NINJA Champion Concept- TRINITY: the Kunoichi of the Shadows, OR the Shadow Kunoichi

SOAPnEYE·6/21/2015, 3:53:06 PM·7 votes·2,402 views

**LORE: ** With light, comes darkness. With darkness, comes Zed. With Zed, comes the Order of the Shadows. And out of those shadows, out of that Order, came Trinity. Trinity was Zed’s first pupil. Trinity, from the beginning caught Zed’s eye. Her ability to not only conform to the shadows but control it and manipulate it, amazed Zed. Trinity was Zed’s weapon to finally hunt down and kill the three Kinkou ninjas who successfully represent the Kinkou in League of Legends. Able to enter his pupil into League of Legends. Zed seeks to permanently end the Kinkou.

This concept is for the 5th ninja in League of Legends. Akali Shen Kennen Zed It is time for Zed to get a team member from his clan. His "first" pupil. Trinity.

Trinity will be a jungler. And if played well, a counter jungler. AD damage

Now real quick, there are pictures with this concept. I cannot draw a damn stick figure, so yes, these are all pictures from other artists. I am not claiming them as MY work.

The lore is a rough draft. It can be altered obviously for a more interesting insight on Trinity.

WEAPON OF CHOICE- her weapon will be a bladed whip as in the pictures. This will give her a strong range on her basic attacks.

ABILITIES:

**Passive. Three is better than One ** After every 3rd ability cast that successfully does damage, Trinity’s whip splits into three. Her basic attacks will strike 3 targets and cause the targets to bleed and deal additional damage. The primary target will receive the most damage, the other two whips will target the closest enemy (prioritizing champions). When Trinity activates an ability, the whips returns to 1.

Q. Whip Lash Passive: Trinity drags her chain behind her. Dealing damage and slowing any enemy standing on it. **Active: *Trinity gains 5%/8%/12%/16%/20% Life Steal. _ As Trinity Moves, her whip will snake with her movement. It wont be like a straight line, but an actual movement of a whip being dragged. _ W. Concealment Trinity wraps herself in her chain. Becoming immobile. During this time, any damage done to her will heal her and return to damage to the source. Trinity will gain an armor and MR increase during this time.

E. Hide and Seek Trinity attaches herself to a minion or monster. While attached to the minion or monster, Trinity becomes hidden from enemies. While hidden, if the minion or monster she is attached to is attacked, she will still take damage. During this time, she gains an increased health regen. Her next basic attack, that causes her to leave the minion or monster, will deal bonus AD damage.

_* So basically, if counter jungling. Say you are in your enemy teams Blue Buff bush. And the enemy jungler comes (and doesn't check the bush) and starts attacking blue buff. Trinity can attach to one of those monsters without being seen from the bush. And then smite, or come out of the monster to steal the buff or kill the enemy champion. This can counter itself, because you will still take damage when attached. The health regen will not be OP, so timing is key. And picking which monster you attach to is important.

  • Also to note, say you are low health in lane. Trying to escape and you attach to a minion. If the enemy champion attacks your minion and the minion dies, you go back normal basically. If you die while attached, then you just die._

**R. Shadow of War ** Passive: When Trinity is in the Fog of War on the map, she becomes invisible. She leaves invisibility when she receives or delivers any damage (including her Q passive). If Trinity enters the Fog of War from lane, but is being damaged, it will take 5 seconds of no damage to trigger the Shadow of War passive.

  • Anything that gives vision (any trinket, any ability, scuttle crab buff, etc), will bring Trinity out of invisibility. Active: The Fog of War from the map covers the entire League of Legends arena. Automatically triggering Shadow of War's passive, even if receiving damage. This destroys all sight trinkets for the enemy team, and any sight buffs or sight abilities by the enemy team. During this active, Trinity will deal additional damage to enemy champion, minion, or monster; if she is attacking the same target with an ally champion.

NOTE: all these abilities can be altered and changed. Currently working on STATS.

Now you may make your opinion. Everything after this are after thoughts on Trinity. If you are posting about something, read the after thoughts in case it answers or question. They include character design. Ability layout. Idea behind her. etc

THANK YOU *disclosure: If someone out there has already come up with a very similar concept. I am not looking to plagiarize or steal ideas. To my knowledge, I am unaware of anything similar to Trinity. Thank you, please let me know.

**After Thoughts **

I have posted concepts before and I have come to realize how difficult it truly is. Because now a days, a champion needs to be able to be played at pro levels. what i mean by that is, if you look, every champion past Gnar release is being played on a PRO circuit, regularly. Gnar Azir RekSai Bard Ekko Kalista even reworked Sion

So i needed to create a champion that could counter jungle but also deliver something to team fights and assist on a global scale. Giving the champion a chance to be seen in Pro play. The ability to hide in jungle in monsters, and use minions is key to her ganking, counter jungling, and obtaining kills. So being able to create a powerful 1 v 1 style champion with a slight team play ability was the final product. With her appearance, it would be awesome to see a White haired female ninja. Maybe without a mask. But if she is affiliated with zed, we may be looking at full dark armor. That is it for now. Hopefully this sparks interest!

7 Comments

TheLastShadow456/21/2015, 11:15:46 PM2 votes

The ult just doesn't really seem that good, but broken at the same time. The passive for hiding in the fog of war wont work. If the enemy has any wards out that area has no fog of war, thus negating this. Any champion wondering around gives vision, so again no fog of war. The only part that even makes the passive useful is the active of the ult, which is just like nocturne ult in a way. Also no braking wards, that's just to much.

The Q should give a little less life steal and give her a slight AD bonus to AA's. She should also pick up her chain(So the passive part wont work while the active is on) and get a slight increase to AA range.

The w just doesn't fit a ninja.

The E is actually pretty cool. Would also be nice if it gave a slight AS coming of the minion/monster. The duration should also be lower on a monster(unless she is a ninja jg). Also give the minion/monster a slight alteration that you really have to pay attention to when she hides on. A better name for it I think should be "In plain sight".

The passive is nice, but make it charge faster if you just do damage to champions(even AA's) and increase the amount needed for the three chains to 5(I can see why you had it at three, it was to keep a theme).

Blckie07456/21/2015, 9:29:47 PM1 votes

i like the art more than the champion.. mostly because the ultimate literally does nothing at all... it is entirely useless... whats the point of being invisible if the second anything your opponent controls see you, you come out of it?

Rockman6/22/2015, 12:26:11 AM1 votes

This is bad and you should feel bad