Volatamak, Who Quakes the Soil

sneezing slug·8/28/2015, 2:50:05 AM·1 votes·620 views

http://orig05.deviantart.net/5270/f/2013/090/6/e/spirit_knight_5_copia______fin2_by_almanegra-d5zwzm0.jpg Taking the helm of the late Jarvan I's corpse, the Ionian Spirit of Power seeks to exert it's tremendous world-shaking power in any way it can, and terminating anything that stands in it's way.


Continuing the team comp of spirits, Volatamak's theme is ultimate destruction, evolving power, and volatile abilities that constantly change, leaving the enemy team always guessing. He is a powerful AP/AD hybrid jungler.

Melee attacker, uses custom "Power" for his second bar.


Passive: The Need for Power Every autoattack grants Volatamak 5 stacks of Power, every basic ability Volatamak uses grants him 10 stacks of Power, casting his ultimate gives him 20 stacks of Power, every enemy that is hit by an ability he casts grants him 5 stacks of Power, every non-champion kill gives 5 stacks of Power, and every champion kill grants 20 stacks of power. The more power Volatamak has, the more effects his abilities have. If he does not gain any stacks within 15 seconds he will begin to lose stacks drastically fast. Volatamak loses all stacks of power upon death.

Volatamak gains +0.075 additional attack damage and +0.02 AP per stack of power.


Q: Wrathblade Launches a flaming blade skillshot, dealing damage to the first enemy it hits. Cooldown: 4.5 seconds 10 power: Now deals damage in a short AOE. 25 power: +50% more damage. Deals half the damage initially on hit, deals the rest over time within 3 seconds. 50 power: Passes through enemies and damages them instead of stopping at the first enemy hit. For each enemy hit, the AOE triggers. 100 power: Skillshot travels faster 250 power: Skillshot travels farther, reveals areas it passes through (only available at 2 skillpoints) 500 power: Skillshot leaves a trail of flame, walking through it deals increased magic damage. (only available at 3 skillpoints) 750 power: Enemies hit by the skillshot in any form take increased damage from autoattacks from Volatamak (only available at 4 skillpoints) 1000 power: Reactivating while skillshot is active will cause the area to explode, silencing everything hit for 2 seconds (only available at max skillpoints)


W: Molten Strike Lunges to the target area after a 1 second delay, dealing magic damage in a small area around him. Cooldown: 15 seconds 10 power: Deals increased damage 25 power: Longer range 50 power: Removes delay 100 power: Increases size of area damage, enemies close to the center are slowed for 2 seconds. 250 power: AOE remains after impact for 4 seconds, dealing damage overtime to those that stand in it. (only available at 2 skillpoints) 500 power: Heavily increased damage against non-champion targets. (only available at 3 skillpoints) 750 power: Knocks up all enemies hit, but removes slow effect from the center (only available at 4 skillpoints) 1000 power: Killing a champion refreshes cooldown. (only available at max skillpoints)


E: Disarmament Swipes his sword to disarm the opponent in a cone, blinding enemies hit for 2.75 seconds and dealing physical damage. Cooldown: 12 seconds 10 power: Increased attack speed for 3 seconds 25 power: Decreased cooldown to 9 seconds 50 power: Increased range/size of cone 100 power: Silences enemies hit up-close in the cone for 1 second 250 power: Gives the ability to critical hit, dealing increased damage and extending blind to 3 seconds and silence to 1.5 seconds. (only available at 2 skillpoints) 500 power: Casting Disarmament dashes Volatamak forward a bit in the direction it's cast (only available at 3 skillpoints) 750 power: Marks enemies hit for 4 seconds. The next time Volatamak would autoattack a marked target will automatically crit (only available at 4 skillpoints) 1000 power: Instead of a cone, swipes in the area around him as an AOE (only available at max skillpoints)


R: Unleash Instantly deals magic damage in proportion to to the amount of stacks of power Volatamak has, at a minimum of 150 magic damage, in a large area around him. (Each stack counts as 0.04 damage) Cooldown: 70 seconds

3 Comments

0rlando8/28/2015, 5:31:00 AM2 votes

Seems cool

SulkingKING8/28/2015, 10:12:59 PM2 votes

I like the idea of this 'power' bonus, but I'm wondering how he sustains enough to ever get to 1000, if it 'reduces drastically' on not gaining any stacks for a short period. It seems as though it would be a bit too difficult unless you're dominating in a teamfight.

How I would alter the abilities you've set:

Q: Wrathblade Originally:_ Launches a flaming blade skillshot, dealing damage to the first enemy it hits._ Altercation: Sends Volatamak's blade in an arc at the target location swiping from right to left, dealing full damage to the first target hit, and reduced damage to any other targets hit. Additionally, if Volatamak reaches his blade before it returns to him, this skill's cooldown will be reduced. 15 Power Deals increased damage to targets after the first. 30 Power The arc at which this skill deals damage over increases, and becomes wider allowing for more targets to be hit. 50 Power Deals an additional 50% of the damage dealt to targets hit in the form of AoE. 100 Power Ability may be used over a further range from Voltamac. ( Higher Power Requires Rank 2, 3, 4, and 5 in order of Power rating of Unleash ) 250 Power Leaves a flaming trail which deals true damage to targets standing within it. ( 2 ) 500 Power Deals increased damage to all targets affected. ( 3 ) 750 Power Ability may be reactivated to arc back in the direction it first swiped towards and deal damage as if it were activated normally. Doing this does not give Volatamak extra Power unless a unit is killed from it. ( 4 ) 1000 Power This ability now does percentages of enemy health, as well as it's normal damage. ( 5 )

W: Molten Strike I would leave this unchanged aside from power requirements. It works for my altered Q, as you can jump into the blade and reset a portion of its cooldown and it seems like a solid ability for him. (10 power requirement would be 15, 25 power req. would be 30.)

E: Disarmament Original: _Swipes his sword to disarm the opponent in a cone, blinding enemies hit for 2.75 seconds and dealing physical damage. _ Altercation: Rams his shield forwards to disarm the opponent in a cone, causing the enemy to be unable to deal 85% reduced damage with basic attacks over the period of 2.75 seconds, and dealing physical damage. Only affects champions. Is considered a basic attack and may cause on hit effects as well as critically hit. Disarm will only affect the closest champion to Volatamak. 15 Power Increased attackspeed and movespeed for the duration of Disarm. 30 Power Increases Disarm's effect by 5%, forcing enemies to deal 90% reduced damage with basic attacks. 50 Power Gives Disarmament a further forward reach, while still maintaining it's base width. 100 Power When the ability critically hits, it now also silences the enemy for 1.45 seconds. ( Higher Power Requires Rank 2, 3, 4, and 5 in order of Power rating of Unleash ) 250 Power Now Disarms all targets hit within the cone. ( 2 ) 500 Power If there is distance between Volatamak and the first champion who would be Disarmed, he also dashes towards them to be in range of them. ( 3 ) 750 Power Auto attacking enemies lowers the cooldown for Disarmament. ( 4 ) 1000 Power This ability now taunts enemy champions for 1.25 seconds, forcing them to attack Volatamak. ( 5 )

R: Unleash Original: Instantly deals magic damage in proportion to to the amount of stacks of power Volatamak has, at a minimum of 150 magic damage, in a large area around him. (Each stack counts as 0.04 damage) Altercation: Expunges all of Volatamak's stacks of Power to different effects, based on the amount of Power expunged. 100-249 Power Deals 1 point of true damage in the area around him per stack of Power expunged. 250-499 Power Deals 1 point of true damage in the area around him per stack of Power expunged, and additionally refunds 100 power. 500-749 Power Deals 0.75 points of true damage in the area around him per stack of Power expunged, and has a widely increased radius. 750-999 Power Deals 0.60 points of true damage in the area around him per stack of Power expunged, has widely increased radius, and pulls in all enemies within the radius. 1000 Power Deals 750 true damage in the wide radius,and pulls enemies in. Additionally this transforms Volatamak into his true form, causing all of his stats to increase by 50%, and all of his abilities will react as if he had 1000% stacks of Power. During this period, Volatamak may not gain any stacks of Power. Transformation lasts up to 30 seconds.