[Champ concept] Aggon, the Priest of Truth

GerAvos··1 votes·595 views

Aggon is a cool looking mage in a white robe. He has no staff or anything of the sort and wears no gloves. His stats are supposed to be normal mage stats. His auto attacks are ranged projectiles.

I think he should build tanky ap items, because he's very vulnerable, but he also needs CDR, so thats an intentional problem for him.

Passive - Magic blessings

Aggon gains 150% mana regeneration when standing still for 1 second or longer (including channels).


Q - Prayer of Purity

CD: 16 / 14 / 12 / 10 / 8 Seconds Cost: 60 / 70 / 80 / 90 / 100 Mana Range: 900

Targets an enemy champion within range. After channeling for 2 seconds, Aggon deals 100 / 140 / 180 / 220 / 260 (+60% AP) magic damage to the target and marks him with a mark of purity for 60 (+10 for every 100 AP) seconds. Marked targets are always revealed.


W - Truth be told

CD: 20 Seconds Cost: 70 / 75 / 80 / 85 / 90 Mana Range: Global

Can only be used when there is at least 1 enemy champion marked with the mark of purity. Deals 40 / 65 / 90 / 115 / 140 (+10% of target's missing health) magic damage to all marked targets and stuns them for 0.75 seconds.


E - Divine Judgment

CD: 12 / 11 / 10 / 9 / 8 Seconds Cost: 50 / 60 / 70 / 80 / 90 Mana Range: 1300 Radius: 300

Targets a ground area with a circle of white light. After 1 second, the area explodes, dealing 60 / 90 / 120 / 150 / 180 (+45% AP) magic damage to all neutral and enemy targets in the area. Aggon then gains a shield of 50 / 60 / 70 / 80 / 90 for every enemy champion hit. If an enemy that is marked with the mark of purity is hit, it refreshes the duration of the mark to 60 (+10 for every 100 AP) seconds.


R - Rite of Purity

CD: 140 / 120 / 100 Seconds after the ability has ended Cost: 100 Mana Range: Self Radius: 2000

Aggon channels for 10 seconds to deal 75 / 100 / 125 (+15% AP) magic damage per second to all neutral and enemy targets within a large radius around him. Allied champions in the area gain 15% movespeed. He can cancel it at any time. If Aggon receives any damage during the spell, the attacker is slowed by 30%, decaying over 1.5 seconds.

Aggon is a really unique champ because he can mark enemies and then damage and stun them from anywhere on the map. He also reveals enemies for a long time, which can be really helpful in many situations. BUT, using the Q is very risky in itself, because it needs to be channeled for 2 seconds. The E is a nice AOE ability, that refreshes existing marks and gives Aggon a shield. His waveclear isn't that great, as he only has his E. The ultimate is his great teamfight damage spell, dealing heavy damage in a huge area. Overall, he's a unique mage with a weird playstyle I think.

What do you think? Please tell me :D I need attention, I don't want this to be uncommented :D I'd be incredible grateful for a full review.

8 Comments

Arakadia1 votes

His ult doesn't fit a mage and his W feels bad because you NEED to use your Q right to use it.

GerAvos1 votes

I'd compare this ult with Velkoz ult. This one has a gian area of effect and lasts longer though. And yeah, about the W, that's the point. xD

Arakadia1 votes

HIs ult requires him to be IN the fight. Mages want to be at the edge of the fight.

His W feels really fricken bad. I get the point of combos but this just feels bad man.

GerAvos1 votes

Can I please, please get another comment :D I'm looking for a full review.

Friendly Ram2 votes

OK doke passive is kinda weak and you'd need to change the name due to yi already having that one. Q How long is the taunt?also the duration of the debuff is way way too long, though the scaling with ap idea is nice and unique. range is way too high for a basic ability (look at it this way it has twice the range of galios ult. W NO you do not put a global rang on any non ult ability especially an execute like this.(scrapthis or put a ~700 range on it.) E it's pretty good might reduce the range somewhat if you plan on him being a battlemage rather then a seige mage. R again range is way too large. this is neat but i'd put a secondary scaling if enemies cancel it (like nunu ulti) Nice attempt. I'd like if you can look at other champs before giving such ridiculous numbers and decide if he is intended as a battlemage or siege mage.

GerAvos1 votes

Good points. The Q range is too much, but I like the W to be global. It's limited because you have to use Q first, so it's balanced in my opinion.

The Q W and E are battle mage skills, while R is intended to cover an entire teamfight. Hmm, maybe it's too op. xd

Friendly Ram2 votes

Yeah sorry i like some of the ideas like the scaling stealth destroyer based on ap but the global execute as a basic ability isn't really doing it for me.

GerAvos1 votes

Changed the range of Q to 900 from 1200. Oh and btw, the Q has no taunt or cc at all.

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