Ossom Corpus, The Bone Golem
Lore: In a far of corner of Runeterra, there is a secret glen hidden by twisting trees and impassible terrain. Within lies the Church of Bones. A skeletal structure made from the bones of many a creature, crafted by an unknown hand. Here some of Runeterra's strangest and most wondrous creatures end up. Dragons, demons, monsters and heroes, they all end up here. The rare and mystic properties of these creatures attracts the attentions of thieves and adventurers, but be warned, the glen is not as peaceful as it seems. Few who travel return, and those that do tell tales of a horrific creature, an amalgamation of bone standing watch, preventing any from taking from this hallowed glen.
I'm not an artist, in the slightest, but the best representation I could find would be something like this: http://cdn.obsidianportal.com/assets/158853/Bone_Golem.jpeg
The objective here is to create fighter/tank, meant for the top or jungle.
Passive: Hardened Bones: Ossom's battle-hardened frame feels little. Reduces single target damage on Ossom by 15/25/35, and AOE damage by 6/12/24
Q: Pummel: CD: 10/8.5/6.5/5/4 Channel Radius: 250/275/300 Ossom swings his arms rapidly pummeling a target. Ossom select a target champion, dealing 10/15/20/25/30 + 60% AD as physical damage, for 4 seconds, every half second. After 2 seconds, the target enemy champ or large monster is inflicted with a 20/40/60% slow, and if the full 4 seconds of damage is taken, the target is stunned for 1.25 seconds. This ability is channeled, and will cancel if the target moves outside of the channel radius. Ossom can move during the channel, CC does stop the channel, but damage does not. Doesn't apply on hit effects.
W: Skeletal Snare: CD: 20/18/16/14/12 Ossom places a binding trap on the ground, that buries itself and becomes invisible to enemies. Cannot be placed under active enemy turrets. Traps have a stealth time of 1 second, and when activated by an enemy champion, snares them for 2 seconds. Traps last 20/30/40/50/60 seconds.
E: Bone Shards: CD: 12/10/8/6/5 Cost: 5% of current HP Range: 975 Ossom rips off a piece of his bones, then hurls it a fixed distance. The ability passes through minions, and stops on the first champ/large or epic monster hit, slowing by 20/30/50%. Deals 80/90/100/110/120 + 40% AD physical damage. The bone shard can then be picked up, healing for 7% of CURRENT health, doubled when below half hp.
R: Bone Cage: CD 95/80/70 Cast Range: 1100/1200/1300 Snare Range: 500 Ossom launches himself into the air, only to crash down, after a 1 second delay, snaring enemy champions in the area for 2/2.5/3 seconds, and deals 50/60/70 + 30% of AD as physical damage every half-second. While this is in effect, Ossom is untargetable and invulnerable. If cleansed, IE GP oranges, Morg Black Shield, or MS, the snare is removed, but as long as the enemy champion is in the snare radius, they continue to take damage.