[Champion Concept] Geb’Vex, the Twin Evil

Jellycake Demon·4/7/2015, 2:17:03 AM·2 votes·989 views

Please leave a Comment, Review any Feed Back or your Thoughts on my Concept please, I look forward to what you have to say.

Primary: Marksmen. Secondary: . Additional Roles: Player Choice. Statistics: Attack Power: 8. Defense Power: 4. Ability Power: 1. Difficulty: 9. Place of Origins: ????. Upon Selection: We will make your life a living nightmare.

Health: 422(+31). Health Regen.: 1.9(+0.37) Mana: 286(+30). Mana Regen.: 1.8(+0.36) Range: 530(Range). Attack Damage: 57(+3.1) Armor: 14(+2.1). Magic Res.: 30(+0) Attack Speed: 0.630(+2.2%). Move. Speed: 342.

Friends: Thresh. Enemies: None.

Appearance: Geb’Vex is a 4’7ft tall Void Born that has a 2 basketball sized insect-like head each with 4 mandibles that float 1ft above its body, its body is a mid-built humanoid body but has tentacle arms & legs, its chest & shoulders are covered in a form of skeletal armor plating. Its body & head coloration is black with vivid purple marks while also having light green veins in small parts of its body & head.

Summoner Spells: summoner 4 & summoner 7.

Item Builds: Starting Items: item 2003/item 1055/item 3340. Essential Items: item 3252/item 3031/item 3087. Offensive Items: item 3022/item 3035/item 3072/item 3046. Defensive Items: item 3102/item 3075/item 3026/item 3025.

Passive: Double Threat. Geb’Vex has 2 floating heads that often argue with each other but every 5.75 seconds Geb’Vexs next Basic Attack will have the heads agree to attack the same target at the same time each head dealing 40(+5pts per Rank)(+5% bonus AD)Physical Damage, if a target has Salivate applied to them this Passive will deal True Damage instead.

Geb'Vexs passive Double Threat is a simple Auto-Attack enhancement that helps Geb'Vex deal tons of damage to a single target.

Q-Ability: Corrosion Salvo. Range: Self-Cast. Cool Down: 15/14.5/14/13.5/13. Cost: 90. Physical Damage: 4/6/8/10/12%. Activate: after Geb’Vex has activated this Ability its 2 heads will start pumping highly toxic chemicals throughout their heads, for the next 3 seconds all of Geb’Vexs Basic Attacks will deal a percentage of Geb’Vexs current Attack Damage as Physical Damage while also having a 15% Attack Speed boost for the duration. At the end of this Abilities duration this Ability will then go on its Cool Down.

**Corrosion Salvo is a small steroid that allows Geb'Vex to pump out steady flow of damage with his Auto-Attacks.

W-Ability: Salivate. Range: 500. Cool Down: 19/18/17/16/15. Cost: 60/70/80/90/100. Damage Reduction: 8/9/10/11/12%. Slow: 17/19/21/23/25%. Activate: after Geb’Vex has chosen a single enemy target within this Abilities Casting Range then upon its activation Geb’Vex will send 1 of its heads to hover over the target, for 5 seconds the head will not only Reveal the chosen target but will start drooling all over the target reducing the amount of damage the target deals with both Basic Attacks & Abilities while also having their Attack & Movement Speed Slow by a set percentage. For the duration of this Ability Geb'Vexs remaining head will be declaring all the Basic Attacks but if the Passive is about to be triggered it will still deal its full effect, at the end of this Abilities duration it will go on its Cool Down.

for 1 on 1 engagements Salivate allows Geb'Vex to have a better chance to out trade an enemy Champion while also keeping Vision on the target so they can't hide in the bush to stop Geb'Vexs assault.

E-Ability: Bodily Possession. Range: 450. Cool Down: 17/16/15/14/13. Cost: 40/60/80/100/120. Physical Damage: 55/95/125/165/205(+50% bonus AD). Additional Physical Damage: 15/35/55/75/95(+20% bonus AD). Enemy Activate: after Geb’Vex has chosen a single enemy Champion within this Abilities Casting Range then upon its activation Geb’Vex will instantly teleport its body to the chosen target, after a 0.25 second delay after the initial cast Geb’Vexs body will constrict the target dealing Physical Damage & Rooting the target for 1.25 seconds. After the duration of the Root Geb’Vexs will remain on the chosen target for 2 seconds & every 0.5 seconds the body will squeeze the target dealing Physical Damage. while Geb'Vex has its body wrapped on a target its body acts as an untargetable object & the enemy must attack Geb'Vexs skeletal armor plating. Allied Activate: after Geb’Vex has chosen a single allied Champion within this Abilities Casting Range then upon its activation Geb’Vex will instantly teleport its body to the chosen target, after the initial cast Geb’Vexs body will strap itself to the targets body for 2 seconds. For the 2 second duration Geb’Vex can recast this Ability to have Geb’Vexs heads & small piece of its skeletal armor instantly Teleport to its body.

Bodily Possession is Geb'Vexs most versatile tool in their kit as it can be used either as a long-range Nuke & Root with an added effect of a D.O.T great for quickly take down targets especially in 1 on 1 fights, or Geb'Vex can use this Ability as an emergency escape tool as long as he has a teammate that is running away so Geb'Vex can quickly escape from a bad encounter.

R-Ability: Toxic Cannon. Range: 1750. Cool Down: 185/165/145. Cost: 110. Physical Damage: 275/335/395(+40% bonus AD). Activate: after Geb’Vex has activated this Ability both of Geb’Vexs heads will be secreting toxic chemicals that will gather into a ball between them while their body has its limbs wrapped around them for 1.5 seconds, while this Ability is Channeling Geb’Vex can aim the narrow path that the ball will travel down after the Channel. After the Channel Geb’Vex will fire the ball of toxic chemicals in the chosen direction at the time, the first enemy that the ball comes in contact with will explode covering a 300-radius & dealing Physical Damage to all enemies within the radius while also applying a 65% Movement Speed Slow to all affected enemy Champions for 1.25 seconds.

mainly for large scale team fights Toxic Cannon allows Geb'Vex to not only nuke enemies in a large radius but also allows him to Slow enemies so that both him & his team can keep up with fleeing enemies.

8 Comments

JLaww4/7/2015, 3:57:37 AM1 votes

Sounds like a mix between Singed, Twitch, and Kog'maw

Critanaro4/7/2015, 1:16:13 PM1 votes

support kog maw

RiotRiot Lutzburg4/7/2015, 8:19:48 PM1 votes

There are some cool ideas going on with this concept (especially the Ultimate) and I will say that calling Geb'Vex a "support Kog'maw" is a bit of an over-generalization. However, the similarities are very pronounced and I feel like this kit is at odds with itself. The Passive and Q are clearly ADC-oriented, but the W, R and especially the E are all heavily support-centric. I can't imagine why a marksman would ever want to "twisted advance" themselves to their target and put themselves into melee range. That just seems silly, except in a few 1v1 duel scenarios, which are pretty rare in League.

There are also some thematic inconsistencies here... If Salivate is used, then there's only one head, which means that most of the "dual head" abilities found in the rest of the kit won't work. On top of that, the W ability just seems overloaded to me. It does a TON; especially for a targeted, ranged ability.

The Ultimate is my favorite part and I love the idea of a toxic goop bowling ball that explodes on contact. Kinda like a Nami ult with a Collateral Damage component at the end. I love it; just not on an ADC... at least not if it has to retain the channeling effect.

RiotRiot Lutzburg4/7/2015, 9:44:30 PM1 votes

Okay, thanks for clarifying. That makes a bit more sense to me now.