Lucius - The Scar of Oblivion (Incubus champion concept)

Shmeeve·10/21/2018, 5:06:50 AM·2 votes·1,673 views

We had Evelynn and ahri (somewhat) as succubus champions, so I don't see why not to add an incubus champ... Tahm doesn't count he is a fish. Design-wise it would be a male, teenage human with dark shaggy hair, yellow eyes, along with black horns and wings with gold ends to them, along with a tail. To make the design even more imposing, his limbs can phase into different shaped to a whip, a hammer, or even as sharp as a blade, so basically a league incubus version of Venom. Time for the concept

Role: Bruiser Damage: AD Lane: JG

Passive - Unjust Cause: If Lucius dies and the enemy that killed him is more than 50% of their maximum health, Lucius is revived at full health and mana with increased damage. After revived, he has a 4 minute cooldown.

Q - Unholy Strength: Lucius dashes forward a short distance. While dashing, Lucius extends demonic claws and carries enemies to the end of the dash while dealing damage, also doing a micro-stun at the end of it.

W - Fiendish Slash: Lucius's arms transform into blades and lash out in a cone shaped range. Enemies hit will take damage, be slowed and have reduced armor. Lucius heals for the damage dealt against enemy champions or monsters with this ability.

E - Dusk Dive: Lucius flies over a distance over any terrain and creates a demonic shockwave on the target location. Enemies in the shockwave are knocked up, and take damage. Bonus damage is applied with 10% of the target's current health. If an enemy champion hit has 3000 total maximum health, the bonus health percent damage damage is up to 20% (spare your warmog's).

R - Sinister Fury: Lucius creates a shockwave around him of demonic energy, also using demonic skin to cover his entire body. The shockwave deals massive damage to enemies within it, however, negates all buffs or debuffs on the enemy currently applied (excluding red, blue, drake, baron, herald, or elder drake buffs) Lucius gains a buff called "Demon Prince," an orange and black health bar overlaps his actual one for 15 seconds. All damage dealt to him while having the demon prince buff will do nothing to him directly, but it will damage the buff, after the buff is destroyed, he will take damage regularly.

Interactions:

Aatrox : Demon, darkin, ascended, whatever... your still no match. Camille : so... blades for legs... I could do the same but... hard to walk. Darius : My power will shatter your heavy armor, and your strength. Evelynn : I am not a masculine counterpart to you... and never will be. Evelynn : You think pain is fun... I think of it as resilience... Fiddlesticks : Fear is a weapon, and you sure know how to use it. Gangplank : I await for the day your ship burns with you on it... oh wait it already did. Ivern : From anyone I had to fight... I don't even know what... I don't... what?... HOW DO YOU EVEN FIGHT!? Karthus : I heard you were human... are you sure you do not need a dermatologist...? Kayn : Hey! Bloodthirst is my thing... Morgana : Making them suffer is one thing, killing them, is another. Nocturne : Nightmare on a street... Nocturne : Prepare your blades Nocturne... we are on a hunt tonight... Swain : You wield one of us? I will destroy you for that... SAY GOODBYE TO YOUR OTHER ARM! TahmKench : I am having a really hard time acknowledging the fact your a demon... TahmKench : Your a demon... but talk like an arrogant gambler... Teemo : The most horrific demon of all... Thresh : Let the souls go, they are mine to decide where they should go... Thresh : Which ones should be freed, which ones should be left imprisoned...

2 Comments

Reksee10/21/2018, 5:10:25 AM1 votes

That teemo interaction is spot on.[slayer-pantheon-thumbs]

Fine Ionian Silk10/23/2018, 2:54:32 AM1 votes

Normally I go with doing both lore and kit, but I'm just going to tackle the lore/characterization on this one -- sorry about that! I might come back later to leave some thoughts on the kit, but for now, let's get into it.

Characterization - I'll go into that of character theme here... which, as you stated, would be incubus. To be a little bit frank here, it seems like you are borrowing the name rather than doing anything with it. There isn't really much to suggest incubus here, just... well, some demonic stuff here and there and transforming the body. While Evelynn exists within the game, it doesn't mean there can't be another kind of demonic seducer kind of deal. Okay, well, maybe, but you just have to play around with it more. There should be some focus here on the actual concept of an incubus here... right now, it is just a name borrowed with nothing more really behind it. Try to take the idea behind the concept and twist it to make it its own thing. You have a starting point of incubus, now build off of it. Try to give Lucius something of his own so that he has a character that helps individualize him.

Lore - There is none, unfortunately. I understand wanting to put kits out there, however, lore is an important part of character and concept creation. A Dungeons and Dragons character isn't complete without a backstory, and neither is a Champion Concept. While writing may not be for everyone, it can help establish a character for your concept that enables some pretty neat things in regards to the kit. You get a feel for the character, along with their personality, tools, ways of going about things... it just helps in establishing the kit because you get to feel how the character might fight, what abilities they might have, etc.

Overall - You should probably think more about the character. Right now, incubus seems more like one of those click-bait titles compared to anything else -- you aren't really drawing upon anything with the incubus aspect, which is such a shame considering the concept behind it. I'd recommend taking some time to evaluate what you want Lucius to be, really, and go from there -- try to figure out what would make them unique within League of Legends and as a character.

EDIT: I have returned to make a section for the kit relatively quickly, fear my ability to suddenly do this. Jokes aside, I'll just continue from down here.

KIT - Going to be taking things ability at a time and then an overview, so here we go.

Passive - Revival passives are tricky and kind of remind me of fruit cake (you either like them or you don't). With this case, I would have to say that I don't like this ability, really, at all. It basically rewards the player to die and do nothing in a fight, for enemies to not target him because if they kill him with more than 50% health... well, they're not going to be having a fun time, with even a damage boost upon coming back. I'd recommend trying to find a new passive that flows with the kit more, not a passive that doesn't seem like it would be very fun to play with or against.

Q - A relatively simple ability at first glance, but I can't help but liking the aspect of abilities that drag enemies with them. It just feels so... I don't really know how to describe it lol. Anywho, besides this, the ability is relatively straight forward in what it does, but I can't help but feel like there could be more done with ability. Perhaps making it so that, while it doesn't normally apply a micro-stun, it applies some sort of CC upon smashing enemies into a wall. Give a well-placed gank some good meaning, hitting both the enemy and their jungler into the wall for some nice feeling of success when landing it. Additionally, as a side note, I would recommend adding cooldowns, as it helps judge what the ability is supposed to do (is it supposed to be spammed, medium-ish, or a heavy-hitter?).

W - Kind of reminds me of Camille W here, not going to lie, but with some additional effects. Can lead to some of the similar frustrations, too, with this ability just healing them for all of the damage done -- not just a portion of it. This can be incredibly frustrating, as the healing would be pretty strong, on top of the other effects it would apply. Try dialing back on this ability and what it does -- it would help with clears in the jungle, yes, but at what cost? It does a bit too much and consumes too much a power budget.

E - So, where to begin on this one. Junglers should usually have a ganking tool, that much is certain. They should have a way to initiate their gank, but this... I can't help but feel like this ability is a bit too much. The Q can already do that of a ganking tool, and while nothing wrong with having a strong-ganker, this ability is too much. I can't guess in terms of range for the ability, but besides that, the bonus damage dealt is too much for what feels like a ganking tool or a basic ability. Dial back on some of that damage and figure out if this is really an ability that needs a damage focus -- additionally, the jab at tanks there doesn't make much sense in the grand scheme of things.

R - This ability is not really a fun ability, in my opinion. I get the feeling of going for a boss transformation seen, and while that can be fine, the execution with this ability doesn't really fit well with me. The health bar mechanic doesn't really do anything that a shield could not, the massive damage is... well, can't really put a description into it without seeing actual numbers, but it is understandable. I don't quite understand the removing of buffs and debuffs though... is it really necessary? Overall, the ability feels cluttered with different mechanics that don't quite add up. Try stepping back from the different things you want to do with the ultimate and try to figure out what would make sense most for the kit to have as an "ultimate ability", along with the character and theme.

Overall - The kit feels like it has a rough flow to it, with having small combos here and there -- but without cooldowns, hard to say how things are supposed to flow for certain. Try to address the abilities and make sure they make sense to be on the same kit as each other. Do they fit the character you're going for? Are they fun to play as/against? Right now, the Q is a good ability that could serve as a starting point. I would recommend trying to build the kit from there, giving a sort of idea that could put them in a reason to be picked instead of other junglers!