Deke, The Mischievous Creation [Champion Concept]

Madłife·9/16/2015, 12:29:08 PM·1 votes·601 views

TABLE OF CONTENT:

I. INTRODUCTION
I. 1. Name
I. 2. Base Stats

II. Lore
II. 1. Banner
II. 2. Story of Orgin

III. Kit
III. 1. Abilities

I. Intro...

1. Deke, The Mischievous Creation


2. Base Stats

                                                                                       |Health:	   490 – 1790	 |Attack damage: 48 – 99
                                                                                       |HP/regen.: 5.4 – 20.8        |Attack speed:    0.67 (+0% – 57.5%
                                                                                       |Light: 	    0 – 250	         |Armor: 	             35.3 – 100
                                                                                       |MP/regen.: 7.2 – 14.9        |Magic res.: 	     30.0
                                                                                       |Ranged: 	    600 	         |Mov. speed:      360 

II. Lore

  1. Deke's unwiltering determination keeps his light always burning, casting abilities is the only way to keep his light burning to the core.

  2. A small ethereal soul nestled in between surrounding ember and light, a kindred spirit. Deke, The Mischievous Creation, his origin a tale older than time remains quite the mystery, all that's known of this small delicate light is his birthing place, a small island near the voodoo isles. Temptation and smite have no place in the heart of a fire, only resonance and grace along side boldness and fractiousness.

III. Kit

  1. Abilities Insatiable Flame: (Passive) Deke's auto attacks take 25 light(unable to auto-attack with no light), and deal 30% of total AP as true damage.
    also Deke's abilities generate Light and upon reaching 125 Light he turns into pure solar energy being shedding all need for shadow magic, his abilities dealing true damage, but stop generating light until reaching max threshold in which he returns to his lesser shadow infused form.

Q, Solar Flare, Generates 15 Light, 8/7/6/5/4 cd Solar light whips in front of Deke slashing in a large arc, dealing 60 / 85 / 105 / 120 / 135 (+ 60% AP). Also increasing his movement by (+ 20%) for 4 seconds and allowing him to move through minions, artificial walls and champions.

W, Gas Pocket, Generates 5 Light, holds 3 charges and generates a charge every 8/6/5.5 seconds Deke tosses out a gas pocket holding onto and singeing anything it touches dealing 15 / 33 / 42 / 54 / 60 (+ 13% AP) holding on for 6 seconds once attached deals 12.5% of initial singe damage every .5 seconds.

E, Engulf, Generates 55, 13/10/11/9/7 cd Engulfs a target in pure solar energy, consuming gas pockets dealing 90 / 115 / 135 / 150 / 190 (+ 65% AP), also explodes any extra gas pockets each pocket dealing 20 / 30 / 40 / 50 / 60 (+ 25% AP). If the target has no gas pockets, this ability instead blinds and immobilizes them for 1/1.10/1.25/1.30/1.50 seconds

R, Eradicate, Consumes all light, 80/70/60 Deke grows in size consuming targets around him, holding and burning them inside as he absorbs all their internal energy draining their resources. Deals 200 / 350 / 550 (+ 85% AP) consuming 15%/25%/35% of their total resources. And stunning them for 1.25 / 1.50 / 1.75

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