Walker - The Trickshooter [ADC champion concepty]

White Wolf Ghost·9/5/2015, 6:16:30 PM·1 votes·477 views

Abilities:

**Passive: ** Trick Shots

Walker can switch out the type of rounds he uses against his enemies causing different effects to occur.

Incendiary Rounds - These rounds cause a small burn DOT on the enemy slowly stacking. Once an enemy has 4 stacks on them from incendiary rounds the burn causes the enemy to bursts into fire dealing AOE magic damage around them.

Sticky Rounds - These rounds cause a small slow (like 5-10%) to occur on the enemy hit. Each round hit compounds the slow onto the enemy champion (first shot is lets say 10% slow next shot hit would be 20% slow the third would be 30% the fourth would be 40% slow the fifth would be 50% slow). After the fifth round hits the enemy it rooted in place for a short duration.

Injection Rounds - These rounds are different from the other two by using mana for each round fired and in return can heal ally champions or minions by a small amount. Each round shot can heal an ally stacking up to 6 times. At 6 stacks the next round to heal will cause a greater heal on the allied champion as well as give a significant movement speed burst.

Note - His passive would be similar to Viktor's I think in that it would take up one of his item slots and that he would be able to purchase the rounds as an item filling up that item slot taken. And that he could only use one round at a time so he would have to go back to the store and switch out his current rounds for the new rounds he wanted.

Q: Off the Wall

Walker fires a round capable of bouncing off the walls of the map. The shot is a line projectile that can be shot normally forward and will do a certain amount of damage. However if he chooses to try to bounce it off the wall if it lands on an enemy after the bounce it will stun the enemy champion. The shot will most likely have multiple bounces with 1 bounce at lvl 1, 2 bounces at lvl 3, and 3 bounces at lvl 5.

W: Safe Spot

Walker throws down a crate of his trick rounds on the ground for safe keeping. Walker can then click on that chest again to jump to his a trick crate. Once he jumps to his trick crate he gains increased attack damage and a small burst of movement speed. Walker can also give his crates to ally champions to carry giving them an increase in attack damage but also slightly slowing their movement speed. Walker can jump to champions that are carrying his crate. Once he does jump to that champion he takes the crate from them removing their attack buff and returning their movement speed to normal. The crates act as a ward only giving a very small amount of vision directly around the crate and can be destroyed after 2 hits.

E:

R: Grand Trick Shot

Walker makes a field appear on the ground and fires off the greatest trick shot of all time. Walker's shot will continue to ricochet at any object remaining within the field. For enemies in the field after each ricochet the damage will continuously increase dealing more and more damage as the round continues to ricochet. For allies within the field the ricochet will cause them to heal for a small amount and gain increased movement speed again the more ricochets the round does the greater the healing and movement speed is granted to allies. Note that it is the total amount of ricochet the round does so if it first ricochets off an enemy then hits an ally then hits an enemy it would be deal the normal damage to the first enemy champion but your ally would heal for a greater amount and get greater movement speed because they were the second target to get hit and the third enemy hit would get deal even greater damage because they were the third ricochet target. The field would most likely last for several seconds somewhere between 6-10 seconds with lvls.

Strengths and Weakness:

The strength of walker is how versatile he is with his trick shots and can lead to multiple play styles with him. He can be a duelists with his incendiary rounds, a cc position dependent player with his sticky rounds, or more a backup support with his injection rounds. However each of these rounds have down sides along with their upsides. With incendiary you get increased attack damage but you have no reliable means of sticking to your opponent to duel them. With sticky rounds he can control the battle with your positioning and cc but you will lose out on damage. With injection rounds you'll be able to have your team stay in the battle longer with the extra support you give them but at the cost of being impactful in those team fights with respect to damage output and cc. Each round has its ups and downs and can be tailored to the players play style.

Walkers Ult is a team fight changing ability he can dictate where the fight will take place with his ult. It can be used to scare off the enemy team from fighting in bottleneck areas like baron pit or dragon pit and areas within the jungle. Also it can be used for a quick heal top off if necessary.

Appearance:

Well in his lore I have him as growing up in a traveling merchant caravan going all over the world to the different nations and cities. I wanted him to incorporate all the cities and places he's visited into some kind of object on him like a satchel or his belt or something. His weapon is a revolver or sorts with some piltover modifications because that's where he traded to get it. As far as actual appearance goes I don't really have a clue what he should look like I was originally going to have him be from the Fyrone Flats or Kumunga area as like part of a gypsy caravan type thing so let your imagine run wild and leave a comment on what you think he should look like.

NOTES:

So yah just thought him up this morning this is just a quick overview of what he could be like. Might add damage ratios and the whole nine later but for now this is what I'm working with. And I couldn't think of an E ability so I put a poll at the bottom of possible types of abilities it could be answer it if you want and I'll go back and change his E with the one that was most voted on in the polls. Thanks that's all for now.

1 Comments

Zenfro9/5/2015, 6:28:16 PM1 votes

I think that e should be some kind of passive such as vayne w or varus w, and nice job! There hasnt been a new adc in a long time, (well, Gnar can be played as adc)