Game Mode: DEFCON 1

Khada Jhin GD·6/5/2015, 7:39:41 PM·2 votes·758 views

This game mode will be longer than any other game mode created. This game mode will challenge how fast you adapt to the game and your team work skills and you need TEAM WORK or I Garen -T you will lose I'm sorry please don't leave. This game mode would contain waves of enemies, ( Bot champions that come at you) but its a twist. Its a 3 lane map but would be smaller than the current map and the game will be kind of normal into it reaches 15 min. ( or you can use the current summoners rift but a smaller map would be better maybe twisted tree line.

At 15 min the game kind of forces you to team fight lets call this the peak, the bots they will gather to a location whether it be top,mid,bot,baron,dragon or just roaming in their or your jungle. The bots will go for objectives and they will ward key locations and react to you as if they where actual players. But here is where the twist is there are different level of bots depending on the Defcon. Defcon 5 - Will have the difficulty of bronze 5 - silver 2. ( Depends on wave ) Defcon 4 Difficulty of silver 1- gold 2 ( Depends on wave) Defcon 3 Difficulty of Gold 1 - Plat 5 ( Depends on wave) Defcon 2 Difficulty of Plat 4 - diamond 5 ( Depends on ) Defcon 1 Difficulty of Diamond 4 - diamond 1 ( Depends on wave)

You have 30 seconds between each wave to do what you need to do and 60 seconds between each defcon your screen will flash a light read with a siren when its switching defcons. ( The 60 second and 120 second can be finished by simply typing /GG starts the next wave or defcon) You beat the game at defcon 1 they will give you a victory screen and take you to the game lobby. Once at the game lobby and only there can you go to defcon zero. You can either go with the current people or Que up for a game of defcon zer0 with randoms. But you can only Que for Defcon zero from that lobby alone and you have to beat defcon 1. Defcon Zer0 Difficulty of Master-Challenger (Depends on wave)

Now that the difficulty is out the way lets get to just of the game. As I said the game will play out normal besides extra gold generation like URF mode into it hits the peak. Once you win one team fight the game will re-spawn new different champions (after 30 seconds) with pre-items and bonus stats they will do the same thing as the last time. But the game and bonuses may differ depending on wave. To make up for the lack of farming , when you kill a champion they are worth more as the game go's ( Working on this still) on and your items stop at 10 items rather than 6 but you have to pay gold to unlock another item slot. ( Creeps will also be worth more working on the numbers to balance it) 7000 unlocks an item slot

Not all enemies bot will be empowered sometimes only specific ones will and sometimes its the whole team. Different type of waves ( Note the numbers do not show the orders the waves come in they are random.) 1.Mighty, Super,or Mega (tanks/fighters). Tanks receive less damage naturally and have higher ratios compared to the average champ. Mighty- 15% Damage reduction, 12 % ratio increase ( Fighter ratio is half o what the tanks would be) Spawn Defcon 1-2 Super- 35% Damage reduction, 24% ratio increase ( Fighter ratio is half o what the tanks would be) Spawn Defcon 2-4 Mega- 60% Damage reduction , 36% ratio increase ( Fighter ratio is half o what the tanks would be)Spawn Defcon4-5 Almity Mega- 80% Damage reduction , ( Fighter ratio is half o what the tanks would be) Spawn Defcon 0

  1. Noob , Rookie , Threat , Professional ( Assassins/Mages) Noob- They receive 10% damage increase to enemies and do 15% more damage to people under 15% health. ( Spawn Defcon 1-2) Rookie- They do 30% Damage to enemies under 40% health. ( Spawn Defcon 2-4) Threat- They have a DFG on their first skill giving them 20% increased damage and ignore 20% of MR ( Spawn Defcon 4-5) Professional- Have a 40% damage increase, Does 20% extra damage to enemies under 50% and built in Banshee's Veil and Qss ( They have cool downs like the regular items) . ( Spawn Defcon 0)

  2. Peanuts, Water, Crack-shot , Hawks Eye ( Ad carries) Peanuts- Every 4th consecutive auto-attack, the champion strikes twice dealing 10% extra damage. (Yi Passive almost)( Spawn Defcon 1-2) Crack Shot- They a built in blade of ruin king and 15 % increase crit chance. ( Spawn Defcon 2-4) Water gun- They have a hydra on their auto attacks and a built in Botrk. ( Spawn Defcon 4-5) Hawks Eye- Every 4th consecutive auto-attack, the champion strikes twice dealing 5% max health and a built in hurricane. ( Spawn Defcon 0)

  3. Citizen, Nurse , Doctor , Savior (Anyone prioritize support though.) Citizen- Increase self heal by 10% ( Spawn Defcon 1-2) Nurse- Built in life steal and spell vamp 15%, Increase self heal by 10% ( Spawn Defcon 2-4) Doctor- Increase healing by 30% ( Spawn Defcon 4-5) Savior- Cooldown for healing skills are reduced to 3 seconds and increase healing by 40%. ( Spawn Defcon 0 )

  4. Enemy Team Ally Buffs and Enemy De-buffs ( These can spawn any defcon) Nage- Reduce the Mr of every enemy in the area by 15% Nogor- Reduce the Armor of every enemy in the area by 15% Sage- Increase the Mr of every ally by 15% Sogor- Increase the Armor of every ally by 15% Bad Song- Ignore 20% or armor and Mr

  5. Items The enemy can gain 1-4 extra items. ( These can spawn after defcon 3)

  6. An extra ally champion can appear helping helping them in combat making it a 5v6 fire that wave. ( Spawn defcon 2-0)

Now that we done with type of waves lets get to the actual waves. There are 3-4 Waves In each Decon besides 0 which holds only 2 waves special waves.

Waves1-2 will always hold pretty basic low level champions ( Not calling them weak) but champs like annie garen etc Waves 3-4 will hold a mixture but more complex champions like zed leblanc etc

Defcon 5 waves Bronze 5 , Silver 5 , Silver 2 Defcon 4 waves Silver 1, Gold 3, Gold 5, Gold 2 Defcon 3 waves Gold 1, Plat 4, Plat 3 Defcon 2 waves Plat 1 , Plat1/Diamond5 , Diamond5 Defcon 1 waves Diamond 4, Diamond 3, Diamond 2, Diamond 1

Now that we have discussed the Defcons(Rounds) , waves round and buffs the enemy gets lets discuss dragon and baron.

Dragon- gives up to 3x the buff that it gives now so you can stack it 15 times rather than 5. It spawns every wave.

Baron- gives the effect of the old baron but it last the one wave and respond the wave after next, so if you get it on wave 1 it wont respond for wave 2 but on 3 it will since it last all through wave one.

Your respawn time differ upon wave rather than defcon but the max time is 30 seconds.

After defcon zero you would get special icon no one else can have.

This is my idea and hope people can help me improve this i would take any help i can get

4 Comments

3tyson6/5/2015, 8:17:00 PM1 votes

tl;dr

Khada Jhin GD6/17/2015, 10:11:42 PM1 votes

Bump