Champion concept- yaakumo <The silent Bowmaster>
Primary:**marksmen Secondary: Slayer
Health: 420-1470 Health regen: 4.00 Range: 525 mana input Attack damage: 66-125 Attack speed: 0.680 (10-71%) Armor: 14-25 Magic Resist: 15 Movement speed: 335
Lore: With The Bow of Precision and The Eyes of a hunter this deadly Bowmaster is a force to be reconvened. Each arrow has it's purpose and that purpose is one step closer to foes demise, peeling off every little barrier exposing the flesh of his prey, there is nothing that can stop his analytical precision. The heaviest of Foe die the quickest, the cowards are the first to die, the lurking shadows have no where to hide, the pawns are no match against his power no one survives his deadly arrows of death. But only one is spared from his dark side, his dear little brother weaker than him but possess powerful magic he protects him till the very end, he fights for his survival, he kills the unjust for him, he challenges him for his strength he is not an enemy, to his brother eye's he s a cold mercenary but to yaakumo his brother is his savior from the creeping darkness. One arrow at a time, the mightest will fall. Even the corruption of runterra.
Champion passive: Bowmaster
Blood drawn: critical strikes on enemy champions bleeds them out applying grievous wound for 2 seconds and 10-40(scaling by level)(+70% AP)(+30% AD) magic damage over the duration, Critical strikes will increase the chance of shredding off an enemy champion total armor 3%/4%/5% stacking up (max:6) The rate increases by 12%/15%/20% (max:5) all lasting 6 seconds for each stack. Cannot reapply on the same target after 7 seconds. Critical strike damage is reduced by 5% but 15% critical chance is given at level 7. No ruunans interaction or guinsoos.
Q: Shinto Cd: 10/9/8/7/5 Range: 1400 mana:55/60/67/75/80
Yaakumo shoots a quick bolt that deals 110/155/200/235/285 (+100%AP) bonus magic damage. The first target hit will be stunned for 1 second then it richrockets off that target in a 90° angle based on his positioning dealing an additional +25/30/35/40/45 Physical damage(+8)(70%/90%/110%/130%/160%) of his Total attack damage to the second target applies on hit effects. It may bounce off structures, walls and minions. But will only deal 50% reduced damage to non minions and monsters.
Also cannot stun after first bounce.
W: Hunters Trap Cd: 20/17/15/13/11 mana:60/60/60/60/60 Places a trap with a 0.3 second activation delay detects enemy movements in a 500mm radius, stepping on or walking near the trap will cause it to detonate revealing true sight on nearby enemy champions and cause a blinding effect lasting 0.9/1/1.4/2/2.5 seconds. (2 charges) and slowing them down by 15%/25%/45%/55%/60% for 2 seconds.
Passive: Critical Strikes will reduce the base cooldown of Adrenaline Rush 2k by 1.5 second.
E: Adrenaline rush 2k Cooldown:17/16/15/13/11 mana: 60/64/72/76/80 Active: increases his range by 60/80/95/100/120 and attack speed by 85% (+0.25% critical chance) for 7 seconds. Next auto attack is a guaranteed crit after casting this ability.
R: Achilles Arrow Cd:80/66/45 mana: 100 Range:99999 Passive: Each critical hit will deal (4%/8%/10%) of the targets maximum health as physical damage. Cap 450 against large monsters and epic.
Active: Yaakumo charges his bow 0.5 second delay for a power snipe that will deal 450/520/750 (+160% TAD) bonus physical damage to an enemy champion the laser can be blocked by other enemy champions. Applies Blood Drawn.
Enemies:
Aakudo
