Baset, The Broken Gun

RickDodger·10/7/2014, 1:37:00 PM·2 votes·880 views

Baset, The Broken gun

I will post up my work as well as elohnna syke's old profile. I'm working on featuring some of her old mechanics, but making an entirely new kit unique to the new champion I build.


Lore:

Daylight. I can't remember how long I was out. All I can remember was bits of memory that regale being here before. I'm not sure what happened, but all I can do was remember the best I can for now.

I remember a dark cavern of marble. The hall lead to a pillar with etched carvings depicting Shurima's grand past. My gloved hand reached out to an ornate necklace, only to be blinded when it suddenly glows bright. The room spins with chaotic energy, lifting me, as if whisking me away from my own body.

This artifact was said to have been a reminiscent of shurima's previous mage, Xerath. Anything that mad energy being makes is bound to cause chaos. But this made something even I didn't expect. All I could do was watch as things went black in an instant.

And here we are with daylight again. My memories are hazy, but I fumble around for something lost to me. My hand reaches for the grasp of a handle, and the tottering of something broken and L shaped. The metal is worn out for wear, but the trigger on it felt like it still worked.

I hear voices, a name called out to me. Baset, it sounded like. I can't explain the rest, but what came in the empty chambers were a group of hooded figures that bore scimitars at hand. Apparently my time in this holy sanctuary didn't go unnoticed.

Holy place? I thought it was a ruin...

Get your head together...

My arm brings up the barrel of my gun, shocking the others in the room that have never seen such a thing. One pull of the trigger, and it seems to jam on me. Damnit...should've made sure it was still in working condition!

What a time to be unprepared! I feel bare as it is! These strange beings surround me with their blades drawn, only to launch in and attempt to deal a blow to me. I lift an arm to guard against it with my bracelet. Who said shuriman jewelry wasn't good for anything?

Wait...Jewelry?

I shake my head from losing focus as I manage to get the blasted device to work, firing into the stomach of the soldier. At least it still works when it wants to...

I rear myself back trying to focus. Trying to recollect... shrine... ruins... gun... device?

*Just when they were all about to attack at once, I felt a surge of energy from me that comes from what was around my neck... A strange jewelry of a necklace that was a piece from the pedestal that I came to get. The pedestal ... * The pillar ...

Then it hit me when the sands kicked up and blinded everyone around me. A silhouette of another stands beside me ... A female with pointed ears, long black hair, leather garb, and a functioning pair of guns similar to what was broken in my feline hand.

I now remember why I came...

I am Baset. Princess of the shuriman kingdom, and heir to the throne. I fled to the holy grounds of the kingdoms monastery for a relic that was said to link the wearer to their soul mate through time and space. I found her...and sadly she found me. I came to get this object to fight against xerath, who has tried to make a matching relic of a grander scale to empower himself as the ultimate being.

We raise our weapons at the cowering soldiers that try to flee , and all we know now is ...

There is no turning back.


Stats: Attack Damage: 52.5 (+2.75 per level) Attack Range: 500 units Attack Speed: 0.657 (+2.3% per level) Ability Power: 0 Movement Speed: 335 units Health: 395 (+82 per level) Mana: 250 (+45 per level) Armor: 18.5 (+3.25 per level) Magic Resistance: 30 Health Regen / 5 seconds: 3.5 (+0.65 per level) Mana Regen / 5 seconds: 5.5 (+0.75 per level)


Innate: Aspect of the Broken

Effect: After every ability cast, she gains a charge of aspect of the broken, granting her bonus magic damage on her next auto attack.

Bonus Magic Damage: 20+5/level(+20% AP) Charge Duration 5 Seconds

  • Details:
  • Aspect of the broken counts as an on-hit effect.
  • Crack Shot Burst does not expend Aspect of the broken.
  • Aspect of the brokens charge duration resets after next ability cast.

Q: Crack shot Burst

Description: Rearing her gun, she fires a blast at her target enemy with bursting might from her gun. The impact bursting in magical fire on the enemy target, with a chance of crippling their movement. Effect: Single target skill shot burst that deals magic damage on hit with its target, inflicting on-hit effects. Enemies at half health are slowed when hit by this ability.

Cost: 40/45/50/55/60 Mana Cooldown: 5 seconds Skillshot range: 800 units Projectile Width: 100 units Projectile Speed: 1600 units/second Skillshot Magic Damage: 20/45/70/95/120(+80% AD)(+30% AP) Slow Strength: 20/25/30/35/40% Slow Duration: 1.0 second

  • Details:
  • Slow effect only happens when enemy is at half health upon taking damage, not if the damage puts them at half health.
  • Crack Shot Burst deals on-hit effects.
  • Crack Shot Burst does not proc Aspect of the Broken.

W: Shuriman Grit

Description: In the thicket of battle, her bracelets help deflect harm from enemy fire. But when her allies are in danger, she unleashes her necklace's spiritual link to share her soulmates grit with others. Effect: Baset gains armor and magic resistance over time while dealing damage or taking damage. Upon casting, she gains full stacks of shuriman grit at double the bonus, while granting half the bonus armor/magic resistance to allies within her area of effect.

Passive armor/magic resistance per second: 2/3/4/5/6 Maximum bonus armor/magic resistance: 10/15/20/25/30 Duration out of combat: 3 seconds

Cost: 70/75/80/85/90 Mana Cooldown: 16/15/14/13/12 Seconds Aura Radius: 300 Units Duration: 5 Seconds Bonus armor/magic resistance on Baset: 20/30/40/50/60 Bonus armor/magic resistance on allies. 10/15/20/25/30

  • Details:
  • Armor and magic resistance bonus is doubled only for Baset while active.
  • Allies must be within her aura radius to gain bonus armor and magic resistance.

E: Desert Whiplash

Description: Baset brings out her whip in hand as she cracks it ahead, tripping enemies at the end while damaging those along the line on the recoil.

Effect: Line effect that roots the last enemy champion hit, dealing magic damage to that enemy champion and all other enemies afterwards in the same line of effect on recoil. Damage is reduced by 50% if cast at half range. The root duration is doubled if cast at half range. Enemies along the line on recoil take 75% damage.

Cost: 70 Mana Cooldown: 10 Seconds Range: 800 units width on recoil: 110 units Cast delay after 300 units: 0.5 seconds Magic Damage: 50/90/130/170/210(+60% AP) Root duration: 0.5 Seconds

  • Details:
  • Root duration is only doubled when casting at half range.
  • Cast delay is only present when casting past 400 units.
  • Damage is only reduced when casting at half range.
  • Enemies in line of effect on recoil take 75% magic damage.
  • Range indicator from Baset has a solid blue color at 400 units, and a faded blue indicator from 400 to 800 units.

R: Soul Resonance

Description: One casting and her necklace explodes in bright light and damaging waves of energy, causing her to appear as two instead of one.

Effect: Activating Soul resonance creates an area burst of magic damage on initial cast, before summoning an aspect of Elohnna by her side. While active, Each auto attack is accompanied with an extra auto attack from the aspect at reduced physical damage. While the ult is active, each auto attack between Baset and her aspect, as well as Crack Shot Burst, benefit from bonus magic damage from aspect of the broken.

Cost: 100 mana Cooldown: 100/90/80 seconds Burst Radius: 400 units Magic Damage: 150/275/400(+40 AP)(+60 Bonus AD) Second auto attack Buff Duration: 8/10/12 seconds Bonus Auto Attack: 30/45/60% AD

  • Details
  • Each bonus auto attack inflicts on-hit effects but cannot crit.
  • Bonus auto attack can be blocked by Pantheon shield
  • Crack Shot burst can proc Aspect of the Broken while Soul Resonance is Active.
  • Baset's bonus auto attack can proc on-hit effects.
  • Aspect of the broken affects both her normal auto attack and bonus auto attack.

  1. Gameplay:
  • Baset is a staple mixture of marksman and Mage, able to handle the mid lane or bottom lane in holding the line and dueling at medium to long range as the DPS or Burst damage dealer and crowd control champion.
  • Laning Phase
    • While playing the marksman, your bread and butter in dueling is relying on your innate to harass the enemy marksman or support as well as Shuriman Grit to stave yourself against pokes from the enemy. Her Desert whiplash is meant to be saved when either the marksman/support duo or jungle try to gank onto you and your ally in bottom lane. Soul Resonance should be saved for either a last ditch effort or damaging an enemy trying to dive on you.
    • While playing a support, your job is to keep your marksman safe at a distance. Your shuriman grit should be used when your marksman is being over-poked, and reduce poke damage from the enemy side that try to dive in. If a jungler comes around, save your Desert whiplash to root the jungler or ADC if they try to dive onto you. Having a teamfight turn in your favor means having good hits with crackshot burst, and your Desert whiplash to help assist in pokes when jungler is seen in another lane. Your job is to help peel the enemy HP down before going into range for dueling.
    • If going into the mid lane, it would be out poking your enemy with Crack shot burst and Aspect of the broken. Both can provide good farming power and give her enough waveclear to handle her own. When out poking an enemy mid laner, she should always keep her distance with Crack shot burst and Desert whiplash, going in only when the enemy shoes an opening for an Aspect of the broken proc. Soul resonance gives her powerful DPS AP damage when active, so save it for either out dueling your opponent or handling 2 v 1 from jungle ganks.
  • Team Fights
    • Her real strength in a team fight is being a DPS damage dealer on the team. Your Aspect of the broken makes your damage potential hard to ignore while your crack shot burst and Desert whiplash help catch low health stragglers in the fight. On counter initiation, Soul resonance shines with strong peel on the enemy. Diving enemies are damaged on cast and peel to help weaken a dive composition for the rest of your team. Shuriman grit also helps in team fights, giving anyone else in the back line with you extra resistance to burst and physical damage.
  • Champion Picks
    • When laning with Baset in the bottom lane, partnering up with champions using proper CC helps her land her own. {{Champion:89}} Leona style champions can easily give her an edge by stunning an enemy for a Desert Whiplash. {{Champion:53}} Blitzcrank styled champions help bring enemies up close to you while CC'ing them into your range of abilities and auto attacks. {{Champion:143}} Zyra'esque champions give a good amount of root to synergize with your own, followed by a crack shot burst if they're low enough on health.
    • Another combination as support Baset is Champions like {{Champion:104}} Graves who have their own slow and blind, making it hard for the enemy to predict where the Desert Whiplash will come out from the shadows. Partnering with Graves is the same as helping him gain double his armor and magic resistance when you achieve your Shuriman Grit Active. {{Champion:222}} Jinx champions with their own root can help right click the enemy ADC down hit by hit. If one side hits with CC, the other gets an easier time following up. {{Champion:51}} Caitlynn is also another good pick with her yordle traps and long range poke matched with your own peeling for her.
    • Picking against a Baset is as simple as being aware of picking heavy poke champions. Corki Corki can out poke her range of ability as well as keep a reasonable distance while reducing her armor with his gattling gun. {{Champion:51}} Caitlynn, while an ally can also be an enemy, and {{Champion:18}} Tristana are champions that out-range her abilities while bearing better escape mechanics than she does. Champions like {{Champion:40}} Janna can keep knocking her up and slowing her down while also providing her own means of crowd control and team fight strength out matching Basets' own.
    • Picking against baset in the mid lane means having to handle champions that can kite or poke harder than she can. {{Champion:115}} Ziggs is one example of a constant poke champion, having better scaling and AP ratio burst than she does, even if he lacks the auto attack damage she can obtain. {{Champion:268}} Azir and champions with capable damaging minions make her feel outnumbered in lane, having to keep further back than she would want. Assassins should beware her ultimate if they try to jump in, but {{Champion:38}} kassadin is an example of a capable anti mage against someone like her, with the ability to dodge skill shots and get in range quite fast.
  • Game Phase Itemizations
    • Baset is built to be weak in the early game on her Q and E damages. Enemy teams should capitalize on hindering her progress into the mid game and stall her from reaching it sooner than later. With a good team on her back, a good Baset can manage to try and hold her own until reaching mid game.
    • Mid game presents a more bigger challenge to her, making her take the choice of optimal building for her ally team and against the enemy team. AP Baset champions go with item 3115 nashors tooth and item 3100 lich bane for the Q and auto combinations akin to {{Champion:99}} Lux and {{Champion:236}} lucian. Getting an item 3174 athena's unholy grail helps her keep up her mana and grant more utility with her abilities. AD Baset champions would try to rush item 3508 Essence Reaver and item 3142 Youmuu's' ghostblade, for the CDR and penetration as well as sustaining her health and mana pool. item 3158 Ionian boots of lucidity with sorcery Mastery can let her have as much burst utility as a mage in AD standards, as well as give her plenty of power with her combination of ability cast and innate proc.
    • Late game is where real damage comes in. AD Baset champions go with item 3031 Infinity edge or item 3072 bloodthirster, or can opt for a item 3078 trinity force or item 3025 iceborn gauntlet, depending on if you want single target damage or area damage with your Crack shot burst. an AP Baset obviously gets item 3089 rabadons deathcap and item 3128 deathfire grasp for more damaging single target effects, and worthwhile big pool of AP if they aren't held up with going into a item 3157 zhonya's hourglass for more defensive purposes.
    • Optional defensive items for any other ADC or mage can also benefit, as well as various support items should she be put into the support role. In support, item 3222 mikaels crucible helps for mana and taking item 3092 Frost Queen's Claim can also benefit by proc'ing its effect with her Crack shot burst, and its active for team fights. A final item to consider is also the item 3023 twin shadows, which thematically go well with her dual spirit nature as well as slow down a mobile enemy team.

2 Comments

RickDodger10/19/2014, 7:05:59 PM1 votes

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