[Champion Concept] Johnson, the Ranger
Primary: Marksmen. Secondary: . Additional Roles: Player Choice. Statistics: Attack Power: 8. Defense Power: 4. Ability Power: 1. Difficulty: 6. Place of Origins: Unknown. Upon Selection: Time to go to work Dusk.
Health: 380(+31). Health Regen.: 1.9(+0.38) Mana: 281(+30). Mana Regen.: 1.8(+0.) Range: 520(Range). Attack Damage: 57(+3.4) Armor: 14(+2.1). Magic Res.: 30(+0) Attack Speed: 0.630(+2.2%). Move. Speed: 342.
Friends: None. Enemies: Unknown.
Appearance: .
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Passive: Dead-Eye. When Johnson has landed five Basic Attack on a single target John will apply Dead-Eye to that target, Dead-Eye will gain True Sight of that target & will allow his Auto-Attacks & Abilities to have 10% Armor Penetration. An enemy that has Dead-Eye applied to them will remain on the target the target affected target dies, Johnson is killed or Johnson applies this Passive onto a different target.
Q-Ability: Crack-Shot. Range: 500. Cool Down: 17/16/15/14/13. Cost: 60/70/80/90/100. Physical Damage: 75/115/155/195/235(+40% bonus AD). Activate: after Johnson has chosen a single point on the map within this Abilities Casting Range then upon its activation Johnson will fire a bullet at the target point, after the initial activation the bullet will land at the target point then after a 0.25 second delay the bullet will ricochet of the ground & hit a random enemy Champion within 180-radius of the bullets targeted point dealing Physical Damage to the target as well as causing the target to be Stunned for 1 second.
W-Ability: Gallop. Range: Self-Cast. Cool Down: 18/17/16/15/14. Cost: 100. Movement Speed Boost: 15/25/35/45/55%. Additional Physical Damage: 55/95/135/175/215(+40% bonus AD). Activate: after Johnson has activated this Ability he will make his horse Dusk get ready for a long run, after the initial activation Dusk will give Johnson a Movement Speed boost for 3.5 seconds also his next Auto-Attack will deal additional Physical Damage to his next target while also applying a Movement Speed Slow that equals to his Movement Speed Boost.
E-Ability: Between the Eyes. Range: 450. Cool Down: 13/12/11/10/9. Cost: 50/60/70/80/90. Physical Damage: 55/75/95/115/135(+50% bonus AD). Activate: after Johnson has chosen a single enemy target within this Abilities Casting Range then upon its activation Johnson will fire a bullet at the target, after the initial activation the target will be dealt Physical Damage & will be Blind for 1.5 seconds.
R-Ability: Scatter Buck. Range: 1300. Cool Down: 130/110/90. Cost: 120. Physical Damage: 115/165/215(+40% bonus AD). D.O.T: 35/55/75(+50% bonus AD). Activate: after Johnson has chosen a narrow path with this Ability then upon its activation Johnson will fire a special bullet in the targeted direction, while the bullet is traveling down the path the first enemy that it hits will deal Physical Damage & then explode causing shrapnel to cover a 250-radius. The shrapnel will apply a D.O.T to all enemies within the radius including the initial target dealing Physical Damage every 0.5 seconds for 1.5 seconds while also applying Bleed to any affected enemy Champions.