Sharky - The Speed Junkie [champion concept]

remakoro·6/23/2018, 6:26:21 PM·1 votes·1,127 views

I know you people love dashes so here you go.

LORE Shark. Will literally die if it will stop moving. Probably result of some Zaun's mad experiment.

HP 620 – 2000 HP regen. 8 - 20 RANGE 175 BASE AD 64 - 111 ARMOR 34 - 80 MR 34 - 48 Movement speed 335

Passive Speed Addiction Sharky secondary recourse bar fills up with distance he covered and has Maximum of 750 Accumulated secondary resource decays at the rate of 100/150/200/250 At levels 1/6/11/16 (Does not matter if he is moving or not. So he might start losing health if he gets slowed) If his secondary recourse drops to 0 he starts taking true damage at half of that rate.

He has 2+ 1 per level of his ultimate ability dash charges shared between all of his abilities. He restores 1 charge per 8 seconds spent without dashing. Unaffected by CD. Timer resets if he used any dash recently. He also restores one stacks per 1200 distance covered by any means.

Q CRASH 400 range Dashes in targeted direction stopping at the first enemy he hit and knocking enemy back for 3/4 of traveled distance. Stunning for 0.5s if he knocked enemy into the wall. 50/90/130/180/220 physical damage + 20% AD + dealing 20% of distance covered as physical damage per 100AD Bonus damage from traveled distance doubled if enemy was pinned into the wall.

W RUSH 300/325/350/375/400 range Dashes in targeted direction destroying any projectile he comes in contact with and briefly knocking up any dashing enemy he intercepts. He still takes full damage from every destroyed projectile. Unstoppable

E SLASH 400 range Dashes in targeted direction (you totally didnt see this one coming) Dealing 40/80/120/160/200 + 40% bonus AD as physical damage to every enemy he passed through. 200% damage to non-champions.

R DASH Receive one stack of CRASH/RUSH/SLASH per use of corresponding skill. Duration 6s. Duration is not shared between the stacks. Consumes all stacks on use. Dash in targeted direction (lol) Effect radius 200 + 75 per stack of SLASH Range 400 + 200 per stack of RUSH Damage 30% AD Per Stack of CRASH Dragging along every affected enemy in direction you dashed for maximum of 50 units per any stack. Stunning them for 0.75s if they hit the wall

None of his dashes can get him over the wall.

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