My champ kit for Ivern, the Friend of the Forest
He's melee but a mage, like Galio. The main role is jungle.
Passive - Friend of the Forest
His auto attacks and abilities deal no damage to neutral monsters. Ivern's health and mana regeneration is increased by 150% while he is in a bush.
Q - Forest Lullaby
CD: 10 Seconds Cost: 60 / 65 / 70 / 75 / 80 Mana Range: 500
Can be cast on a jungle camp or on a champion.
If cast on a jungle camp: Channels for 12 / 11 / 10 / 9 / 8 (+30 if it's an epic monster) seconds, then puts the jungle camp to sleep, which is treated the same way as killing them (they disappear too). Every 2nd camp put to sleep with this ability will give Ivern it's smite buff, as if he smited it. This ability aggros the camp.
If cast on a champion: Channels for 2 seconds, then slows the target by 20 / 30 / 40 / 50 / 60 % for 2.5 seconds. It also deals 60 / 90 / 120 / 150 / 180 (+60% AP) magic damage over the duration of the effect.
W - Hidden in a bush
CD: 18 / 17 / 16 / 15 / 14 Seconds Cost: 50 / 60 / 70 / 80 / 90 Mana Range: Self Radius: 300
Can't be used while in a bush. Plants a magical seed at Ivern's position that grows into a bush after a 0.5 second delay. The bush stays for 40 / 50 / 60 / 70 / 80 seconds.
E - Judgment of Nature
CD: 16 / 15 / 14 / 13 / 12 Seconds Cost: 60 / 70 / 80 / 90 / 100 Mana Range: 800 (1600 if Ivern is in a bush) Radius: 325
If Ivern is in a bush, the range of this ability is doubled. Targets a ground area, then after a 0.75 delay it deals 50 / 70 / 90 / 110 / 130 (+45% AP) magic damage to all enemies in the area and roots them for 1 second. After that, the roots get stronger, stunning the enemies for 0.25 (+0,25 per 100 AP) seconds.
R - Forest's Wrath
CD: 120 / 100 / 80 Seconds after the ability has ended Cost: 100 Mana Range: 1000
When activating the ability, it stays active for 10 seconds or until Ivern used up all charges. Ivern gets access to 4 / 6 / 8 nature charges, which allows him to shoot green magic blast projectiles. He can shoot them in a straight line, with 1 second delay between each shot. Each magic blast explodes on the first enemy champion hit, dealing 100 / 125 / 150 (+75% AP) magic damage to the enemy.
EDIT: It's finalized now. Enjoy!