[Mode Concept] Minion Rebellion
Would Need a New Map: Central keep with 2 small "camps" (Team 1 camp, team 2 camp) Each camp has a nexus and 2 towers The keep has 4 towers per lane and a nexus
- Outer tower
- Inner tower
- 2 nexus towers Each minions tower spawns 2 waves of minions every 15 seconds Minions get stronger for each tower missing from said lane New Minions that have abilities and some with AP damage Your team gets no minions 3-5 players per team. or small and large varients. or 4 teams of 3 and 4 camps?
Win/Lose Conditions: First team to take the minions nexus or make the other team fall to the minions wins. OR You lose if your nexus dies or the other team takes the minion nexus first
Rules:
- You cannot attack the other teams turrets or nexus
- All towers of your lane must be down to attack the nexus
- The Minions Nexus is locked to the first team to attack it for 10 seconds or till no team member of that team is within 1500
- Turrets and minions of the enemies lanes will not attack you
Objectives:
- Disrupt the enemy lane by assisting the minions of that lane in the deaths of their enemy champions
- Support the Minions Rebellion by supplying the opposite lane with materials from beasts with 4 epic monster spawn points that will help the minions with defense or attack or allow for special minion spawns.
- 1 Legendary monster spawn that, when sold to the vendor at you base, activates UMA (the Ultimate Minion Annihilator) and wipes your lane of all minions and disables their spawn for 30 seconds.
and
becoming the meta in that mode.