[Champion Concept] Ghul, the Never-Ending.
The dead are suppose to be oblivious to the life they once had when alive. They are suppose to be empty vessels waiting for a new life to be granted to them. But this thing is not mindless....
"RAWRRRR!"
This thing remembers the life it once had.
(people screaming in the background) "SOMEONE HELP ME! PLEASE!" (a woman screams in the background)
But this thing does not remember anything....except the hatred that fuels its body. What could have happened to this thing in its past life to make it so consumed with rage & hatred that not even death cannot cleanse it?
(a door breaks, a tall shadowy figure stained with blood stands in the doorway. Staring a cold dead glare at the owner shuttering in the corner)
"What!? No, you....but, but we killed you! YOU'RE SUPPOSE TO BE DEAD!"
"...revenge...never...dies." (the tall figure grabs the mans throat.....and breaks it with ease. As the shadowy figure leaves the house, with a blood stained hand it vanish as the midnight mist without a trace. All that remains is a village filled with the bodies of the dead, both man, woman & child)
I feel that this thing is not yet ready to forgot his life, nor is it ready to join the dead.
Welcome to a Champion Concept, today I'll be showing you Ghul, the Never-Ending. Ghual is a is a sort-of zombie that is back from the dead to carry out his own revenge on the people that killed him in life, even after killing the 12 people that killed him he still wonders Valoran as a unstoppable killing machine...killing anything that gets in his way. Even if he is put down he rises back from dead stronger & full of more hatred.
In game Ghul plays as brutalizing Melee AD Fighter, that loves to bully his enemy in lane or simply try to bury his opponent 6'ft under. Ghul can also be played as a Jungler using his underground ambush style to surprise his target them put them through hell in combat before killing his target.
Primary: Fighter. Secondary: . Additional Roles: Player Choice.
Statistics: Attack Power: 7. Defense Power: 6. Ability Power: 2. Difficulty: 6.
Place of Origins: Shadow Iles. Upon Selection: .
Health:489(+31). Health Regen.: 2.1(+0.38) Mana: 377(+30). Mana Regen.: 2.0(+0.37) Attack Range: 125(Range). Attack Damage: 47(+3.0) Armor: 15(+2.1). Magic Res.: 30(+0) Attack Speed: 0.630(+2.2%). Move. Speed: 342.
Friends: None. Enemies: Anyone that manages to kill him, only to become his next target.
Appearance: Ghul is a 6'8ft tall "zombie" that has greyish skin, deep red eyes & white hair, his body is of medium build but he is very muscular. Ghul has small amount of dirt & mud in his hair, on his body & clothing, Ghul's body also has several large cuts, gashes even some bullet holes in his chest, neck, back & right arm. Ghual wears a long dark brown trench coat that has minor tears on the ends & on the neck collar, he also wears a pair of black pants with the left leg having a large tear on the outer side & he wears no shoes.
Summoner Spells:
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(as Top Lane Fighter)
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(as Jungle Fighter)
Item Builds:
Starting Items:
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Essential Items:
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Offensive Items:
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Defensive Items:
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Passive: Revenge Never Dies. When Ghul is killed his uncontrollable hatred will mark the Champion that has killed him, after Ghul has re-spawns he & only he will gain True Sight of his marked target. When Ghul enters combat with his marked target he will deal 8% increased damage with his Auto-Attacks, take 6% less damage from the Champions Abilities & gains 15% Tenacity. This mark cannot be Removed from an enemy Champion until the Champion dies by Ghul or a different enemy Champion kills Ghul.
Q-Ability: Undertow. Range: Self-Cast. Cool Down: 18/17/16/15/14. Cost: 100. Physical Damage: 75/95/115/135/155(+40% bonus AD). Activate: after Ghul has activated this Ability he will submerge into the ground become Untergetable, for the next 5 seconds after activating this Ability Ghul will gain 35% increased Movement Speed, is able to through terrain & cannot be affected by Auto-Attacks or Abilities. When Ghul right-clicks on an enemy Champion while underground Ghul will erupt out of the ground Knocking Up the Champion into the air & dealing Physical Damage.
W-Ability: Unstoppable Fiend. Range: Self-Cast. Cool Down: 21/20/19/18/17. Cost: 60/70/80/90/100. Heal: 9/10/11/12/13%. Bonus Physical Damage: 25/35/45/55/65(+60% bonus AD). Activate: after Ghul has activated this ability Ghul’s body will start emitting a strange energy that will linger around him, for the next 3 seconds any damage that Ghul takes will actually Heal him by a percentage of the total damage wither it be from Auto-Attacks & Abilities from enemy Champions. For the duration of this Ability Ghul’s Basic Attacks will also be infused with this strange energy making his Basic Attacks deal bonus Physical Damage.
E-Ability: RAWRRR! Range: 400. Cool Down: 19/17/15/13/11. Cost: 50/60/70/80/90. Physical Damage: 60/80/100/120/140(+40% bonus AD). Passive: when Ghul’s HP has been reduced to 12% he will unleash a shatter roar that covers a 175-radius around him applying a 20% Attack & Movement Speed Slow to all enemies around him for 1.5 seconds while also reducing their Armor by 50 for the duration. This Passive cannot be triggered for another 20 seconds even if Ghul’s Health drops to the desired percentage. Activate: after Ghul has chosen a 60-degree cone with this Ability then upon its activation Ghul will shout so loud in the targeted direction, if any enemy Champions are within the cone upon activation they will be Feared for 0.75 seconds. While an enemy champion is Feared Ghul’s next Basic Attack against this Champion will be dealt Physical Damage.
R-Ability: Buried Alive. Range: 350. Cool Down: 120/100/80. Cost: 120. Initial Physical Damage: 115/165/205(+40% bonus AD). Magic Damage: 40/50/60(+50% bonus AP). Activate: after Ghul has chosen a single enemy Champion within this Abilities Casting Range then upon its activation Ghul will grab the target then forcibly plunge the target into the ground, after being put into the ground the target will be dealt Physical Damage & become Suppressed while also being Untergetable for 1 second. for the 1 second duration the affected Champion will be dealt Magic Damage every 0.5 seconds. If this Ability results in a kill during the initial activation or during the Suppression Ghul will actually grab their dirt covered bodies & use it as a “club”, this “club” will remain active for 2 seconds increasing Ghul’s Attack Range by 150.
the Design of Ghul:
So today I decided to make some form of a zombie-themed character, now there were so many ways I could've gone with this.
I could go the route that would lead to
, but I never thought of Sion as a zombie more of a undead golam.
I could've have also gone down the route that leads me to what
is, but he really didn't feel like a zombie. he's more of a Necromancer of sort.
I wanted to make a undead character that had no real sense of "personality" like most of the Shadow Iles. Champions, while they are all dead or undead they still had a personality or an identity they can call their own. I wanted something like an actual zombie, a mindless killing machine with no identity....but I also wanted a character that seemed to have some grasp of oneself but really at the same time. That's how Ghul was brought up. I drew inspiration from characters & creatures that are dead & have some kind of minimal identity, because I wanted Ghul to be a semi-mindless killing machine I didn't want to make as a hulking beefcake like Sion where he is just very wide. So I made his body type more of a towering brute that may seem to be not so powerful but is able to destroy anything he wants.