Suolo, the Living Land
Primary: Support. Secondary: Tank. Additional Roles: Player Choice. Statistics: Attack Power: 4. Defense Power: 7. Ability Power: 6. Difficulty: 7. Place of Origin: he was created from the the Kumungu taking care of it, but he has been rarelly seen by people mainly around other heavily forested or jungle areas.
Friends:
,
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Enemies:
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Appearance: Suolo is a mound of living dirt, soul & roots in the form of a male human upper body (torso, arms & head), his mainly color pallet is brown & grey for the soil & dirt but he roots are a light brown with pulsating green energy, his head has a left glowing green eye. the roots that emerge from Suolo's body are also dug into to the ground that helps him move around.
Health: 496(+36). Health Regen.: 2.3(+0.46) Mana: 0(+0). Mana Regen.: 0(+0) Range: 175(Melee). Attack Damage: 44(+2.3) Armor: 17(+2.1). Magic Res.: 30(+0) Attack Speed: 0.634(+2.1%). Move. Speed: 347.
Passive: Fertile Ground. Suolo constantly enriches the land within 250-radius of his current location with powerful magical essence, allied Champions within this Fertile Ground will have 2% increase to their HP & Mana Regeneration. While also having their Attack & Movement Speed be increased by 15%.
Q-Ability: Sink Hole. Range: 450. Cool Down: 22/21/20/19/18. Magic Damage: 20/40/60/80/100(+30% bonus AP). Total Damage: 60/120/180/240/300. Activate: after Suolo has chosen a 200-radius location within this Abilities Casting Range then upon its activation Suolo will manipulate the ground at the targeted area to create a large sink hole that will last for 1.5 seconds, any enemies within the sink hole will be dealt Magic Damage every 0.5 seconds. If an enemy target has remained with the sink hole’s radius for 1.5 seconds then that target will be Rooted for 1 second.
W-Ability: Uprooted Roots. Range: 450. Cool Down: 18/17/16/15/14. Magic Damage: 75/95/115/135/155(+60% bonus AP). Passive: every 3rd Basic Attack that Suolo makes will have him have several roots erupt from below the target dealing 6% of Suolo’s current Attack Damage as Physical Damage. Activate: after Suolo has chosen a 180-degree half-circle within this Abilities Casting Range then upon its activations Suolo will summon roots to erupt from the ground, when the roots have emerge they will deal Magic Damage to any enemies within 55-range of this half-circle of roots while also being Knocked Up. Once this Ability has been activated this wall of roots will act as an Impassable Object that will last for 1.75 seconds, while enemy Champions are unable to pass through this wall both Suolo & allied Champions are capable of passing through it but only Suolo will gain a 20% Movement Speed boost for 1 second.
E-Ability: Dried Land. Range: Self-Cast. Cool Down: 23/22/22/21/20. Heal: 40/50/60/70/80(+20% bonus AP). Total Heal: 160/200/240/280/320. Movement Speed Slow: 30%/45%/40%/45%/50%. Activate: once Suolo has activated this Ability he will plant himself in place & will begin to draw nutrients from the ground around him for 2 seconds, every 0.5 seconds Suolo will be Healed. While Suolo is being Healed every 0.5 seconds a 100-radius of Dried Land will be created around Suolo for maximum range of 400-range, if any enemies are within he affected range of Dried Land their Movement Speed will be Slowed by a set percentage. If Suolo gets disrupted while this Ability is active the Heal will be canceled but the amount of Dried Land created will last for 2 seconds.
R-Ability: Emerald Sequoia. Range: 650. Cool Down: 215/205/195. Heal: 25/45/65(+40% bonus AP). Total Heal: 150/270/390. Damage Reduction: 12%/15%/18%. Activate: after Suolo has chosen a 350-radius location within this Abilities Casting Range then upon its activation Suolo will send out several of his roots to the targeted area, after a 0.5 second delay after the initial cast the roots erupt from the center of the area creating a large tree. for the next 3 seconds while the tree is active its magic infused leaves will start to fall to the ground every 0.5 seconds. the leaves will Heal both Suolo & any allied champions within the trees 350-radius every 0.5 seconds, if any enemies are within the trees radius the leaves will actually lower all non-tower damage by a set percentage as long as the enemy Champion dealing damage is within the area.