Possible Ability Kit for Ivern?
Hello everyone this the Jellycake Demon here with a Champion Concepts...well more of a possible forcast for the newest leaked Champion from Riot: Ivern, Friend of the Forest. I just seen the Trailer video for Ivern & OMG does he look FCKING AMAZING! to the person who made this guy, i bow my head to you. Now the main point to this Post is to show you guys & gals what I think Ivern's Abilities could be. please leave a comment down bellow on what you think, did I get close or go completely of course.
One more thing this is for Riot, if I place this Post in the wrong Category or I wasn't even suppose to make this post I do apologize before hand my creative juices just started flowing & before I knew it BAM.
Now with a title like Friend of the Forest says to me Ivern must be a Jungler of some kind, from his appearance Ivern doesn't look all that bulky even for a Treant like creature or character so he may not be a Tank but maybe a Fighter & because he can grow all that tall grass as well as use root magically in some way. So i'm thinking he's going to be a Melee AP Fighter that uses his environment to his advantage both in the Jungle & in the Lanes when he Ganks.
Innate Passive: Heart of the Wilderness. instead of killing the Jungle Monsters when Ivern comes within 155-radius of a Monster Camp he will start Channeling for 13 seconds, after this Channeling period Ivern will befriend the Monsters who will grant him EXP based on the Camps current Level. After Ivern has befriended the Monster Camp will become his Friend for 3 minutes, while the camp is disegnated as Friend it will create a 210-radius aura that will grant 10 EXP to Ivern every 1.75 seconds while also restoring 2% of his Missing HP & Mana.
Now while a Camp is Ivern's Friend & he gets attacked by any enemy Unit (Minion, Pet or Champion) while inside the Camps effective aura radius that Camps Large Monster will attack the enemy that is attacking Ivern. [Design & Thoughts] Ivern is the friend of the forest.....its in his title. If my thought of Ivern being a Jungler is right then I think this would be a cool & new way for a Jungler to play in the Jungle, also a lot of fights do end up in the Jungle & mostly a Player will be by themselves or with 1 ally & encounter 4 members of the enemy team your pretty much screwed. so if Ivern manages to to befriend Monster Camps he gains not only added protection from the Monsters being able to Tank damage but help in assisting in Kills.
Q-Ability: Uprooted. Range: 400. Cool Down: 13/12/11/10/9. (between each Charge) Cost: 60/70/80/90/100. Magic Damage: 15/35/55/75/95(70% bonus AP). Stun Duration: 0.25/0.75/1.25/1.75/2.25 (+5% bonus Cool Down Reduction) Activation: this Ability has 2 Charges, after activating this Ability it will start generating Charges. After Ivern has chosen a 50-radius location within this Abilities Casting Range then upon its activation Ivern will cause some roots to emerge from the ground, these roots will remain on the Map for 40 seconds & Ivern can only have 2 active at once. When an Champion comes in contact with one of these Traps the roots will entangle the target Stunning them for a duration while dealing Magic Damage. [Design & Thoughts] In the trailer video Ivern has a hunter wrapped in roots, so I thought of this Ability. pretty basic I know, but the catch is you can either build Ability Power to increase the damage or build Cool Down Reduction to slightly increase the Stun Duration. cause the rooted hunter was locked down for a good amount of time & doesn't look hurt so the concept of choosing between damage or Stun Duration.
W-Ability: Flourished Growth. Range: 450. Cool Down: 25/23/21/19/17. Cost: 100. Bonus Magic Damage: 20/40/60/80/100(+40% bonus AP). Heal: 10/12/14/16/18%. Activation: After Ivern has chosen a broad path with a 160-radius at the end then upon this Abilities activation Ivern will tap his finger on the ground to cause a large field of tall grass to grow almost in a instant, after a 0.25 second delay after the initial activation Ivern will have created his own Brush on the Map for 12 seconds. While Ivern is inside this Brush he will be Invisible to enemies outside of the Brush, also all of his Basic Attacks will deal bonus Magic Damage while inside the Brush. Any Magic Damage that Ivern deals to an enemy while in the Brush will Heal him by a percentage of the damage dealt. [Design & Thoughts] In the trailer video Ivern grows a lot of grass just by tapping his finger on the ground, TBH that looked really cool. So I figured why not add it to his Kit, obviously if a path of grass just grows from the river or another Brush your in for a Gank but this could be set up for mid games such as: .create your Brush Path BUT appear from a different direction & try to force a fight into your Brush .create your Brush Path to hide your Allies at the last moment to interrupt Abilities or Auto-Attacks (I know from experience that if some one goes into a Brush while you are attacking them you stop attacking) this could be great for last minute saves or a way to allow your Ally to spring their own surprise attack if they use it instead of you when Ivern grows it. So Ivern can lead a surprise double-team Gank.
E-Ability: Rustled Breeze. Range: 350. Cool Down: 4. Cost: 85. Magic Damage: 30/50/70/90/110(+30% bonus AP). Activation: after Ivern has chosen a broad path with this Ability then upon its activation Ivern will have wind blow through the leaves on his head & neck that throw the leafs in the targeted direction, when an the leaves comes in contact with an enemy it will deal Magic Damage & a 40% Movement Speed Slow for 1 second. [Design & Thoughts] Now there is no evidence of this being possible but I have a good feeling about this, now for the first 2 Abilities they have been made to aide in Ivern in locking down targets or terms in controlling fights through the environment. He doesn't have a direct damaging Ability so I figured this would be a good direct damage source but the damage itself is low so he can spam it since he may have low Attack Damage ratio but to much use may leave him vulnerable by means of not being able to lay down traps or create hiding spots.
I'm drawing blanks on what to think about what to make for his Ultimate. Sorry =( well that's all I could come up with, so please leave a comment down bellow to voice your thoughts on this. Did I nail it or gone a complete direction & what are your thoughts of his Ability Kit YOU think can be.