New ADC Concept.
Welcome to my first boards post. My name is IZA Trofter, and I love
. Don't judge. LOOK AT HOW CUTE HE IS! Anyways lets get on to the concept. 2 things first:
#1. There is no artwork, I am the worst drawer ever.
#2. I am currently working on lore.
Let's get into the champion now. Sorin - The Gladiator.
Let's Start with his passive. Passive - Gladiator's Focus: While in combat with enemy champions, Sorin's attack damage is increased by 10%.
Gives him some extra damage for his abilities and auto attacks.
Next up, his Q. Q Ability - Gladiator's Might.
Toggle: When toggled on, each of Sorin's auto attacks deal true damage (10/20/30/40/50) (+1% of bonus AD) but at the cost of health (5/15/25/35/45).
Giving his auto attacks even MORE damage.
W Ability - Spear toss.
Active: Sorin lobs his spear, dealing physical damage (80/110/125/130/150) (+30% Bonus AD) to the first target struck.
This ability is kinda like how
's spear works, but AD based.
E Ability - Sharpen
Passive: Sorin's Attack Speed is increased by (10%/20%/30%/40%/60%)
Active: Sorin sharpens his spear point, and empowers his auto attacks for (5/6/8/9/10) seconds. When auto attacks are empowered they do (15/25/40/50/60) extra damage.
This ability allows Sorin to sell his attack speed items late and get some more damage to scale with his passive.
R Ablilty - Summon: Colosseum
Active: Sorin summons a collesum to be build around his enemy. When the colleseum is summoned, each enemy caught in the colleseum takes an extra 50% damage from Sorin. After 3 seconds, the colleseum dissipates, dealing magic damage (300/400/500) (+10% of Bonus AD) to anyone caught in it.
Okay. Just remember, this is a very rough idea, and I might work on it some more. I don't really know if riot will ever read this concept, but it's an idea. Thanks for reading, and gl on the rift.