Gray, the Youthful Dragon

Jellycake Demon·9/26/2018, 8:24:37 PM·1 votes·1,436 views

We have Shyvana a warrior that can morph into a dragon, and we also have AurelionSol who is basically a celestial dragon god. but we don't have a regular basic dragon that we can take control off, and fight. Mordekaiser ability to make a ghost dragon doesn't count. so i came up with a champion concept about a regular dragon, but with his own personality & hopefully a skill-set that feels like your in control of a dragon that sweeps in, burns stuff up & beats things around.

Please leave your thoughts & opinions about Gray down below, creative feedback always helps.

Place of Origins: Demacia. Primary: Fighter. Secondary: . Additional Roles: Player Choice. Upon Selection: Time show them a true dragon! Arriving on the Rift: Alright let’s do this!

**Statistics: ** Attack Power: 7. Defense Power: 5. Ability Power: 2. Difficulty: 5.

Health: 401(+31) Health Regen.: 2.1(+0.38) Manna: 388(+30) Mana Regen.: 2.0(+0.36) Attack Range: 125(Melee) Attack Damage: 41(+3.2) Armor: 15(+2.1) Magic Res.: 30(+0) Attack Speed: 0.630(+2.2%) Move. Speed: 342

Friends: Shyvana: Aside from being her student & having a crush, Gray & Shyvana work will as a ganking duo. With Gray being able to hinder the movement's of enemies, and disrupt their positions Gray can give Shyvana can move in to dish out some good damage. Or another way they can work together is Shyvana can soften up prey, and Gray can swoop in (literally) and start thrashing around.

Ashe: While not the biggest fan of working in the cold, or acting as an Out-of-place Support, Gray can work well in helping ADC's make some easy shots. especially with Ashe. the frost archer can use her own CC attributed abilities to give Gray time to use his own CC Abilities, to make it easier for her or him to score kills.

Enemies: Garen: As much as Gray looks up to Garen he has to admit, he can't win a fight against him. Garen's own natural tanky-ness can pretty much make Gray's minimal damage output almost in-effective, also with Garen's ability to silence the upstart dragon, Gray won't be able to fly away if his HP gets low or use and CC to stop Garen, just enough to make an escape.

Taunts for Each of the Element Dragons & the Elder Dragon: Fire: .Your nothing but hot air, me? I'm an inferno! .You may be hot, but i'm smoking. .I'll show how to turn up the heat! .You call that fire? I call it a nice breeze. Earth: .Give me a decade or two, and i'll be just as tough. .You maybe made of rocks, but i'm made of steel. .You ain't as tough as me, not even you tried wearing armor. Water: .Go ahead & splash me, it'll just make a nice steam bath. .Can't douse this flame! .Oh was that an attack? I didn't feel a thing. .Nice try pal, but my flames will dry up your water! Air: .Fast as the wind huh? We'll see about that. .Nice set of wings you got, but they ain't got nothing on these bad boys! .When you flap its a breeze, when I flap...It's a typhoon! Elder: .You won't be around forever Elder, but I will. .Move over pops there's a new Elder Dragon on the Rift, me!

Appearance: (Bodily design) .Gray is a small European type dragon, that has light grey scales, copper gold crooked horns, a black underbelly & a black pattern on his face. is leathery wings has light grey membrane, with a single thumb-claw with a copper gold nail. For a size comparison, he is at least Half of Shyvana's dragon forms size. (Clothing & Special features) . (Equipment) .

Summoner Spells: summoner 12 & summoner 4.

Item Builds: Starting Items: item 2003/item 1055/item 3340 Essential Items: item 3009/item 3124/item 3193 Offensive Items: item 3033/item 3149/item 3095/item 3285 Defensive Items: item 3161/item 3001/item 3143/item 3800

Innate Passive: Cocky Little Drake. Every time Gray gets a kill on an Enemy Champion he will gain 10% increased Attack Speed, 5% Movement Speed and he will deal 25 bonus damage on Basic Attacks. Each additional enemy Champion kill will increase his Attack & Movement Speed but the bonus damage on Basic Attacks, will only be increased by 5pts(max.4), but when he reaches max stacks he will take 5% increased damage from all sources.

Max bonus States: 40% Attack Speed, 20% Movement Speed & 40 bonus damage.

If Gray dies he will lose all of his stacks.

Q-Ability: Flame Puff. Range: Self-Cast. Cool Down: 9. Cost: 95. Magic Damage: 65/85/105/125/145(+55% bonus AP). **Activation: ** After Gray has activated this Ability he will puff-up his flame sac, ready to fire a large fireball. After the initial activation Gray’s next Basic Attack within 2.5 seconds will gain 450-range, & will deal Magic Damage. If this Ability gets Maxed out the Player can pick from 1 of 3 upgrades, to add a new effect to this Ability.

Upgrade 1: once Gray lands the enhanced Basic Attack the fireball will create a 225-radius explosion, dealing Magic Damage to all surrounding enemies.

Upgrade 2: Gray gets an additional shot with this Ability. Although the 2nd shot deals 15% less damage, and the Ability will instead have an 11.5 second Cool Down.

Upgrade 3: Gray can Heal himself by the current amount of damage this Ability will do, if he doesn’t use the enhanced Auto-Attack.

W-Ability: Take Flight. Range: 850. Cool Down: 18/17/16/15/14. Cost: 65/75/85/95/105. Physical Damage: 45/55/65/75/85(+65% bonus AD). **Activation: ** After Gray has chosen a single-point within this Abilities Casting Range, the Player then picks a 180-narrow Path. after selecting the path Gray will take flight becoming Un-Targetable & fly to the chosen location, once he reaches the desired area he will skid across the Players chosen path, dealing Physical Damage to all enemies he comes in contact with & knocking them to either side 55-unites, Stunning them for 0.25 seconds.

E-Ability: Skull Hammer. Range: 185. Cool Down: 15/14/13/12/11. Cost: 40/50/60/70/80. Physical Damage: 75/85/95/105/115(+55% bonus AD). **Activation: ** After Gray has chosen a 90-radius location within this Abilities Casting Range, then upon activating this Ability Gray will leap at the targeted area and slam his head in the center of the area. Enemies within the radius are dealt Physical Damage and are Knocked Up into the air for 0.5 seconds.

R-Ability: Thundering Roar. Range: Self-Cast. Cool Down: 185/165/145. Cost: 130. Physical Damage: 145/175/205(+55% bonus AD). **Activation: ** Upon activating this Ability & a 0.25 second delay Gray will let loose an ear-splitting roar, that covers a 210-radius around Gray, and will Push Back all enemies within the radius to the edge while dealing Physical Damage. Once an enemy reaches the edge of the radius they will be Rooted for 0.75 second.

[Play Style & Laning] [sg-syndra] .Now Gray is not an overly complex champion, he's a dragon that flies in, thrash around & sometimes spew fire. but as they say 'Sometimes the simplest solutions are the Best'. and that's pretty much Gray's game, while his Abilities are simple, they way a Player uses them in combinations is how Gray can really deal a ton of Damage, or disrupts a team fight for the enemy. .With Gray's Flame Puff its all about how the Player wants to use the Ability in laning or in the big fights in the mid-to-late game: -the 1st Upgrade can help Gray clear waves of minions fairly well, as well as allow him to spread damage over clustered enemy champions during big scale fights, or small skirmishes. -the 2nd Upgrade is more about the 1-on-1 fighting, able to deal more damage, as well as poke & harass enemies from a safe distance. but because of the increased Cool Down & weaker damage on the second shot, Players will have to consider when to use the 2 shots. -the 3rd Upgrade is to provide Gray with a nice Ability to Heal himself without relying to much on potions, or TPing back to base, but in the middle of a fight its useless cause they enemy probably won't give him a chance to eat his own flame. so use it after a fight to recover some damage, or during laning when you manage to make an enemy leave.

[Lore & Backstory] [sg-ahri-2] .I know this little bit of Backstory is not great, but its all i could come up with. will update if a more solid story comes to mind. Gray is a young cocky dragon that is on the look out for action & adventure, while soaring through out the land the young dragon fights or mocks whatever he can catch, or whatever brawl he interrupts. one day during his travels he comes a cross a big beautiful red dragon, who is being attacked by armored men, seizing the opportunity to impress the dragon, Gray lunged into the fray and started to fight along side the red dragon.

once the armored men were either crushed, scorched or sent running away the red dragon gave her gratitude to the young upstart. Gray then witness the large fearsome dragon, change into a human, or a human woman with off-colored skin & a set of horns. curious & intrigued Gray followed the dragon known as ShyvanaShyvana, who at first was a little annoyed by his presence, but found him to be good company....even if his attempts to impress & his boasting does make her groan or make bang her head against rock.

After her business fighting off secret parties of Noxian Invaders Shyvana flew back to Demacia to make her report, with Gray still following her, his fascination with the half-dragon became something as a crush. when the pair made it back to Demacia many of the guard & higher ups found it to troubling to have a young dragon, stomping around the castle grounds, but with Shyvana's word that Gray was harmless--to a point--and that if he would agree to be a special force unit for Demacia he could stay.

Years have passed and Gray has grown into the dragon he is well-known for. the people of Demacia actually enjoyed the boastful dragon, as his confidence & cocky attitude was amusing to listen to. but soldiers knew well enough that Gray is able to do MOST of the stuff that he brags about. while not on mission's for the kingdom Gray is often seen by Shyvana's side, sort-of as her protege, but many know it was only because the dragon's attraction to the female dragon-warrior has grown over the four years, and Shyvana tolerates his antics to continue to impress her, or even his shy attempts to woe her.

6 Comments

Doctor Spacebar9/27/2018, 7:25:17 PM2 votes

Cocky little drake!

I like the concept and the new passive is interesting.

David 7779/26/2018, 8:51:20 PM1 votes

His passive could use some more interactivity, his W a clearer explaination and his whole kit a bit higher base damages and scalings. But the concept seems fine.

Jellycake Demon9/26/2018, 10:36:55 PM1 votes

currently in the process of making a new passive for Gray.

David 7779/27/2018, 10:54:36 PM1 votes

Don't get why on earth you'd want to build him on-hit. Also, "f the Player chooses this Upgrade, then" formula is a bad way to explain the upgrades. Better remove it.