Raphael, the Flying Wrestler
Primary: Fighter. Secondary: . Additional Roles: Player Choice. Statistics: Attack Power: 7. Defense Power: 5. Ability Power: 1. Difficulty: 6. Upon Selection: You are no match for me RAPHAEL! Place of Origin: somewhere between the Shurima Desert & the Kumungu Jungle.
Friends:
(shares Draven sense of dramatic performance).
Enemies:
(a rivial for the limelight of the entire match).
Appearance: Raphael is a 5'ft tall light-tanned Latin man with short dark brown hair & has light brown eyes. he wears somewhat baggy jeans, a pair of boots, he doesn't wear any shirt or jacket but he dose wear a pair of gloves & a mask that makes him look like a leopard (not familiar with luchador or any wrestler masks). on his back is a very detailed tattoo that also stretches out to his arms.
Health: 440(+32). Health Regen.: 2.1(+0.42) Mana: 0(+0). Mana Regen.: 0(+0) Range: 150(Melee). Attack Damage: 56(+3.0) Armor: 15(+2.1). Magic Res.: 30(+0) Attack Speed: 0.632(+2.3%). Move. Speed: 345.
Passive: Victory Pose. When Raphael kills an enemy Champion he will be Immune to all Damage for a 0.25 second duration, while Raphael is Immune to damage he will have lights shine on him increasing his current Attack Damage & Armor by 3% per Champion kill as well as being Healed by 5%(+1.8% bonus AP) of his missing HP. When Raphael dies he will lose half of his increased Attack Damage & Armor.
Q-Ability: Spinning Take-Down. Range: Self-Cast. C ool Down: 9. Physical Damage: 85/105/125/145/165(+50% bonus AD). Movement Speed Slow: 25%/35%/45%/55%/65%. Activate: after Raphael has activated this Ability then his next Basic Attack will have him jump then sleep-hold the target with his legs the flings the target 50-range to the right of his current position, after Raphael has fling the target into the ground the target will be dealt Physical Damage & will be Stunned for 0.5 seconds. After the Stun’s duration has ended then the affected target will be dizzy for 1.25 seconds while having their Movement Speed lowered for the 1.25 second duration.
W-Ability: Dynamic Suplex. Range: 350. Cool Down: 19/18/17/16/15. Physical Damage: 75/115/155/195/235(+40% bonus AD). Activate: after Raphael has chosen a single enemy target within this Abilities Casting Range then upon its activation Raphael will wrap his arms around the targets waist, after a 0.25 second delay after the initial activation Raphael will bend backwards then slam the targets head into the ground dealing Physical Damage & Rooting the target for 1.25 seconds. If this Ability results in a kill then the Ability will be Refreshed & Raphael will have gained 6% bonus Gold from the kill.
E-Ability: Elbow Drop. Range: 450. Cool Down: 14/13/12/11/10. Physical Damage: 45/65/85/105/125(+60% bonus AD). Passive: every 4th Basic Attack that Raphael makes will have him slam his right elbow on the targets shoulder & will deal 7% of his current Attack Damage as Physical Damage. This Passive has a 10% Critical Hit Chance to deal Critical Damage. Activate: after Raphael has chosen a 150-radius location within this Abilities Casting Range then upon its activation Raphael will jump high into the air then as he flies to his targeted location, when Raphael has landed at his new location he will deal Physical Damage to all enemies within the area.
R-Ability: Nosedive Slam. Range: 750. Cool Down: 160/140/120. Physical Damage: 315/485/545(+40% bonus AD). Activate: after Raphael has chosen a single enemy Champion within this Abilities Casting Range then upon its activation Raphael will jump high into the sky, after the activation Raphael will descend upon his target after a 0.75 second delay in which he would have performed a belly flop on top of the target dealing Physical Damage. Because he lands on his target with all his weight he would’ve have created a shockwave covering a 200-radius dealing 15% of this Abilities current Attack Damage to all enemies within the area as well as being Knocked Up.