Rias, the Lustrous Succubus
cant display an image right now for some reason so I will add one again later
Lore:
From the Shadow Isles, Rias remains a mystery to many. Known better as The Wicked Temptress, she was infamous for luring away traveling men only for them never to be heard from again. Some corpses of the weary travelers have been found, nearly mummified. The people gossip, speaking of their life essence being drained from their bodies and leaving them in these grotesque states.
Rias, hearing of another that feeds on essence to become human, was appalled by the idea of one seeking to become that in which they feed on. The seductive ways to Rias were a height of true ecstasy, something not to be used for change, but for ones own pleasure. Rias soon learned the name of this other temptress from one of her victims, to be named Ahri. As she ventured further from the villages of the Shadow Isles, she learned from another victim that Ahri had joined the League.
She gathered as much life essence as she felt needed from passerby's and with her whip and Scythe she flew across the seas to the mainlands of Rune Terra to seek this league and finally face her fellow charmer. Her reasons remain unknown. Some say she wishes to corrupt her into continuing down the path of seduction, while others say she seeks to steal the life essence Ahri has collected, an others say she has other means.
STATISTICS Health 510 – 1862 Health regen. 7 – 18.2 Mana 320 – 1178 Mana regen. 7.2 – 20.2 Ranged 530 Attack damage 55 – 112 Attack speed [*] 0.656 (+0% – 33.0%) Armor 18.4 – 82.6 Magic res. 30.0 Mov. speed 340
Abilities: Passive: Lust of deceiving - Every 4th consecutive auto attack on a target causes that target to become infatuated with Rias threw a mixture coated on her whip, having them walk towards her for .5 secs at 60% movement speed (any other movement speed impairing effects negate this movement effect). (5 sec global cooldown){Marks have a 3 second window timer and reset on Autos by Rias, only one champ can be marked at a time}
Q- Whiplash/Lacerate: Toggle ability Whiplash - Rias uses her whip to ensnare her target dealing 35/55/75/95/115 + 45% AP DMG, and snaring the Target for .5/.75/1/1.25/1.5, If Snared, Rias can Toggle this ability again to Lacerate to pull in the enemy player 150 range dealing 1 Auto's worth of the correct level of damage (does not apply a stack of deceit), however her auto attack is delayed by 1 second. Type: Skill shot Range: 650 Cost: 70 Mana Cooldown: 14 seconds
Lacerate- Auto atk range is increased by 40/60/80/100/120, Each auto attack deals 15/20/25/30/35 bonus Magic dmg +15% Bonus AP. Each Auto attack on an enemy champion decreases the cooldown on Whiplash by 1 second. Type: Auto buff Range: N/A Cost: none Cooldown: none
W- Last Kiss: Rias Blows a charmed Kiss in a line, which deals 60/100/140/180/220 Magic dmg + 40% AP. If the Target is killed Rias gains 3% of her HP and Mana. (5% if it kills an enemy champion) Type: Skill shot Range: 950 Cost: 80 mana Cooldown: 10 seconds
E- Flight of Fright: Rias Spreads her wings as she flaps with tremendous force to cause a gale of wind to stop any incoming danger and causing her to jump backwards 500/550/600/650/700. Type: Wall/jump (The Gale remains where she was for only .25 secs, and Rias leaps back 500-700 range while still facing towards to direction she casted) Range: 700 jump, Wall width: 150 Cost: 60 mana Cooldown: 16 seconds
R- Crescent of Love Rias flies into the air with her Scythe and after a small charge time (.30 seconds) she Slashes with an Arc of Magic Damage Dealing 200/280/360 Magic Damage + 35% AP, the 1st Target hit by the Slash is knocked up for .25 secs. Type: Field AOE Skill shot Range: 0-1200 (The closer to Rias, the smaller the Arc is) Arcs Width is Smaller at the tips and a Max 200 at the Center of the Arc Cost: 120 Mana Cooldown: 120/100/80 seconds
Playstyle: Rias is highly versatile champion. She can be build into an Auto attack focuses champion for consistent damage with
and
or other similar on hit items. Or if burst is your method of play, you can build items like
and
to have her main skills hit the opponent hard. Or you can mix an match with items like
and
for higher AP and procing effects to stack with her passive.
Rias has seemingly lower base stats than most Mages, but her unique kit of tricks and deceptive abilities more than make up for it in the hands of a well versed summoner. With a nearly all skill shot kit Rias is dependent on making sure her path ways are clear and the application of her passive if she whats to ensure a full burst combo. Lead the duel in a 1 vs 1 with basic autos to apply her Mark of deceit, then when the enemy is allured by her, use your Last Kiss for some burst damage, followed quickly by a Whiplash snare. Try to reel them in for a CC chain, then use you E to block any incoming dmg or crowd control and lash out with a instant Crescent of Love with the increased distance to allow for a wider arc and better chance of massive follow up dmg.
In team fights, it would be best to stay in the middle of your team and keep a sharp eye out for high priority targets. As the game goes on the application of your passive with your enhanced range will allow you to more efficiently single out and focus down a target. Using Flight of Fright to Block huge skills like Lux's Final Spark or Ashe's Enchanted Crystal Arrow at the precious time can result in a huge swing for your team. With her Crescent of Love she can from a reasonably safe distance, nuke a well cornered enemy team or single out a high priority target for the knock up effect.
Other uses of her kit can be used for cleaver escapes with her Flight of fright to not only block incoming damage, but to leap over terrain. Some points of the map may be harder than others, but with the increasing distance as the game goes on, more and easier pathways will be available for you to play more games with your opponents. As another perk of her Gale, it can halt any incoming charges such as Sion's Unstoppable Onslaught.
Counters: Like almost all champions, Rias does not fair well with crowd control. With her lower base stats and only one means to escape a Mild chase on her is her major weakness. Also during her Crescent of Love's Charge time, she is vulnerable to interrupts and other forms of hard crowd control, or even a Deadly Yasuo ultimate as she is in the air, if she can not wall in time before hand. Even then in a sharp Yasuo eyes, there is a brief window in which he can close the gap on her after her Gale has fallen.
Other methods are to shields or shield items like
which can lower her burst enough to take her out while her CD's are depleted.
Conclusion: Thank you for taking time to read such a song detailed post. I love creating ideas and sharing them with the general public. If I may, I would like to ask for your opinions and ideas on this said champion concept. I just ask you be respectful and don't bash me if anything seems over powered or imbalanced. Just suggest what could be tweaked and I will take other thoughts into consideration. Again Thank you for your time. :)