Thu'Rel, Parasite of the Void
For those of you that don't know me, just a fair warning, I tend to create things that are either too overpowered or too underpowered (as compensation for my tendency to be OP), so sorry if you're facepalming as you read the description of this champ. That said, for now I'm leaving out a lot of actual stats.
Edit: Sorry that I didn't make this clear, but I am taking suggestions for any aspect of this champion. Suggest away.
Thu'Rel, Hypnotist of the Void (yes I changed the name) (Sketch inserted hopefully, the attachments don't seem like they're working)
Edit: Seeing that the attachments aren't working for me, I'll do my best to describe the crap sketch I was trying to attach: It walks like Rek'Sai or Skarner (not bipedal, body somewhat parallel to the ground). Its head is somewhat elongated at the back (think the back of Cho'Gath's head, only shorter), its head has a shell making it more rigid, its "eyebrows" are ridges above the eyes, in the center of the forehead is a gem, and its mouth is just 5 tentacles poking out of the head shell, one in the middle (hand length) and 2 on each side (half-a-hand length) (think Cthulu but with shorter tentacles). Its neck size is proportional on its body to that of a human's, and has no shell. Its torso has a shell, but its arms and lower body do not. The rest of its body is like that of a cephalopod, but tougher. Its arms are the length of a human's, but bend more like tentacles, get bigger and thicker towards the claws, and end in 2 tentacle-claws each. On its back is something that can best be described as looking like the thing on the back of Mewtwo's head, sticking out of its shell (a tube-like protrusion that connects at two ends with a gap in the middle). Its lower body comes out with 3 medium length (half-an-arm's length) on each side of its body (looks like a ribcage but with tentacles). Its lower end ends in a split that becomes two tentacles (half-an-arm's length each). It crawls around, mainly pulling itself with its huge claws, but also pushing with its ribcage-like tentacles and tail-end tentacles. When it buries itself with Lie in Wait, it digs underground with its large claws, and then lies down, invisible (looks like its body is sprawled across the ground). When it pounces after burying itself, it pushes off with its ribcage-tentacles and tail-end tentacles, reaching forward with its long claws. When it is buried and it activates Vampiric Hypnosis, the gem on its forehead glows void-energy purple, becoming the only part of its body that its enemy can see (the rest of him is still invisible). When it uses Mutilate and Scavenge, it jumps onto the target (from a very short distance away), wraps its arms around its target's torso, wraps its mouth tentacles around the top of their head, and crushes down with the mouth tentacles ("biting") and tearing across their torsos with its large claws ("tearing them apart"). Blood Drops (blood-red orbs) will then fall on the ground nearby; Thu'Rel has to walk over them to collect them. When using Parasitic Puppeteer, Thu'Rel jumps onto its victim and and attaches its chest to their back, its mouth tentacles over their head, its arms to the backs of theirs, its "ribcage" tentacles to their torso (lower ribcage down to stomach), and attaches its tail tentacles to their legs. For the purpose of the game, he will shrink/grow to the appropriate proportions to fit the target's body size. His eyes and forehead will also glow void-energy purple for the duration of the spell.
Role: Assassin
Innate: Parasite All attacks and spells get 2%(+0.25% per level) lifesteal and spell vamp.
Q: Lie in Wait Thu'Rel buries itself and becomes invisible to enemies (he cannot be targeted by enemy attacks while buried). Upon moving or being stepped on by an enemy unit, Thu'Rel pounces forward a short distance, dealing damage to enemy units in its path.
W: Vampiric Hypnosis Thu'Rel's forehead gem begins to glow purple (think void energy), and a target enemy unit gets drawn towards Thu'Rel for a short amount of time (upgrades with skill). They also lose a small amount of their health (damage upgrades with level) per 0.25 seconds, which is given to Thu'Rel (in addition to spell vamp.)
This does not trigger Lie in Wait's pounce.
E: Mutilate and Scavenge Thu'Rel uses its mouth and large claws to tear apart a target enemy unit, dealing a large amount of damage (upgrades with level) and spreading 5-7 Blood Drops nearby; Thu'Rel can walk over (collect) these Blood Drops to regain a small percentage (upgrades with level) o his maximum health per Blood Drop.
Activating this ability triggers Lie in Wait's pounce if Thu'Rel is still buried.
R: Parasitic Puppeteer Thu'Rel latches onto a nearby target enemy champion and takes control of them for a short time (upgrades with skill). During this time he deals a small percentage (upgrades with skill) of the target's health in magic damage each second, and is healed by half of the health the target loses. During this time Thu'Rel controls the target, his abilities and stats becoming those of the target. Damage dealt to him during this time is split between himself and his target.
Activating this skill triggers Lie in Wait's pounce if Thu'Rel is still buried.