CHAMPION CONCEPT: Wyll, the Netherlord [Asking for Feedback]

NiteStrykr··2 votes·631 views

Wyll, the Netherlord

Who is Wyll?

My design for this champion is focused around the idea of a tanky juggernaut in the top lane with a kit set to make him an unstoppable force.

What makes him unique?

His passive will change the idea of true crowd control. The longer the duration, the better one can actually hinder Wyll. With an exception to silences (which are practically useless against him), all crowd control (snares / roots, stuns, knock ups, etc.) will essentially become a root ONLY if he is affected after casting or during the cast of one of his abilities. If Wyll is using an ability and is afflicted by a stun mid-cast, the movement bonus provided by his passive is nullified, but the animation and effects of the ability still play out. This design is siphoned from Malphite's ultimate and Kalista's mobility between basic attacks.

Additionally, his kit provides an excellent way to combo during a team fight or soloing an enemy champion and burst down a target to dust. And his ultimate, a large nuke with an expanding range provides a way to contribute to team fights and also secure kills from far away.

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Passive: (K)Night Supreme - Wyll's abilities cannot be stopped, and with the exception of his Ultimate, he may move in a direction while casting his abilities. Stuns and silences will not stop his abilities, but he may be afflicted afterwards if the duration is long enough. Roots and snares may inhibit his casting movement, but the ability will persist. Even death will be shortly delayed while he finishes (does not apply to basic attacks).

Q: Shadow of Discipline - Wyll slams his blade in a target direction, damaging and marking enemies. Champion kills with this ability grant stacks that increase the range of the ability as well as Wyll's basic attack range, up to a cap, and death removes 30% of the stacks.

W: The Dark Beneath - Wyll jumps and lands heavily, creating a crater and drawing in all nearby enemies by their shadows, slowing them, and granting him a base shield with bonus strength for each enemy champion drawn in. (Cannot jump over terrain).

E: Judicial Swing - Will swings his sword in a circle around him before releasing it in a target direction, damaging those around him during the swing, and the first champion hit following the throw. If a champion struck by the thrown blade was marked by Shadow of Discipline, they are briefly stunned.

Ultimate: Wyllbreaker - Wyll channels while he prepares to release the full power of his blade, Wyllbreaker. During that time, the outlined circle of the affected area expands around him and can be seen by allies and enemies. After channeling, Wyll punctures the ground beneath him with his sword, and the shadows of his enemies erupt beneath them dealing massive damage to all enemy champions caught in the ability's vast range. Enemies marked by Shadow of Discipline are also stunned.

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Please note that this is a fetal concept and in early stages of development. I'm asking for feedback and cool ideas to bring this idea to life. I am still currently working on tweaking his abilities, image (working on several different depictions; this isn't just one), and in a desperate need of help with statistics for in-game play. I understand very little of the numbers behind the life of a champion.

Other than that, expect an update fairly soon, and please share your thoughts with me, and I will do my best to get back with you!

4 Comments

NiteStrykr1 votes
CrazyBear19871 votes

Interesting passive, dont know how liable it can be in real game. it's Olafs R in a passive form?

His kit, no offence, looks really generic.

An empower, an initiater and an AOE clear.

His R is interesting, and i think could be used to further better his kit. Unlike Zed using his own shadows, maybe your champion can do something with the shadows of others?

think about it, my word isn;t law XD

[slayer-pantheon-thumbs]

NiteStrykr1 votes

Thanks for the response!

For the passive, it is similar to Ragnarok, but my goal was to change the way CC affects him as well as how it should be used to correctly counter him. Being the big, bulky character I've been designing, that would also set up long animations and casts, which normally would easily be interrupted. What I thought could be unique was making him quite sturdy, even when facing death.

For the kit, it may look generic, but what I was hoping to make new was the following:

The Q allows increased basic attack range the more stacks built, unlike Aatrox's ult or Kayle's ability. The W draws in like Diana or Viktor, but also grants a shield. The E is simple, but it's the ranged component that gives him an edge. The ult, massive range. I cannot figure out the numbers, but it's supposed to be huge. I cannot emphasize. More like an execute.

Here's what I feel ties it down: the mobility granted from the passive. It allows a little kite, a little engage, and for sure extra mobility to guarantee his abilities land. For example, the basic combo would be use the W, step while casting the Q, and another step while casting E and hopefully you get the stun. Lastly if they still can outmaneuver, surely they can't escape the range of the ult.

Anyway, I do have another concept of this same champion underway that is tailored more to the idea of controlling other people's shadows. Its coming a little slower with Illaoi having her E and Mordekaiser's ult, but we'll see!

Again thanks for the response! And what would you like to see in someone that controls other people's shadows? What would you expect?

CrazyBear19871 votes

Sure! can't wait too see what you got, if you have time check some the stuff i made, my concepts need love too XD

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