[Champion Concept] Roux, Watcher of the Night

Jellycake Demon·2/24/2015, 9:30:09 PM·1 votes·627 views
Droud, the Astronomer

this Concept is a variation of another Champion i already made but while that one was in a sense a "deity" who came to Runeterra cause the stars foretold a great disaster & tries to find out what that disaster is & stop it while under the disguise of a space mage (a mage that studies the stars & the ethereal flow) this Concept is a basically the same but Roux is a Star Reader which is more of a fortune teller that uses the stars to tell ones fate & so on.

please leave your Comments, Reviews or any of your Feed Back down bellow to tell me what you think of this Concept i look forward to reading what you have left.

Primary: Support. Secondary: Mage. Additional Roles: Player Choice. Statistics: Attack Power: 2. Defense Power: 4. Ability Power: 8. Difficulty: 7. Place of Origins: Mount Targon. Upon Selection: the night will reveal what the sun has blind us to.

Friends: Diana. Enemies: None.

Appearance: he'll look a lot like what i described Droud.

Summoner Spells: summoner 4 & summoner 3.

Item Builds: Starting Items: item 2003/item 3301/item 3341/item 2044. Essential Items: item 3158/item 3069/item 3174/item 2045. Offensive Items: item 3165/item 3027/item 3116/item 3041. Defensive Items: item 3157/item 3190/item 3075/item 3102.

Health: 369(+31). Health Regen.: 2.1(+0.40) Mana: 277(+30). Mana Regen.: 2.0(+0.39) Range: 510(Range). Attack Damage: 22(+1.9) Armor: 14(+2.1). Magic Res.: 30(+0) Attack Speed: 0.630(+2.2%). Move. Speed: 342.

Passive: the Great Scale. Each Basic Attack will grant Roux a stack of Scale with the cap being 5, each stack of Scale will allow Roux’s Basic Attacks deal 2% of his current Attack Damage as Magic Damage. When Roux has max stacks of Scales his Basic Attacks will Reveal the target for 1.5 seconds, continued Basic Attacks against a Revealed target will Refresh the Reveal. When Roux has any stacks of Scale & he doesn’t Auto-Attack for 2 seconds he will lose all of his stacks of Scale.

Q-Ability: Lunar Eclipse. Range: 550. Cool Down: 21.5/21/20.5/20/19.5. Cost: 55 per Cast. Magic Damage: 80/90/100/110/120(+40% bonus AP). Heal: 95/105/115/125/135(+40% bonus AP). Activate: after Roux has chosen a 200-radius within this Abilities Casting Range then upon its activation Roux will turn his body into pure energy then teleports to the targeted location while leaving his Great Scale at his original location, when Roux reaches his destination his spiritual body will create a surge of energy that will deal Magic Damage to all enemies within the radius while also applying a 1 second Fear to all affected enemies. Recast: after Roux has activated this Ability & is at his new location he can Recast this Ability instantly within 2 seconds, upon the Recast Roux will turn back into spiritual energy & teleport back to his original location marked by his Great Scale. Upon reappearing at his original location Roux will cause another explosion of energy but it will Heal all allied Champions with a 150-radius of Roux.

W-Ability: Swirling Night Sky. Range: Self-Cast. Cool Down: 16/15.5/15/14.5/14. Cost: 55/65/75/85/95 D.O.T: 17/27/37/47/57(+50% bonus AP). Total Damage: 85/135/185/235/285. Activate: after Roux has activated this Ability he will create a 180-radius spinning vortex of ethereal energy bellow himself, for a 1.25 second duration any enemies within the vortex will be dealt Magic Damage every 0.25 seconds while also being dragged to the center of the vortex Slowing their Movement Speed by 30%.

E-Ability: Binding Stars. Range: 450. Cool Down: 13.5/13/12.5/12/11.5. Cost: 60/70/80/90/100. Magic Damage: 75/95/115/135/155(+60% bonus AP). Activate: after Roux has chosen a single allied Champion within this Abilities Casting Range then upon its activation Roux will create an ethereal tether between him & his ally. While the tether is active both Roux & his ally will have 3% increased HP & Mana Regeneration while they are linked, every 3rd Basic Attack that the linked Ally Champion makes will deal 6% of their current Attack Damage as Physical Damage. when an enemy Champion comes in contact with the tether it will break dealing Magic Damage while also Stunning the target for 1.25 seconds, this Ability will go on Cool Down when the tether is destroyed.

R-Ability: Shooting Comet. Range: 2000. Cool Down: 235/205/175. Cost: 110. Magic Damage: 170/190/210(+40% bonus AP). 1 Champion: 1.5 second 40% Movement Speed Slow. 2 Champions: 1.25 second Root. 3 Champions: Knock Up. 4 Champions: 1 second Suppression. Activate: when Roux has activated this Ability he will use his Great Scale to gather ethereal energy from both himself & any allied Champions within 250-radius of him, after the initial activation Roux will start Channeling this Ability for 2 seconds. while Channeling Roux can then choose a 400-radius location within this Abilities Casting Range then upon Recasting this Ability Roux will released the channeled energy in his scale into the air, after a 0.25 second delay the energy will come crashing down as a massive blue fire comet that will deal Magic Damage plus 10% bonus damage from each allied Champion that Roux gathered energy from. Depending on how many allied Champions that Roux has gathered from this Ability will apply a different Crowed Control effect.

2 Comments

Jellycake Demon2/26/2015, 2:59:42 AM1 votes

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