Random Ability Ideas That Need To Be In League (You better be looking Riot)

Voidrey·5/7/2016, 10:44:23 PM·2 votes·321 views

I thought of these champion abilities in my free time, and I thought of making different champion concepts for each of these, but then I realize it would be too much work to make up other abilities for that champ and lore, and it would easier to group them all up right here. You may have seen these abilities on my other champion concepts or maybe even on other champion concepts (In which case that is totally a coincidence. Seriously) I also may have or may not have just came up with their names just now, and picked because they just barely fit with them and sound cool.

For the Champion I would be using as the example for all these abilities, I'm going to be using Helmet Bro as an example, because he's awesome.

So if you guys have any feedback or such, just comment below or something (Yes, this very, very long. I really do have a lot of free time)


My best guess this would be on a Fighter or a Tank probably.

ShapeShifter Passive: Helmet Bro is either in Raider Mode or Bastion Mode. Raider Mode gives Helmet Bro bonus attack and magic damage. Bastion Mode gives the Helmet Bro bonus armor and magic resistance. Both Raider and Bastion Mode gets stronger with each time this is leveled up and as you level up.

Active: Helmet Bro toggles between Raider Mode and Bastion Mode. Shifting to Raider Mode will empower his basic attacks for a few seconds, and shifting into Bastion Mode will give him a strong shield for a few seconds


I definitely think this should be in the game. That's it.

Evil Eye Whenever an enemy champion is seen by Helmet Bro or an ally champ or by a ward, after they leave their sight, allies still have vision on them for a few seconds.

Pretty simple, not too much, not too little


I indeed kinda got inspired by the DC supervillain Doomsday and his evolving ability.

Passive: Stronger than Ever Every time Helmet Bro dies, he permanently takes reduced damage from whatever ability, basic attacks, minions, or a specific turret that directly killed him. Assists do not count at all. When helmet Bro dies, Enemy champions get reduced experience and gold from him.

I know what most of you are probably are thinking, but not trying to promote feeding or anything like that. I hate that as much as anyone, which why I put in that second part.


I realize the insane complexity of this ability, and how ridiculous this would be if it was in the game, but I want to put here anyway.

Deathly Melody Activating this will make a line will appear above Helmet Bro's abilities bar, and notes begin to go across it to the end. When the notes reach the end, you press the Q or W Or E or whatever again, empowering your next basic attack, doing increasing damage if you attack in rhythm with the notes. Missing 3 notes will turn stop the Deathly Melody, and it will go on a rather long cooldown (Like as long as Aurelion Sol's E). You will get a certain buff the longer you get through Deathly Melody, getting stronger more powerful as you go through.

Basically the whole thing is a mini guitar hero.


This is basically the same as the Deathly Melody ability, with a few more powerful tweeks. I'd put this on an Ultimate level.

Concerto of the Cosmos Helmet Bro pushes away all champions upon activation, and channels 3 global waves. To make it through the whole song you must press R at the same as some notes that are falling from above. Each wave will push the back enemy units a little, damaging and slowing them.

This does seem a little OP, doesn't it?


I notice that Galio seems to be the only one that utilizes that Taunt thing in his Ultimate, (Tell me if there are any others that use the Taunt) and I think that's kinda sad since Taunt has been around awhile and can be used to do many creative things.

Mocking Manikin Helmet Bro sends a rather durable and fast Manikin to a target far location, doing a small, low damaging explosion when it reaches it. It will however Taunt all enemy that get within a certain close range, chasing it till it runs out their range or dies.

Pretty simple overall, but I still think that it would be pretty cool to have in the game. As I said before, I think more abilities with Taunt should be around.


Very simple, surprised that something like this doesn't already exist in League (Okay I guess you can say kindred's ultimate is like this, but I'm still putting this in)

Fields of Peace Helmet Bro creates a field around him, silencing all enemies and blocking all skillshots that enter this field (Similar to Yasuo's Wind Wall thing)

Yeah that's its. Not all of them are insanely creative and innovative, dude.


Another OP ultimate. But hopefully something goes along the lines is utilize in one form or another.

Breath of Destruction Helmet Bro sucks in all enemy units, swallowing enemy minions and monsters, and pulling in enemy champions toward a certain distance into Helmet Bro in a large cone (Similar to Darius's E, only bigger). The enemy champions in the cone are then slowed while in the cone, and are quickly pulled back toward Helmet Bro if they stop moving for whatever reason (Like if they are stunned or rooted or just decided to go AFK at that moment). Their mana is also slowly drained, and if they are pulled all the way back toward Helmet bro they are stunned and have even more mana drained. Finally, Helmet Bro unleashes a large wave, doing extra for all the enemy minions and monsters it swallows and all and mana it drained from his enemies.

OP, ain't it?


This would fit in with a summoning champion like Malzahar or Zyra. I think the concept of summoning creatures could be more complicated and come in a wider variety.

The DollMaker Passive: Every kill on any unit Helmet Bro gets gives him a stack to a certain rising limit, more stacks depending on what the kill is, like an enemy champion or minion.

Active: Helmet Bro consumes half of his total current stacks, summoning a controllable **Chimera **that gets stronger the more stacks are consume.


"Finally another passive!" most of you are probably not thinking, but lets appreciate a how amazing passive's are. (What the hell am I saying?)

Passive: Soul Shift Whenever Helmet Bro dies, he is revived as a small and very fast Marionette, unable to attack at all. If he can successfully make it all the way about to his Fountain alive before he run out of time, then he is revived with a permanent buff.

Yeah, I see there are many inconstancies an complications in this ability, but I'm still putting this in.


This I have seen around on other champion concepts, but I think its too good to be not be on here.

Resonating Echo Helmet Bro fires a long thin skillshot that if it hits a wall, will bounce off it, bouncing off up to 3 walls, piercing through all enemies

Pretty simple, but you would definitely not want to be in in an enclosed space with this guy


This ability would definitely be a pain in the butt

Accursed Hex Helmet Bro curses a target champion, causing a certain percentage of all damage they do to be reflected back at them.

Another version is basically Annie's E cast on yourself or an ally champion, with like 80-90% all damage reflected back at the enemy champ. They also take a large amount of reduced damage from turrets

Another Version is where Helmet Bro links with an enemy for a long period of time, making a percentage of damage he gets shared back at them. Helmet Bro also gets a percentage of all heals the linked enemy champ gets.

The first version is either a an ult or not depending on the percentage of damage reflected back


I don't really have much to say about this one

New World (Yeah I'm running out of ideas) Helmet Bro channels a slowing field around him. the longer he channels, the longer his range will be. Helmet Bro will then teleport all units, enemies, minions, and allies, toward a very far target location.

This would undoubtedly be the biggest troll ability that could ever exist in League


I think this is probably the most reasonable of all these abilities

Keeper of the Gateway Helmet Bro opens a large Gateway in front of him, and another a very long distance away from him. Everything that goes through either of them will come out of the other Gateway quickly (like at he speed of Bards E). If the Gateways time runs out or Helmet Bro turns it off while a unit is still going through, they will be sent out to toward the closest Gateway.

Probably the most OP teleport Ultimate ever. A lot less reasonable than I thought.


Aaaaaand I think that's all. Wow. I have way too much free time. I'm probably gonna get a lot of TL"DR's and whatnot (Whatnot?) but here are a bunch of abilities that I thought of that should probably being league.

Sooooooooo, please give me some feedback on this or something.

[slayer-jinx-catface] Peace.

2 Comments

JayHog19925/7/2016, 11:01:18 PM1 votes

Once thought of a passive that I wished Teemo would have it if he ever get reworked. The passive would be as followed:

Brothers in arms

When an allied team mate dies, the killer gains a stack of "Crime Spree" (Or something, still thinking.) These stacks don't apply if they kill Teemo instead (So they wouldn't bother feeding as him to make use of it.) or they only assisted in the kills. Max 10 stacks per champion.

The stacks have two purposes:

Teemo gains 3% damage reduction per stack, up to 30% from incoming damage from stacked enemies.

If an enemy dies and Teemo didn't partake in the kill, the enemy loses half the stacks and nothing else happens.

If Teemo killed or assisted against an enemy with stacks, all allies gain 30 gold per stack (Kinda like a 2nd shutdown bonus), up to 300 at max stacks.


Basicaly the idea is to make his invisible passive as part of an ability and give him something to make him loyal to his "Captain rank", where he cares for his allies at the point of killing his enemies in cold blood to avenge their deaths.

The passive could also benefit a team that's behind since by killing the fed enemy, they can recover from their loss and maybe gain the upper hand, but Teemo would lose the damage reduction against the fed enemy, which means he had to play safe again unless the fed enemy gains more kills again.