -For every X amount of physical damage delt receives 1 point of attack damage(damage from basic attacks does not count) . -For every X amount of magic damage delt receives 1 point of ability power. Upon dying Vargh looses a third of the bonuses that he gained. "Q" Dragon fire: Absorbed Dragon breaths fire in a cone infront of Vargh dealing magic damage(grows with ability power). Enemies caught by the flames continue to burn for a few seconds taking magic damage over time(grows with ability power).

"W" Shaman's Magic: Absorbed shaman fires a bolt of energy towards the cursors location. It hits the first thing it comes in contact with dealing mixed damage (grows with attack damage and ability power). If the ability kills a minion or a monster Vargh heals for X % of his combited attack damage and ability power. If Shaman's magic kills a champion the heal is tripled.Has a short cooldown.

"E" Dragon's Tail: Vargh spins around hiting all nearby enemies with the absorbed dragon's tail dealing physical damage(grows with attack damage).

**"R" Giant's strength:**Passively Vargh returns an X% amount of true damage back to his attackers before its reduced by resistances(grows with the summary of your bonus armour and magic resist). Actively absorbed giant stomps the ground, knocking nearby enemies high into the air and away from Vargh. When they land their are stuned for 0.5 seconds and take mixed damage(grows with attack damage and ability power).

(I write and X amount every where because I realise how OP such a champion can be. For exaple for every 1000 physical damage taken Vargh gains 1 amour.) Champion Description: Vargh is ment as a tank and a hybrid damage dealer. He is a melle attacker that uses mana to power his abilities. He is ment to be played in either jungle or top lane. Try tanking and dealing as much damage as possible without dying to get empowerd by your passive.He lacks an escape mechanism. Vargh lacks cc except for his ultimate that is a powerful ability in team fights. In lane Vargh will naturally adapt to his opponent as he will gain bonus mr against magic damage dealers and bonus armour against physical damage dealers. Depending on which ability you use more you will get either more attack damage or ability power. Item: Good items for him would be item 3146 item 3124 item 3065 item 3026 item 3068 item 3075 item 3083 item 3078 Design: I imagine Vargh as relatively big( as big or even bigger then Malphite for example ). I imagine Vargh saying things like. "Absorbe all!" "Your strength shall be mine!" "Which one of your parts shall I take as a souvenir?" "Bigger, Stronger, Smarter!" "Do you want to be a part of the ancient one?" "For millenials I have grown!" ''Come near, I dare you!" The sound of Vargh's voice I imagine as many different voices speaking in harmony at the same time. The voices of all the creatures it absorebed. Skin Idea: I imagine one of Vargh's skins as he had absorbed maybe Shyvana, Mundo and Ezreal.

And finally this is a drawing I did of Vargh. This is how I imagine it looking! :)

4 Comments

RighteousPauper7/19/2015, 10:00:07 AM1 votes

So I like the concept of this Champ, I like his jungle and damage dealing potential, and I'm a fan of the passive. I feel like everyone enjoys a character that scales faster than others, especially since this champ gets stronger and tougher seemingly with each hit. It's similar to Thresh, who only gains armor through collecting the souls of those that have died on the battlefield. Is it something like that, where he can't obtain buffs to his attack damage through normal leveling, but gets increased stats as he fights? I can really see this player as a tank though, seeing as how he's supposed to take damage in order to adapt ad evolve, and if you tweak the abilities a little bit, you could really make him into a super tanky person.

For example, his Dragon Fire can slow enemies, reveal them, and do a small amount of magic damage over the span of like 3 seconds, his Shaman Magic can root people in place as opposed to dealing hybrid damage (for example, only doing magic damage that has a flat damage output of X plus extra magic damage that scales based off of ability power), his Dragon Tail can draw champions closer or even fling them in a certain direction, and his Giant's Strength could basically be a permanent attack damage and armor buff along with a large AoE burst with a 120 second cooldown. Just some thoughts on a tanky build for this guy, he sounds Really Cool though. I would totally play this Champ