Champion Concept - Alyce, the Backstreet Brawler
Alyce, the Backstreet Brawler (Queen of the Ring)
A teenage girl from the slums who earned her living fighting in shady tournaments, relying on her agility to make up for her slim build.
HP: 600 + 50 per level
Mana: 300 + 20 per level
Armor: 20 + 4 per level
MR: 16 + 1.2 per level
AD: 45 + 2 per level
AP: 0 + 0 per level
Attack speed: 0.94 0.7 + 0.08 per level
Move speed: 335 340
Passive: Momentum
Every auto attack, Alyce gains a stack of "Combo", stacking up to 250. Every 5 stacks, her next auto grants 5/10/20% additional movement speed for 1 second (at levels 6/11/6). Every 20/15/10 stacks of combo increases her attack speed by 5%. If she takes 10/20/30% or more of her max health within 3 1 second as damage (at levels 6/11/6), or of she stops DEALING damage for more than 3 seconds, she loses all but 2 (+ 1 per level) stacks of "Combo". All of Alyce's abilities require a minimum "Combo" before being able to be cast. Casting abilities with certain amount of "Combo" stacks subtracts that number of stacks and empowers the ability cast.
Q: Rush
5 Combo Minimum
20 Combo Empowered
20/22/24/26/28 mana per cast
20/22/25/28/30 10/8/6/5/4 seconds
Alyce dashes a short distance in a direction, empowering her next auto attack (+30%AD) within 2 seconds. Can be cast a second time within 0.6 seconds before going on cooldown.
Empowered: Increases dash range by 20, dealing 5/7/9/11/13%AD + 20/30/40/50/60%MovementSpeed to all enemies dashed through.
W: Sweep
20 15 Combo Minimum
40 Combo Empowered
50/55/60/65/70 mana
20/17/14/11/8 seconds
Alyce attempts to sweep an enemy champion's legs, dealing 100/110/120/130/140% her attack damage 30/40/50/75/90 (+ 40/60/90% bonus ad) physical damage and slowing by 1/3/5/10/15% for 1.5 seconds. Can crit. On a crit, "Sweep" stuns the target for 1 second instead. Can be cast during "Rush". If cast during "Rush", "Sweep" extends the distance of the dash. All enemies hit act as if damaged by "Sweep" (slow/stun + damage).
Empowered: Increase crit chance by 10/15/20/25/30 and slow to 5/10/13/20/25%. Reset "Rush" cooldown.
E: Tag out
40 20 Combo Minimum
60 Combo Empowered
No Cost
60/50/40/30/20 20/18/16/14/12 seconds
Alyce jumps behind target ally/minion in range and pushes them towards Alyce's orginal position and marks them with "Tagged in" for 1 0.5 seconds. As long as someone is "Tagged in", all attacks/abilities that target Alyce (and are currently targeting Alyce) are instead directed to that person. Remove all stacks of "Combo" from Alyce.
Empowered: Increases "Tagged in" duration to 1.5 seconds and grant target 5/7/10/13/15% damage reduction for duration. Give Alyce and all allies within 50 units of where she landed +5/7/10/13/15% movement speed.
R: Overwhelm 10 Combo Minimum 80 Combo Empowered 100/150/200 mana 200/150/100 seconds Consumes all stacks of "Combo" and deals 25/40/55 + (Combo Stacks x (1/3/5 + 10/20/30%AD) over (0.1 second per 10 stacks). Grants the movement speed bonus from her passive. Empowered: For the next 8/10/12 seconds, Alyce gains 15/25/35% attack speed and her auto attacks remove 0.5/0.7/1 armour and magic resist from her target for 2 seconds (stacking). Halve "Rush" base cooldown.
I loved playing Street Fighter (if you didn't played it, you didn't have a childhood), and I wanted to create a champion who is able to pull off large combos. Originally, I had an idea of a champion whose skills changed depending on the last skill used, similar to LeBlanc's ultimate. This meant it basically had 4 different skill sets and became very overloaded. I decided to cut down a bit and just have the combos as a passive. Overall, I think the kit is slightly overloaded. She's very mobile and able to stay alive for quite a bit due to her E, and can disengage quite easily with her Q + W. Alyce is designed as a very squishy, but agile champion, which does not hit very hard, but items such as BotRK might make her design a bit flawed. Right now, the problem about her kit, apart from being a bit overloaded, is that she doesn't seem to have much damage without her ult. I purposely lowered her attack damage and defensive stats to keep the "fragile" element in the champion, but that seems to dominate right now. I guess I could lower her ultimate's cooldown and damage, but I would like to hear your opinions first.
Concept art TBA
EDIT: Formating EDIT: Value changes EDIT: Passive changes (ability empowerment) EDIT: Lore. Slum dweller from Noxus/Bildgewater (to be decided). Started career of backstreet brawls at early age after being caught stealing, and forced to participate. Agility gained though rough childhood helped her survive. Joins League to help support other orphans in the slums.