Swain VGU

An Undead brat··5 votes·1,065 views

Hi, I already posted my idea for Swain's E which would push his tactician theme pretty far, now I'm coming with full VGU!

I wanted to keep in mind Swain's bulky warlock theme, too, so I kept his bird-morphing and semi-tanky nature.


http://lol.arcana-gaming.com/content/arcana/upload/League%20of%20Legends/PBE/_Cycle_5.21/2015_10_16/Swain_Splash_Centered_0%20(1).jpg (Shoutout to the first version of the updated splash art, which was better imho.)

Passive: Carrion Renewal Whenever Swain kills an unit with his basic attack, he restores 13-30 (based on level) mana.

Additionally, enemy champions takedowns restore 9% of his maximum mana.

> First part of Swain's passive is now exclusive only to basic attacks. It's going to force him to get closet to the minion wave, which wouldn't be necesarry for him due to the nature of his new kit otherwise. I like the interactivity and usefulness of Swain's current passive anyway.

Q: Trusted Companion Beatrice, Swain's trusted raven, appeares on the battlefield with Swain. Pressing Q: Trusted Companion works as an attack/move command for her.

Beatrice's stats: Health: 325/370/415/460/505 (+0.3 bonus HP) ATS: 0.6 (+0.025 per level) Damage: 35/60/85/110/135 (+0.5 AP) magic damage MVS: 350 Range: 135 (melee)

  • Beatrice restores 10-82 (4 per level) health to herself on hit, but does not regenerate health by herself.
  • Beatrice gains 30% movement speed buff when facing enemies with impaired movement (slows, roots, stuns, ...).
  • First Beatrice's attack in brush (or in 0.2 seconds after leaving brush) Fears the enemy for 0.8 seconds. (This effect has 9 seconds CD, scales with CDR.)
  • If killed, the slayer gains 50 gold and Q: Trusted companion goes on cooldown. When ready again, Beatrice respawns in Swain's location.
  • Crowd control effects apply to her.

Cost: 20 mana on hit, no cost on movement CD: 64/58/52/46/40 Range: Global

> Beatrice provides the commanding fantasy. Although Swain's very strong when having her nearby, he's deals almost no damage when she's not, or when she's dead. This opens the clear opportunity windows for his opponents when she's away or dead. > Beatrice can be choosed to do large scope of things: you can use her to zone your opponent. You can leave her in a brush as a free, permanent ward, that also fears the jungler when they're about to gank you and just freely farm. You can just send her to scout to another lanes or even to counterjungle (would be excellent for getting easy First bloods on enemy red buff, but that gives your laning opponent a signal you are weak and easy to get all-inned and also does not pay full attention to him. > I'm pretty sure Bea is too strong early and weak late, but numbers should fix that.

W: Nevermove TL;DR - no changes, this is perfect.

> Only notice that the root delay is 0.875, so the enemy always has 0.075 seconds to flash when they're unexpectedly feared - although I'm not sure they deserve this counterplay option if they facecheck like this. But hey, Swain can always W > fear.

E: Set the Barricades! Swain places an Ally camp (1 second cast time) that lasts 9 seconds and is defended by a wall on one side (vector cast).

  • Swain and his allies standing in the camp gain 25% movement speed buff and healing from all sources increased by 12%.
  • Beatrice additionally regenerates 2% of her maximum health every second in it.
  • Bonuses don't stack, if there are two camps placed over each other.

Cost: 60 mana CD: 20/18/16/12/10 per charge (2 charges max)

http://imgur.com/StkRNmr http://imgur.com/N2jH92z

> This is the spell i proposed earlier. Can be used obviously when sieging or defending and synergizes well with artillery champions, but the range is pretty huge so it can be also used offensively - when Swain needs to block someone's escape or when the team is approaching strategically from the flank, the movement speed buff is always handy. > While I think it's dope thematic-wise, I also think that it has ALOT of skin potential - here in the picture are only some planks used, but we can go for stone walls, barrels (for Bilgewater Swain), a pile of dirt...

R: The Noxian Demon Swain morphs into a giant bird-like demon creature. His basic attacks now deal additional (0.4 AP) magic damage on hit and Swain is healed for 12/16/20% of all damage he deals.

Cost: 20 mana per second + 5 per additional second CD: 15/13/11

> As I said, I wanted to keep his ultimate's visual thematics, because it's deeply core to him, while making it more modern and interactive.


I hope you enjoyed my Swain's VGU concept, I'm sure I'd play the fuck out of him if he was this way as I like the zone of control, army commanding playstyles and this a new spin-off of that.

#Cheers!

8 Comments

Itsbeghdev2 votes

Even though I feel this changes just too much about Swain, I still like a lot of this as a concept and IMO this'd not be a bad direction to take him when his VGU does roll around. There's pretty much no way that his 100-0ing isn't a big part of what has him slated for one eventually. Of course, Beatrice as a minion with no leash range who's also still the biggest source of damage in his kit is probably just a little too weird, and his ult not being AoE would be weird.

An Undead brat2 votes

Nothing to be said anymore :)

Arakadia2 votes

Feels like too much change, going from a DoT mage to an on hit supportive mate. Plus, the fact that nearly all his damage comes from Beatrice's and his own autos sounds cancerous.

An Undead brat2 votes

Ehm, the on hit damage is just a wording used for source of Beatrice's damage, which scales only from AP and not from on-hit effects, so the only on-hit part is his ult, which only gives his autos an AP scaling so he can do anything when Beatrice is dead - i think it's actually better than him just standing nerby and hoping he heals more than enemies damage him, which feels so wrong for either side... This way he actually has things to do and can scale of AD part of item 3146 . Would you care to explain why does it sound cancerous? Most Marksman damage comes only from their autos and Nevermove still deals pretty fine damage... So in the end he still is a DoT mage, just more thought out than: "place Bea and forget, click E and forget - all whenever you're in range" - now you have to plan to zone people into her or into you, while also caring for her not to die, because that would leave you weak af.

Also Bea being global leads to pretty interesting mind games - Bea missing, is she going to gank another lane? Is she waiting for me to get to my back? Is she waiting by our jungler's red to get the First blood for Swain? You can read his movements, guess if the player pays enough attention to you - everything comes with some risk and prediction. And I'm pretty sure the best Swain players would never give away the information Bea's ganking a different lane by constantly being able to move and farm in his. Doesn't it sound exciting to watch?!

Arakadia2 votes

It's not the on hit I think is cancerous. It's the fact that the vast majority of his damage comes from a targeted minion. Sounds like Malzahar's current Voidlings or old Yorick's ghouls.

Targeted minions usually have their power gated in some way but Beatrice is merely gated by cool down and mana. Yorick for example needs coodlown, mana, graves, AND sometimes to land his E. Beatrice will be free damage.

In addition, when Beatrice is dead, because she is a massive part of Swain's damage, Swain has shitty damage.

Beatrice being global makes her either insane because she could clear a wave, get a blue buff, farm another lane, etc. without Swain OR to balance her she is unable to clear waves effectively or 1v1 blue buff. It's too strong for just a Q.

I mean this rework sounds super cool but cancer too.

An Undead brat2 votes

I see your point.

I'd say if she's AAing too much, she should run out of mana EXTREMELY quickly, especially in the early (when also damage is shitty), all these things would need to go through the playtesting and balancing, that's why I did not bother with Swain's base stats. The idea is to let her harass, but back off when she's getting low, I'm perfectly aware of old Yorick's cancerousness problems, but he and Malzahar can just spawn their pets and let them run under enemy turret and forget about them. Swain on the other hand would need to harass only when the enemy is in their vulnerability zone, which can be countered by letting the wave push to their turret (which it naturally would because Bea would regenerate poke by feasting on it) and then farm there - which just gave me an idea that Bea could take 50/100% increased damage from turrets. Or just make her WAY squishier early so Swain player is more afraid of losing her, think about 150/190/230/270/310 (+ 0.4 bonus HP), although she recieves a true damage due to having no resists.

I'd considered her splitpushing, taking blue, etc. one of the strengths of Swain's Q, but remember, he gives up alot of himself, if Bea gets caught somewhere, she's basically a squishy, immobile melee - it would mean instant death and putting Swain on a long time of weakness. He'd definetely shouldn't be split with her for a long time. Also don't forget he still needs to control her and teamfighting on mid while consciously splitpushing bot would be VERY advanced Swain skill.

I know his windows of strength/weakness seem pretty huge, but that would be a risk Swain player needs to consider and plan ahead so he does not get in situation when he'd be fucked up - and I'm sure the new or bad players would get to those scenarios pretty often. And finally when Bea is dead, he still has something to offer, being it his AoE root or camps.

Papa Andrei2 votes

Gameay wise I feel he is fine, (I like the whole walking AOE dot mage drain tank). Though the Q looks nice and all, R is a no go, like the point was to be walking Bird demon that steals the life of all nearby. Also why a mini Azir R on his E? He isn't an in combat tactician, he sets everything up way before hand.

Also he needs to be shirtless and be as ripped as Master Roshi was :^)

An Undead brat2 votes

Tbh I've never been confident that much in the ultimate, but I also don't consider it a major part of the kit and think it's easily replacable with something more like the current one (although I explained my thoughts on it somewhere here).

Every tactitian is an in combat tactician - if he actually wants to win, because not everything goes as you wish everytime. But what is more important, Camps are meant to be placed before the fight starts, that's why they have 1 second set up time. Also, the wall should be a minot part of it and imho alot smaller than it's shown in the picture, it's just that I painted it too large - the camp is the main part, as a conquered ground.

Not gonna speak about the visuals (I know I said VGU...), if I should, Zyra would need to wear bikin- oh, wait...

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