[Champion Concept] Adina, the Dead-Eye
**Adina's LORE in a Nut-Shell: ** Adina was a big game hunter & she was one of the best at it, however hunting wild animals & even creatures of myth was starting to get boring & stale for her. so she then decided to go after the most dangerous creature on the face of the planet...man! Adina was soon making a name for herself as a killer but she soon got board of killing people on a whim & not thrilled on not hunting something more challenging, it wasn't until then that a man in a black cloak told Adina that she could put her talents to better use while not only making a profit out if it but get the thrill of the hunt she use to get.
Primary: Marksmen. Secondary: Assassin. Additional Roles: Player Choice. Statistics: Attack Power: 9. Defense Power: 3. Ability Power: 1. Difficulty: 8. Place of Origins: she’s mainly a hired assassin that lives wherever is convent, but she has a lot of connections to the Noxian Army & a small house inside the city. Upon Selection: Man or beast, they die all the same way.
Health: 369(+30). Health Regen.: 1.9(+0.38) Mana: 277(+29). Mana Regen.: .0(+0.) Range: 520(Range). Attack Damage: 55(+3.0) Armor: 13(+2.0). Magic Res.: 30(+0) Attack Speed: 0.630(+2.2%). Move. Speed: 342.
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Appearance: Adina is roughly 5'1ft tall & has a generally medium body build. her skin is white with a little bit of a light tan (since she hunted in a lot of warm places), her hair fairly short & smoothed to the right also her left eye is dark navy blue while her right eye is grey. she primarly wears a light brown coat that has a lions mane hood & the lions head on her left shoulder, her pants traditionally black in coloration but it has some small light grey patterns on the side of the thighs. Adina has a belt that has a small pouch on her right hip that hold most of tools.
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Item Builds:
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Passive: Trained Eye. Each Basic Attack that Adina makes will apply a stack of Intel capping out at 4 stacks max on a single target, each Auto-Attack that Adina makes against the same target she will continue to apply a stack of Intel until switches targets. When a target has 4 stacks of Intel Adina will gain 10% Armor Penetration on her Basic Attacks & Abilities cause she knows her targets weak spots while at the same Adina will take 10% less damage from the marked target since she knows her targets fighting style.
Q-Ability: Armed Scope. Range: Self-Cast. Cool Down: 27/25/23/21/19. Cost: 100. Physical Damage: 40/60/80/100/120(+50% bonus AD). Total Damage: 120/180/240/300/360. Activate: after Adina has activated this Ability she will plant herself in place while priming her sniper rifles scope & ground stand, after the initial activation Adina will remain stationary but her Auto-Attack is doubled to 1040-Range. While this Ability is active Adina’s next 3 Basic Attacks will deal Physical Damage & will apply a 20% Movement Speed Slow for 1 second, however there is a 1 second delay between each of these Scope Auto-Attacks also these Scope Auto-Attacks can still apply on-hit effects from Abilities, Buffs or Items. After using all 3 Auto-Attacks Adina will return to her normal stance then it will go on its Cool Down or until she re-activates the Ability after a 0.75 second delay after the initial activation.
W-Ability: Diverse Ammunition. Range: Self-Cast. Main Cool Down: 22/21/20/19/18. Swap Ammo Cool Down: 4. Cost: 60/70/80/90/100. Activate: Adina’s rifle ha a special gizmo on its right side that can load a special sniper bullet into the rifle, when Adina uses this Ability she will switch between 3 special rounds that will apply a different effect to Adina’s next Auto-Attacks. When Adina use 1 of these special rounds this Ability will go on a lengthy Cool Down. Special Round #1: Splinter. Effect: Adina’s next Auto-Attack will apply a 175-radius Splash dealing the Auto-Attacks damage to all enemies around the initial target while also being applied with a Bleed for 1 second. Special Round #2: Glow. Effect: Adina’s next Auto-Attack deal 30/50/70/90/110(+20% bonus AP) Magic Damage & will apply True Sight to her target for 2 seconds & a 1 second Blind. Special Round #3: Explosive. Effect: Adina’s next Auto-Attack will tag her target with an explosive charge that will deal 60/90/120/150/180(+30% bonus AD) Physical Damage after a 0.75 second delay after the initial shot.
E-Ability: Flash-Bang Trap. Range: 450. Cool Down: 16/15/14/13/12. Cost: 50/60/70/80/90. Magic Damage: 25/45/65/85/105(+20% bonus AP). Activate: after Adina has chosen a 50-radius location within this Abilities Casting Range then upon its Adina will toss out a small device that sit on the Map, this trap will remain on the Map until Adina places a new one or until an enemy Champion walks on it which will trigger it. When the trap is triggered it will Stun the initial target & any surrounding enemy Champions within 185-radius around the trap for 1.5 seconds, the trap will only deal Magic Damage to the Champion that triggers the trap.
R-Ability: One Shot, One Kill/Nice Try. Range: 1100/350. Cool Down: 115/105/95. Cost: 110. Physical Damage: 325/365/405(+50% bonus AD). Activate: after Adina has chosen a single enemy Champion within this Abilities Casting Range then upon its activation Adina will enter her snipers stance & then focus on her target for 1 second, there is no visible effect to show which Champion Adina is target. After the 1 second Channel after the initial activation Adina will fire a armor penetrating bullet that will fly towards her target, each enemy Champion that the bullet comes in contact with that is not the initial target will take Physical Damage but each Champion hit will reduce the bullets damage by 10%. If an enemy Champion has 8% of their Max HP remain & the bullet comes in contact with them then that Champion will be Instantly Killed. Armed Scope: while Adina has her Armed Scope active her R-Ability becomes Nice Try. While Armed Scope is active Adina can choose a narrow path then upon its activation Adina will load a special steam round & then fires it, after activation Adina will blast herself in the targeted direction while at the same time creating a 100-range 70-degree cone Knock Back in the opposite direction of the path that pushes all enemies to the edge of the cone. If Adina does use Nice Try it will end Armed Scope & put it on its Cool Down regardless of how many enhanced Auto-Attacks she still has left.
Play-Style: Adina is a sniper that promotes good positioning to get the best angle to line up that perfect shot while also having great spacial awareness of her surrounding & set up a good escape route encase she gets spotted by the enemy Team. Adina is mainly a heavy Auto-Attack Caster Marksmen/Assassin that wants stay in the back of the pack let her team mates handle the majority of the enemy Team while she finds a nice spot & then start pick off the enemy or doing a clean up job after a huge Team Fight.
Passive: Adina's Trained Eye is great during trades or in aiding her in picking off a single target from her perch as it gives her the ability to by-pass a percentage of a targets Armor Value aiding her in her D.P.S, but it also gives a nice little damage cushion in regards of having her marked target deal less damage to her.
Q-Ability: Adina's main source of pure damage is in her Armed Scope, while it is very situational if she can find a good spot & has a good Support to keep the enemy at bay then Adina can start pumping out damage at a steady pace. however it is always good to make sure that you have a back-up plan of escape in case Adina gets ganked or her Support/Team can stop a member of the enemy Team getting to her & have a good trigger finger to hit the re-cast button to end her "sniper mode" so she has enough time to re-group or re-locate.
W-Ability: Adina's main form of utility is in her Diverse Ammunition, this Ability can let Adina do many things from: .spreading her D.P.S around while at the same time applying a small Debuff for Team Fights or clearing waves. .aiding in the pr-suite of a fleeing target or spot an enemy that wants to go into hiding. .laying down cover fire & aiding in a teammates own D.P.S or inflect heavy damage to a real irritating enemy.
E-Ability: Adina only has 1 main form of escape or minimal Crowed Control & its with her Flash-Bang Trap, this Ability is first & foremost is a Ability meant to help Adina in securing kills for herself or maybe aid an ally to get kill or take out a major threat on the enemy team out of the fight. But with no form of escape most of the time during Gameplay this Ability can save Adina from being taken out if she plays her cards right.
R-Ability: Adina's ult One Shot, One Kill is mainly just a long range snipe ability to help her get that kill on a weaken or crippled target, but its ability to be able to pierce through target allows Adina to be able to weaken multiple enemies to make it easier for her to possible take out multiple targets or let her team help take out those crippled target. however the Abilities Nice Try variation while Armored Scope is active allows Adina to able to have some Mobility & a form escape in exchange of sacrificing the Abilities damage variation, sometimes retreating is better than staying your ground & fight when it could your last fight.