Kai
Name - Kai Passive - Lucky Dash - When Kai encounters an enemy he instantly gains movement speed (Significantly) for a short period. The more enemies appear the faster the time on the passive runs out.
Q- Spirit kick - Kai slides on the ground extending one leg. Champions and minions he hits are pushed towards the side slowing them for a second.
W- Hammer Kick- Kai extends a leg up towards the air and unleashes it towards the ground stunning enemies. Hammer Kick can be charged to hit harder.
E- Drop kick- Kai jumps up in the air and kicks his opponent using both legs pushing them back. If drop kick is used next to a wall or with allies in the way they will be stunned for a few.
R- Lucky Draw - Kai's feet begin to get bulky (5 second charge), he gives up his passive and all of his moves to teleport to the nearest champion in an instant. Once Kai has successfully teleported to the nearest champion Kai can still take damage but it does not stop his draw. His QWE will start to roll and stop randomly on his QWE and unleash a more powerful version of it. Spirit kick will significantly push foes aside, Hammer Kick will leave enemies stunned for longer seconds, and Drop kick will push enemies significantly far (Very far, like from Baron pit to dragon, unless bumped into and ally or object where they will remain stunned for a bit).