Champion concept I made while at work: Shuriman assassin

Nova Solstice·7/28/2019, 11:31:33 AM·2 votes·2,321 views

Alik’r The Shuriman Headhunter Color palette: reds yellows tans Weapon: dual wielded curved daggers Role: assassin

P- Alik’r marks the first champion that he attacks. Stacks can only be applied to one champion, if Alik’r attacks a new champion, all stacks from previous target are removed. After taking 5 sources of damage from Alik’r, the target receives 40% reduced healing and take 10% increased damage from Alik’r for 5 seconds. After the 5 seconds all stacks are removed. After not applying a stack to an enemy champion for 8 seconds, all stacks will be removed

Q- dashes forward and slashes all enemies in front of him in a cone Cast time: 1.5 seconds CD: (12/10/8/6/4) Dash Damage: (10/20/30/40/50 + 20% bonus ad) Slash Damage: (50/65/80/95/110 + 60% bonus AD) Both dash and slash apply stack of P.

W- throws 2 throwing knives in an arc (similar to diana). Enemies hit by them are slowed by 40% for 1.5 seconds. Enemy will only take 125% damage if hit by both. Applies 1 stack of P per knife hit.

CD: (16/15/14/13/12) Damage: (100/150/200/250/300 + 75% bonus AD)

E- Alik’r stabs an enemy with both knives dealing 150% basic attack damage and applying on-hit effects. Applies 2 stacks of P. (Is an auto attack reset)

R- deals damage to a single target at short range. Remove all passive stacks and deal bonus damage based on the number of stacks. If the enemy is killed, summon a small dust storm that deals damage and camouflages Alik’r for 4 seconds.

CD: (180/120/60) Mark bonus: (25%/50/75/100/125) Dust storm damage: (10/15/20/25/30 + 100% bonus AP)

An assassin that I think would have a much higher skill floor than most, if not all other assassins in the game besides Qiyana. Let me know what you think!

4 Comments

Reksee7/28/2019, 9:42:28 PM2 votes

I feel like some damage should be shifted from his e to his q. 60% of bonus ad is not very high damage while 150% attack damage is VERY high damage. So shifting some damage from e to q would balance him out a bit.

LPelican 7/28/2019, 12:14:28 PM1 votes

sounds fun and mildly broken

Searington7/28/2019, 7:01:38 PM1 votes

Passive feels out of place, like it should be in his ultimate due to not doing anything useful (effects start AFTER you do your rotation) and only truly has an impact when casting R.

W base damage seems kinda high and Q's cooldowm should be balanced out with a moderately high mana cost. E seems too generic.

New champions released by RIOT have a unique feature or gimmick that gives the champion some personality in game, but I don't see that here. I'd take the idea of the sandstorm from R and expand on that... Make him the only assasin in the game that uses sandstorms to setup his kills and scape.