Fos, the Pundit of the Sands

Scorpoison·4/4/2015, 6:34:22 AM·3 votes·1,192 views

THIS IS VERY WORK IN PROGRESS AND ALL NUMBERS ARE TENTATIVE, ALL FEEDBACK WELCOME -- Lore: Legend tells of a man who used to wander the lands of Shurima spreading enlightenment to the people. However when Azir fell from power, he disappeared. Legend says that he has been meditating since the fall of Azir, waiting until he is needed once again. When Azir returned, he sought out a new weapon to keep safe the population of his empire. When his studying brought him to the story of Fos, he sent scouts to scour the lands in search of his ancient tomb. After weeks of tiring and fruitless searching, Azir's forces came upon what appeared to be a perfect circle, with a runic design made of cracks. Excavation was painstakingly slow, for each time they made a breakthrough on the circle, a searing beam of light shot out, burning all of those who were hit by it. Eventually however, the miners were able to create an opening in the center, without collapsing the hollow cavern. When they reached the bottom their eyes were greeted with a being squat on the floor, imbued with light. After Fos was escorted to Azir, he decided it was time for him to once again roam Valoran. -- Fos is a ranged support who peels for his allies and blinds his enemies. Fos does not use mana and instead builds up Luminescence through basic attacks and abilities. Each basic attack generates 5 Luminescence. -- -- Passive: Illumine - Allies affected by Illumine are healed every .5 seconds for 3 seconds and gain an increased vision range while the effect is active. Illumine will also effect nearby allies who aren't effected by Illumine already. [Heal: 5+(10% AP) Health and 5+(10% AD) Mana] Passive: Effulgence - When Fos reaches full Luminescence, he blinds all nearby enemies who are facing him and all his abilities blind enemies, and deal additional damage. [Range: 400 | Initial Blind Duration: 2s | Blind Duration on abilities: .5s | Additional Damage: 5/10/15%+(# of allies effected by Illumine)] Q: Irradiate - Fos brightens a target area, granting vision of the area, and giving a small movement speed buff and shield to allies. Allies effected by Irradiate are also effected by Illumine. [Range: 700 Units | Radius: 200/225/250/275/300 | Cooldown: 18/16/14/12/10s | Shield: 20/40/60/80/100+(1/2/3/4/5% AP) | Movement Speed Buff: 10/20/30/40/50 | Duration: 2/3/4/5/6s | Blind Duration from Effulgence is extended by .5s per second they stand in the AoE and does not deteriorate until they leave | + 20 Luminescence] W: Kindle - Fos targets a nearby enemy dealing magic damage and stealing their resistances. [Range: 425 | Cooldown: 8s | Damage: 5/10/20/40/60 (+1/2/3/4/5% of Armor and Magic Resist) | Resistance Stolen: 1/2/3/4/5% of armor and magic resist. | Duration: 4s | + 10 Luminescence] E: Emanate - Fos unleashes the power of his staff, damaging, slowing, and revealing all enemies hit. Enemies take bonus damage and are slowed for more based on the amount of flares they are hit by. Fos can not move while using this ability. [ Range: 700 | Damage: 5/10/15/20/25+(5% AP)+(5% per flare) | Slow: 5/10/15/20/25%+(5% per flare) | Duration: 1s | Cooldown: 28/26/24/22/20 | -10 Luminescence per flare] R: Brilliance - Fos immediately dashes a target allied champion, knocking up all enemies around them, and giving them Illumine. If the target already has Illumine, it renews it. [Range: 700 | Cooldown: 100/80/60s | Radius of knockup: 500 | Damage: 100/200/300+(10% of target allies missing health) | Knockup Duration: 1s | +50 Luminescence]

8 Comments

Kamiroo Wolf4/4/2015, 4:43:02 PM2 votes

Jesus Christ, man. Could you separate some of the abilities x.x the wall of text is killing me

ModelT4/4/2015, 7:51:36 PM1 votes

Passive: Great, except only one ability grants the trigger. I like the idea of a passive heal though, it's new, and novelty is something I always appreciate.

Q: Does not have a duration attached to the effect, change "removes Fog of War" to "grants vision to the area," make move speed buff a flat buff (+20% and no scaling off of abilities) as i is currently OP to have that big of a roid AND to have it scale off of AP, lower the radius growth as 500 is a VERY big area and would make the skill way to easy to use at max ranks (100/125/150/175/200 radius).

W: No duration to the debuff. Does it deal damage based on Fos' armor and resist or based on the enemy's current armor and resist?

E: So Fos has two auras that he can toggle between? Honestly, with the duel nature of Fos already, I'd strongly suggest just reworking this. Fos already has a movement buff on his Q, and the rest just seems... unnecessary. Also, its not clear if Fos is a Mana based, or just alternate resourse based champion, and having a free aura that can provide such randomly useful buffs is a little broken. Perhaps a passive aura that only effects one or two stats, like attack speed and movement speed when moving towards Fos (Like the champion boots).

R: I'd change "Nearest allied god he is facing" to "Targeted Allied Champion" since it may already be a difficult skill to use targeting allies rather than enemies that allowing the game to target for you would be disastrous. I would also remove the buff to allies since you already have a solid knock up ability. I'd change the effect radius to a flat 400 rather than have it grow. The range should also be a flat 750. It's not entirely clear if the extra damage scales off of the targeted allies health. You don't have a knock up duration, I'd suggest a flat 1 second. Instead of the buff, all nearby allies could get the Illumine buff, since he only has 1 ability get grants the effect otherwise.

With the above changes, this champ could be a SOLID light based, ranged, support champion. I'm gonna be mean now though. I'd suggest dropping the unwieldy transformation effect for several. The champion concept doesn't seemed to be based around it as a singular idea, making the transformation seemed forced and out of place. The abilities are have some bad ideas, like the ability to damage allies and an ability that actually takes into account that it would probably kill himself, and a complete lack of an Ultimate ability. The transformation effect is best in the hands of a figher, mage, or assassin rather than a tank or support, because it wildly changes his role in a fight if/when he can transform. In addition, I'm going to suggest also dropping the alternate resource mechanic in favor of a typical mana based champion, and I suggest it for two reasons. First, in conjunction with the transformation effect, neither are really outlined or mentioned in ANY of Fos' abilities, not even his passive, making it something of a secondary forced mechanic that doesn't fit in. Second, a champion that can heal without having to worry about resources like mana allow for something of an "infinite" laning phase.

Overall, I really like your basic concept for a ranged support champion. You want to scale too many things with skill ranks, but that isn't the worst thing ever. As a rule, most abilities shouldn't get bigger areas of effect while leveling up, since it makes for very difficult counterplay and can make the champion harder to play than he really ought to be. The kit, ideally, brings new ways of doing things to the table, and that's more important than getting all the numbers hashed out. As for the transformation effect, I want to like it, but it belongs on a different concept, in this case, perhaps a fighter would be wise. I'd suggest taking the core of that mechanic to a different champion who's always melee, and have the alt casting resource and transformation effect as the champ's passive. I hope I've helped your idea out, and if you get a chance, check out my concept for a Parkour Yordle

Kamiroo Wolf4/9/2015, 12:09:59 AM1 votes

Sup Scorpoison! Just wanna remind you that lore for your champion would be GREAT and much appreciated soon(not saying that I'm trying to rush you...but I kinda am sooooo)

Kamiroo Wolf4/11/2015, 7:54:06 PM1 votes

Love the lore! Hmmm

THE SECRET LORE CHALLENGES HAVE BEEN ADDED! FIND THEM IN THE FIRST COMMENT UNDER THE COMPETITIONS OP

Kamiroo Wolf4/27/2015, 10:54:12 PM1 votes

Sup Scorpoison!

Here are the results of your champion's judgement:

Lore: 12/25 points Theme: 7/10 points LAS(Lore Ability Synergy): 3/5 points Abilities/Kit: 20/20 points Creativity: 18/25 Kit Cohesion Synergy: 8/10

+0 From secret lore challenge!

Overall Score: 68/95 points!

Good!