A new, additional passive for Gangplank - brief buff when health gets low enough or has allies near.

Onwodori·8/27/2016, 10:53:19 PM·4 votes·598 views
https://scontent.xx.fbcdn.net/v/t1.0-9/14055019_1754432278178245_4813595081692641898_n.jpg?oh=8eed6b00b9253ab1676d6ee36436c35b&oe=584552CA

Hey there, Onwodori here.

So I was thinking about it today and I feel as though Gangplank THEMATICALLY should be able to get tougher when he has the s*it beat out of him or is showing off for his crew. Think about it - all throughout his lore, it's mentioned he'll be in immense pain or struggled to beat down a younger foe but he doesn't show his weakness at ALL to keep his legendary status alive.

Additionally, the man was BLOWN UP and swam to shore an unknown distance WITH ONE ARM and then KILLED A KRAKEN while swimming AND THEN almost killed the doctor that couldn't save his arm.

Don't anger this man.

It just feels right here and now, especially after a long history of nerfs - I'm not trying to be whiny, I genuinely like the notion. Gangplank looks like he'll be beat? Nope, he gets an adrenaline rush and brutalizes them. 5 enemies barring down on him and his team? Zero botherations had - he likes the chance to show off.

That icon is the icon I'd like to use. Here are the numbers:

Gods Don't Bleed - Passive: When Gangplank drops to low health (30% or less) he gains 30/40/50% additional critical strike for 3 auto attacks or 4 seconds (60 second cooldown.) Captain's Mettle: When Gangplank is with allies, he gains 5 additional critical strike chance per ally, up to 20%. Does not stack with Gods Don't Bleed

2 Comments

Seraphim1178/28/2016, 4:13:17 AM4 votes

I want his ap scaling buffed so ap gp is viable again. As for this, idk. It would be better to add something in the game for his left over silver serpents. Like After all upgrades are bought, 10 silver serpents= 1 ad Or add in another upgrade.