[Champion Concept] Whel, The Grimol Stitcher
It was a dark night, just the creak of the wagon wheels as they rolled across the ground. The driver turn to the hitchhiker, to break the silence, and asked. "So, what work do you do that brings you so far into the bog?" A sliver of a smile grew on the older mans face from the drivers question, "Oh not much, just some rare materials to be gathered for the... dolls? I make." "Dolls?... I guess I have heard stranger professions for folk out here. Though I don't imagine many customers out here yeah?!" the driver laugh. "Nope, no customers... just materials..." He said and started to chuckle and lifted his cloak. A little doll let go of the old mans body and climbed out of the cloak. Standing on the old mans lap, the doll stared at the driver. "Ah, magic dolls," the driver said and then looked over at it for a better look. Only about the size of a normal doll, made of burlap and button eyes. No other unique items on it... other than... two daggers stitched into the dolls "wrists". The driver suddenly grew fearful, but before he open his mouth to yell the doll passed by him. No scream came out as he felt his breath leave out of his neck with a spurting sound. Losing consciousness and his body fell off the wagon. The old man quickly grabbed the reigns and halted the cart. He hopped off and walk to the drivers lifeless body. With a wide and wicked grin he pulled out a knife and said, "time to collect some materials!"
Support split pusher
Passive > Grimol Runner: Whel sends out a basic Grimol to fetch an item from the shop. Grimol can be fast, this one moving 400, but they are also weak. If the Grimol is killed, the killer gets 1/10 of the gold it was carrying (the rest is returned to Whel). No CD other than the Grimol reviving, he does only have one though. Material Harvester: Whel will collect materials from kills and assists, taking a copy of a random item from the defeated champion for use with his Grimol (when crafting a Grimol, a bar like Ornn's comes up). A Grimol may have up to 3 items attached to them during crafting.
Q: Bloody Knife > Grimol, as useful as they can be, need something more to make them even mildly intelligent. Hitting a monster, epic monster, or champion will give 1, 3, or 5 charges, respectively, of blood for crafting smarter Grimol. Of course also doing 50/75/100/150/200 (+1.5 TAD) of damage. (Very short skill shot)
W: Basic Grimol > Uses 1 blood charge to create a Grimol with (input stats here (+.01 ap boost to stats)), plus additional stats of what ever materials you stitch into it (up to 3). Selecting on a allied champion will make the Grimol follow that champion (including yourself) and will grant gold on minion and monster kills for both the ally and Whel, selecting non-grass ground will make the Grimol head to the nearest lane to push, or selecting a grassy patch the Grimol will hide in it and attack the first enemy champion that sees it.
E: Improvised Grimol > Costing 1 Blood Charge, executes a basic minion with 10% (+.01 ap) hp, a cannon minion with 5% (+.01 ap) hp, or a super minion with 1% (+.01 ap) hp, converting them into a Grimol minion which has 75% (+.1 ap) the stats of the minion executed. More stats, larger Grimol.
R: Master Piece Grimol > Costing 10 blood charges and made of much better "materials", this flesh Grimol will follow you around, controllable too with 'alt', and will gain stats (+? ap) per kill IT makes. Growing in size as it eats. (kind of like a perma Tibbers but initial stats are about the same as a cannon minion). Reactivating while the MP Grimol is active will allow you to modify him with materials collected from kills, but the MP Grimol can have up to 6 items.
This idea actually came from a story idea I had that came from a nightmare, where one of these burlap "grimol" was eating another grimol with a mouth made of wolf teeth. The victim grimol screaming out blood cuddling cries. Taking place in a house of an abandoned town in the middle of the night.