Urgot new ultimate
honestly Urgot is not a bad champion, in fact he is pretty damn good. I once had only 3 kills as Urgot and 1 v 1'd a fed Vayne thanks to the ult and the passive. That being said the reason people do not play Urgot is because he does not have an identity. Is he a top lane fighter? AD carry? Tear stacking mid laner like Jayce?
There are two reasons Urgot has no identity in the game.
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His range- At only 425 Urgot can't stand up to other adcs in the bot lane forcing him to rely on his Q, E combo to trade well. Which consumes a lot of mana. So step one, increase his range to more like Graves range and remove the slow from shield to make it balanced.
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His ult does not make sense. It feels like a tanky initiation ultimate. A marksman would not want to teleport himself into the middle of a fight. He wants to poke and do damage from a safer distance.
So on to my idea for his new ult. something to control the battlefield better.
R- "Static Field Generator": Urgot launches a generator to a target location, upon arrival the generator creates a static field slowing and dealing damage over time. Enemies who step in the field get a debuff causing Urgots acid hunters to deal bonus damage. Debuff lasts for 6 seconds, field lasts for 3. Debuff can be cleansed or QSS'd.
Let me know what you think of the ult? Also what do you think of the range increase? Would these two changes make Urgot viable again?
show the big guy some love