Made an op champ designed to 1v6 (Think he can do it?)

Little Kica·7/13/2017, 8:11:56 PM·1 votes·522 views

Blakthroat, the deadly healer

HP: 2500-5000 HPp5: 20-50 AD: 200-250 AR: 100-150 MR: 100-150 MS: 355 Range: 125 Mana: NA

Is meant to be a tank support/adc at the same time Starts at level 1 Does not buy items

Will attempt to push botlane until the tower is gone, then heads top until that tower is gone, then pushes mid until he takes that, then returns bot and repeats the process until all towers are gone...then he runs it down mid xd

Passive: Blakthroat's basic attacks spread a cloud of poison to targets struck. This poison will attempt to spread to all nearby targets further within 500 units every .1 seconds. This poison deals 16/32/48/64 (improves at 1/6/11/16) + 25% ap ratio + 10% ad ratio + 2% enemy missing health ratio magic damage over 3 seconds and inflicts greivous wounds for the duration. Enemy champions cannot be poisoned again for 7/6/5/4 seconds.

Q: Poisonous Scratch: Blakthroat's next basic attack within 4 seconds deals 100 + 10% ap ratio + 10% ad ratio + 10% bonus health ratio + 1/2/3/4/5% enemy missing health ratio magic damage. If the target was poisoned Blakthroat deals 50/75/100/125/150 + 1/2/3/4/5% enemy missing health ratio bonus magic damage on top of the prior magic damage and heals himself for 5/10/15/20 + 1/2/3/4% missing health ratio health (improves at 1/6/11/16). The poison applied by Poisonous Scrath lasts for twice the duration and deals 2% enemy remaining health ratio magic damage instead of missing health on the first 3 seconds and deals the regular 2% enemy missing health ratio magic damage on the second 3 seconds.

Q Passive: Blakthroat gains 10 armor and magic resist for every nearby enemy champion (2000 range).

Cooldown: 10 seconds

W: Dark Rally: Blakthroat coats himself and all nearby allies, including minions, that he is by, in a poison shield for 6 seconds (1250 range). Blakthroat gains 40/80/120/160/200 armor and magic resist and 30/45/60% attack speed while allied champions gain 20/40/60/80/100 armor and magic resist and 15/22.5/30% attack speed. Allied minions only gain 15/22.5/30% attack speed and the magic resist half (20/40/60/80/100). This poison shield can spread to enemies for the duration inflicting poison. If Blakthroat takes 25/22.5/20/17.5% (improves at 1/6/11/16) of his max health while he has a Poison Shield on himself the duration is doubled to 12 seconds.

W Passive: Blakthroat gains 10% tenacity for every nearby enemy champion (2000 range).

Cooldown: 20 seconds

E: Pox/Remedy: Blakthroat either causes a massive outbreak of even deadlier poison or causes all nearby allies to recover health depending on whether Blakthroat targets an ally or enemy (425 range). Targetting an enemy champion not inflicted with poison simply inflicts regular poison on them. If the targetted enemy champion is already poisoned the target is inflicted with a toxic micro-organism which deals 32/64/96/128/160 + 6% remaining health ratio + 50% ap ratio + 25% ad ratio magic damage over 4 seconds and inflicts greivous wounds for the duration as well as a secondary debuff which reduces health regeneration and resource regeneration to 0 for the duration. This toxin spreads just like Blakthroat's regular poison attempting to spread 500 units to nearby enemy targets every .1 seconds. All regular poisons are replaced by the toxic if it inflicts an already poisoned target. The Toxin spreads to poisoned targets from twice as far away (1000 units). If cast on an allied champion or minion the target is heald for 50 + 2.5% target's missing health ratio + 2.5% of blakthroat's max health ratio + 50% ap ratio (+ an additional 10 + 10% of the targets max health if the target has a Poison Shield). If the ally is already full health they instead gain a 50 + 10% of Blakthroat's max health ratio + 100% ap ratio (+ an additional 50 + 10% of the target's max health ratio) shield for 4 seconds. The heal/shield spreads to all allies buffed by Blakthroat's poison shield, within 500 units of the healed/shielded target, every .1 seconds until no further targets are located.

E Passive: Blakthroat gains 20 ability power for every nearby enemy champion (2000 range).

Cooldown: 15 seconds

R: Dark Void: Blakthroat channels for 2 seconds before globally putting enemy champions and minions to sleep for 8 seconds. Sleeping enemy targets instantly awaken if damaged.

R Passive: Blakthroat is immune to knockups and displacements.

Cooldown: 80/70/60 seconds

3 Comments

Fairy Godcow7/13/2017, 8:14:24 PM1 votes

Soraka banana

Warlord Scrap7/13/2017, 8:27:52 PM1 votes

id be cool with an actual raid boss design for coop but i feel that ha or crystal scar would be better suited for this that sr. Or maybe an entirely new map made for this mode and have weekly rotating bosses.

TheFirstGokun7/13/2017, 10:08:56 PM1 votes

He can't, not without some anti-crowd control ability.

Edit: missed the R passive, that's huge. Still, I can think of a team comp or two that will chain stun him to death