[Final Version] Mira, The Ward Mistress
Piltover, city of progress. Ha, like they make any progress. I made my own trinket, but when I submitted it to the league of Legends they laughed and told me that vision doesn't matter. I decided that the only way to show progress, was to force it down their throats.
"Vision wins. every time." --Mira (not the best lore ever, I know).
Appearance: Mira is a tall, young female champion wearing a tattered, ripped, stained lab coat like a cape.she has bright blue/green eyes that stare menacingly. Her hair is brown and similar length as Lux' hair. Her main clothing is a grey shirt that shows signs of ware, and faded blue jeans ripped in the knees, and have a claw scrape on the outside of her left leg. Her shoes are slip ons that cover her feet, with no need for a sock.
TL;DR: Squishy support IE. Sona, Nami, Janna etc. Has personal trinket that changes with abilities Passive: more damage to enemies seen by wards Q: skillshot slow Ward: 5 min stealth ward W: MS/AS increase of target Ward: calls over nearest rift scuttler and uses as ward E: shields self+ally Ward: higher health pink ward R: Makes all ally wards black wards, that stealth allies in range
MIRA The Ward Mistress
Primary Role: Support Secondary Role: Mage Attack Range: 550 Health: 480ish (+77 per level) Health Regen: 5.42 (+0.55 per level) Mana: not sure Mana Regen: 9 (+0.4 per level) Attack Damage: 50ish (+3 per level) Attack Speed: 0.644 (+2.61% per level) Armor: 19ish (+3.8-4 per level) Magic Resist: 30 (+0 per level) Movement Speed: 335/340
Has champion specific item: The Best Trinket UNIQUE Active: places one of three types of wards (75 second cooldown). At level 9, the cooldown is reduced to 60 seconds.
Passive: I See You Mira deals 20% AP bonus magic damage on her Q and auto attacks to enemies seen by wards.
Q: Warder's Slow Mira fires a beam of energy towards target location that reveals the first target struck for 4 seconds, slows them 50/55/60/65/70% for 2 seconds, and deals 65/110/155/200/245 (+60% AP) magic damage. range: 900 cost: 60 mana cooldown: 10/9/8/7/6 seconds Ward: places a stealth ward that lasts for 240/252/264/276/288/300 seconds rather than 180 seconds.
W: Work Faster Mira empowers an ally to work faster removing all slows, and giving them 40/45/50/55/60% increased attack speed and 20/22.5/25/27.5/30% increased movement speed that both decay by 15% over 5 seconds and last 10 seconds. Buff appears as a yellow ward's bulb above their head range: 700 cost: 40 mana cooldown: 14 seconds Ward: changes the location of the nearest speed shrine (doesn't work if a rift scuttler is nearer than a speed shrine) (keeps team identity) to area within 1000 range of the river. (only works if speed shrine is active, and lasts until the end of the remaining duration and uses the animation of the scuttler traveling as he dies to the location) must be within trinket range of targeted location to cast.
E: Warder's Shield Mira shields both herself and her closest ally for 80/120/160/200/240 (+55% AP) for 4 seconds. range: 750 cost: 50/60/70/80/90 mana cooldown: 9 seconds Ward: places a pink ward with 8/9/10/11/12 health
R: Now You Don't Stops allies from placing wards throughout duration. Changes all allied wards currently placed into black wards. Black wards give no vision, and are not stealthed (disables vision gained from speed shrines, but keeps speed buff). Black wards last for 7/8/9 seconds, upon ending they will turn back into their original ward type with the same amount of time left as before Mira ulted. Black wards give stealth to all allied champions inside the ward's original vision radius (will provide stealth in nearby brush even if it wouldn't have been seen by the original ward). The stealth will disable on an ally champion until the end of the duration if that champion deals damage to an enemy unit, or if they affect an enemy in any way with their abilities. range: global cost: 130 mana cooldown: 130/115/100 seconds Black wards, and the ult have a duration of 7/8/9 seconds
Animations: Movement: takes medium strides and only swings arms slightly. Basic Attack: pulls right arm back, then fires blast of light from open palm. Q: punches the air in front of her with both fists letting a projectile fire. W: stands horizontal to ally and puts right hand out to them (self cast: raises both hands and casts). E: same as W, but one hand goes up for herself, and another is still or goes out to ally. R: locks fingers in front of face, spreads feet, and focuses for .5 seconds.
If you read everything above, have a poro snack. This is Mira. The only champion besides Lee Sin where warding is key. :) Please, PLEASE give me feedback, it helps a lot, and lets me know that what I show is worthy of having effort applied.
EDIT 1: changing passive to 20% from 10% AP to receive higher damage output. Also changing shield to 40% from 30% AP to increase tankiness.
EDIT 2: changed Ap on shield to 55% from 40%
BTW: When I say final version, I mean this is in no way final at all.
to much so it would be ok to get
as your starting trinket or im probley reading her warding wrong and she would have to rush tanky first out of all things cause again shes squishy .
Improvements
she needs some dmg
high skill cap but shes one of those champ thats easy to pick up but hard to master