Pharos, the Catacombs Spector

Jellycake Demon·12/15/2014, 8:31:30 AM·1 votes·483 views

i don't think we have an actual "ghost" themed Champion, we have Thresh who is a Wraith an evil demonic spirit & Karthus who is a Leech a living dead person with mastery of dark magic. Pharos is a spirit of man who belonged to a long forgoten civilization that worshiped death & the Shadow Isles as their "paradise", when a explorer found the catacombs of this ancient civilzation he started taking the relics for study but in the prcosess of taking artifacts he knocked over the coffin of Pharos body which has his enterinal paradise rest he is now a spirit that forever haunts the explorer. after having a Summor from the Institute capture Pharos the Summoner promised to help Pharos find his eternal rest again if he became a Champion for the League.

Primary: Assassin. Secondary: . Additional Roles: Jungle. Statistics: Attack Power: 5. Defense Power: 5. Ability Power: 7. Difficulty: 5. Upon Selection: For disturbing my rest you will be cursed by endless nightmares for eternity

Health: 366(+32). Health Regen.: 2.1(+0.45) Mana: 0(+0). Mana Regen.: 0(+0) Range: 150(Melee). Attack Damage: 57(+3.1) Armor: 15(+2.1). Magic Res.: 30(+0) Attack Speed: 0.632(+2.3%). Move. Speed: 345.

Friends: Thresh, Karthus. **Enemies **: Ezreal, Yorick.

Appearance: Pharos is a 5’ft tall ghostly apparition that is greyish in coloration, his upper body is human shapes but is covered & has torn cloak strapped to his body by enchanted streamers, his lower body is instead legs is a ghostly serpent tail. His arms are bit longer & his hands has sharp claws instead of fingers, his head is covered by the cloak but it looks like a normal head. In the center of his chest is what looks like a “ripped” scar that has black & purplish smoke ooze out.

Passive: Death is not Forever. When Pharos’s HP has reached 0 he will start restoring 13% of his Max HP over the course of 0.75 seconds while in the mean time being Immune to Damage & Crowed Control effects, after his HP has been restored he will go Invisible for 1.5 seconds. after this Passive has been used it will go on a 285 second Cool Down that cannot be affected by Cool Down Reduction Runes, Masteries & Items.

Q-Ability: Ghostly Visage. Range: Self-Cast. Cool Down: 15/14/13/12/11. Activate: when Pharos has activated this Ability he will shed his skin then making himself Invisible for 3 seconds, after shedding his skin Pharos’s skin will become a Shed Husk which acts as a Melee-Unit that deals 12% of Pharos’s current Attack Damage as Physical Damage & has 12% of Pharos’s Max HP which will start auto-attack random enemy targets. While Invisible Pharos will have 15% Movement Speed boosts & while also being immune to Unit Collision. After the duration of the Invisibility or when he declares an Auto-Attack Pharos’s next Basic Attack will deal 8% of his current Attack Damage as Physical Damage.

W-Ability: Soul Robber. Range: 350. Cool Down: 16/15/14/13/12. Magic Damage: 15/25/35/45/55(+50% bonus AP). Heal: 10%/12%/14%/16%/18%. Passive: every 3rd Basic Attack will Heal Pharos by 3% of the targets Max HP. Activate: after Pharos has chosen a single enemy target within this Abilities Casting Range then upon its activation Pharos will thrust both his hands in his target, while his hands are inside his target he will Stun the target for 1.25 seconds while dealing Magic Damage to the target every 0.25 seconds. while Pharos is dealing damage to the target he will be Healed by a percentage of the damage dealt every 0.25 seconds.

E-Ability: Spectral Moan/Haunt. Range: 500. Cool Down: 14/13/12/11/10. Magic Damage: 75/115/155/195/235(+30% bonus AP). Passive: every 3rd Basic Attack will deal 6% of his current Attack Damage as Magic Damage & will apply a stack of Paranoia, when a target has received 3 stacks of Paranoia that target will take 4% of their Max HP as Magic Damage & will be Feared for 1.25 seconds. If a target is Feared by this Passive that enemy target cannot have Paranoia be allied to them for 7 seconds. Activate: after Pharos has chosen a narrow path with this Ability he will then create a ball of dark energy between his hands then upon its activation he will send out ball of energy as a wailing spirit, when the spirit comes in contact with an enemy target it will deal Magic Damage & mark the target with Ectoplasm that will Reveal the affected target to only Pharos for 3 seconds regardless if the target goes Invisible. After this Ability’s activation Pharos can recast this Ability within 3 seconds to choose a marked target regardless of the distance between him & the target, upon the recast Pharos & an active Shed Husk will phase into the Shadow Isles world & will reappear behind his target after a 0.25 second delay after the recast.

R-Ability: Possession. Range: 350. Cool Down: 195/175/155. Magic Damage: 95/125/155(+50% bonus AP). Total Damage: 285/375/465. Activate: after Pharos has chosen a single enemy Champion within this Abilities Casting Range then upon its activation Pharos will fully enter his chosen targets body, for a 1.5 second duration Pharos will start eating his targets soul dealing Magic Damage every 0.5 seconds while also applying a 25% Movement Speed Slow for the duration of the Ability. If this Ability scores a Kill its Cool Down will have 100 seconds taken of its Cool Down but if Pharos scores an Assist with this Ability then only 50 seconds will be taken of its Cool Down.

4 Comments

Jellycake Demon12/16/2014, 6:59:19 PM1 votes

boo

Jellycake Demon1/2/2015, 9:50:24 AM1 votes

hello everyone please leave a comment down bellow on what you think of this Concept.

AChanceOfReign1/2/2015, 9:58:58 AM1 votes

I can see this we can have a Ghost Squad! Kalista: ADC Thresh: Support Karthus: Mid Hecarim: Top Then this guy for Jungle :D

Jellycake Demon2/2/2015, 12:19:35 AM1 votes

please leave a comment down bellow