Lets talk Kha'zix Concept

Khada Jhin GD·5/5/2016, 11:57:58 PM·2 votes·635 views

I do not feel his current passive is bad by any means actually its quite useful, but he get out classed the higher you go in division from what I seen. Anyway let me get to the point I think his passive should have more effect to his game play in the long term and should make him more aggressive as he goes on. He should indeed changed depending on who he kills.

Passive- Change

When Khazix kills one of the 7 kind of champions he gains a buff each one can stack up to 3 times

When Khazix receive 1-3 kills on certain champion classes he gains a couple of buffs. Khazix can gain the 1st buff from assist Tanks- 1 Kill/assist- He has a 5% heal increase on void spike(W) 2 Kills- He gains 10 armor and MR for 2.5 seconds after his leap(E). (Resetting leap does no reset the time nor adds to it.) 3 Kills- He gains 15% damage reduction when void assault is active(R) if his leap in on cool-down. FIghters- 1 Kill/assist- Evolved void spike(W) heals for each of the void spikes(W). 2 Kill- receive a 5% move speed buff moving towards a enemy champion if Void Spike(W) hits them and his leap is on cooldown. 3 Kill- he gains unseen threat his old passive but it does no damage. Assassins-
1 Kill/assist - Isolation range is slightly reduced. 2 Kills -Towers no longer count as allies 3 Kills - Void spike(w) applies half the isolation damage of Taste their fear(Q) and leap(E) applies 25% isolation damage of taste their fear. Supports- 1 Kill/assist- Gain X Mana and Hp regen when in combat 2 Kill/assist Gains X missile speed on void spike(W) 3 Kills- Gains extra 50 extra gold for killing champions Marksmen- 1 Kill/assist- Gains 10% increased damage to jungle monsters 2 Kills- Gains a 5% ad increase 3 KIlls -Gains a extra 5% move speed on void assault(R) Stealth- 1 Kill/assist- Can see foot prints of other stealth champions during void assault (R). 2 Kills- Can see stealth champions while in void assault (R). 3 Kills- Void assault ( R) breaks slows.

I know you are like what if they fill more than 2 roles it will follow was this. Stealth>Assassin>Marksmen>Fighter>Tank>Support

Killing lets say a Talon 6 times would grant you 3 stacks of stealth for the first 3 then unlocks his secondary as a assassin and give you those 3 stacks.

The fact that kha'zix would change with each kill would change who you want to take out and change you overall view of a match.

> Do no take the Numbers or buffs into consideration really, I want people to focus more on the concept.

Concept could use some changed but i think it would be a unique thing no one else have. And lets be honest if Kha'zix is able to get enough kills to max out his passive your team is already VERY BEHIND

Playing Khazix every game should not feel the same considering his concept is to evolve with each kill

3 Comments

FACE THE WlND5/6/2016, 12:55:06 AM1 votes

This seems really damn cool, but it would be broken as all hell with what you're suggesting. I do really like the concept. Fits his theme.

Horidas5/6/2016, 1:19:21 AM1 votes

I had a similar thought a while ago, but you went way more in depth. THOUGH, I feel that Kha could maybe benefit more from getting situational or gaining traits - based on what the champion has built the most of.

Ex: High armor = Damage resistance or additional armor. High AD = More AD (Possibly just on the certain champ) or Armor High AP = Ability damage or magic resist High health = Spike heal boost or % health boost. Tenacity = + Tenacity Attack Speed = Thornmail affect to attack speed oriented champ faced. etc.

(He can only get about five/three/six effects per game, depending on the map/gamemode. The affects stack or become stronger on select champion as he gains kills.)

This seems VERY simple, but it'd add some more wiggle room for kha amongst the 'outclassing' assassins and junglers, while keeping his theme.