Mason - The Templar's Justicar (Paladin-type Concept - Abilities)

lCantPauseltMom·10/8/2015, 1:23:19 AM·3 votes·1,064 views

Mason - The Templar's Justicar

Primary Role: Fighter Secondary Role: Tank/Support

Abilities:

Innate Ability - Righteous Perseverance Ability One (Q) - Divine Judgement Ability Two (W) - Flaming Wreath Ability Three (E) - Guardian's Spirit Ultimate Ability (R) - Ancestor's Might

Innate Ability - Righteous Perseverance Passive Mason changes his resource from mana to Devotion, which scales out of 100 points. Auto attacks generate 2 Devotion, critical strikes generate 5 Devotion, being struck by attacks or spells increases his Devotion by 2 (half for minions), and spells all generate different levels of Devotion. Every 2 points of Devotion increase Mason's armour and magic resist by 1, up to a maximum of 15/20/25/30 (At Levels 1/6/11/16) bonus armour and magic resist. Upon reaching 100 Devotion Mason enters the Determination state, which doubles his bonus armour and magic resist from Righteous Perseverance and increases his movement speed by 35% for 5 seconds. After that time is over, Mason is prevented from gaining Devotion for 5 seconds unless Ancestor's Might is used. Mason will lose Devotion by 5 points per second after not being in combat for 8 seconds.

Ability One (Q) - Divine Judgement Active [450 cast range, 225 area of effect] Mason's next auto attack causes lightning to strike his weapon before being thrown, dealing 20-45/40-85/60-125/80-165/100-205 (+2.5-7.5% of maximum health) bonus magic damage to the target. This damage increases based on the amount of Devotion Mason has in Righteous Perseverance. Additionally the strike releases a blast of holy light around the target, which causes enemies to be slowed by 20% decaying over 1.5 seconds, and healing allies for 20/40/60/80/100 (+0.35 Ability Power; +3.5/4.0/4.5/5.0/5.5% of their missing health) health. If Mason is in the Determination state, the damage is converted from magic damage to true damage.

Cooldown: 10/9.0/8.0/7.0/6.0 seconds. Devotion Generation: 5/5/5/5/5 Devotion.

Ability Two (W) - Flaming Wreath Active [Self cast range, 250 area of effect] Mason creates a ring of holy flames around himself for 4 seconds, dealing 40/80/12/160/200 (+0.45 Ability Power) initial magic damage to all enemies within range when cast. Additionally, Mason and any allied champions who cross through the ring of flames gain the Holy Fire buff for 5 seconds. This causes their basic attacks to set target's on fire for 20/50/80/110/140 (+10% of Mason's bonus health) magic damage over 3 seconds. Basic attacks from allies with the Holy Fire perk refreshes the damage over time from Flaming Wreath, and standing in the ring of holy fire will refresh the Holy Fire buff. If Mason is in the Determination state, the damage over time from Holy Fire slows enemies by 15% for 1.25 seconds.

Cooldown: 20/18/16/14/12 seconds. Devotion Generation: 10/10/10/10/10 Devotion, plus 1/2/3/4/5 Devotion for every ally that obtains the Holy Fire perk from Flaming Wreath.

Ability Three (E) - Guardian's Spirit Active [550 cast range] Mason attaches a spiritual bond to an ally for 4.0/4.5/5.0/5.5/6.0 seconds. This causes them to gain 50/55/60/65/70% of Mason's health regeneration as a bonus to their own, and to gain 7.5/10.0/12.5/15.0/17.5% of Mason's bonus armour and magic resist as a bonus to their own. Mason can activate Guardian's Spirit again to send a pulse through the spiritual connection, draining all his Devotion to shield them for 35/60/85/110/135 (+2.5% of Mason's maximum health) plus 50/75/100/125/150% of the Devotion used in the transfer. The shield lasts for up to 5 seconds, but decays over 2 seconds after the spiritual bond is broken. The bond will break if Mason and his bonded ally move further than 650 distance form each other. If Mason is in the Determination state, the shield is applied to Mason himself as well as his target ally, and Mason does not lose any Devotion by doing so.

Cooldown: 16/14/12/10/8 seconds after the bond is broken. Devotion Generation: 2/2/2/2/2 Devotion per second the bond is active.

Ultimate Ability (R) - Ancestor's Might Active [Self cast range, 500 line distance, 150 width] Mason slams the ground with his hammer, causing rocks to terraform and burst form the ground in a line. This deals 125/180/275 (+0.45 Attack Damage) physical damage, as well as stunning enemies for 1.75 seconds and they are knocked aside. The terraformed rocks stay in place to create a wall of impassable terrain for 5/6/7 seconds before collapsing. Mason will gain maximum Devotion upon casting Ancestor's Might, causing him to enter the Determination state instantly.

Cooldown: 120/110/100 seconds. Devotion Generation: 100/100/100 Devotion.

6 Comments

Moakmeister10/8/2015, 2:29:41 AM1 votes

Bruh. This is some next level stuff here. Devotion? That's a great resource name. This champ seems to be very intuitive.

Woodoje10/9/2015, 1:42:17 AM1 votes

I like this,that would be nice champ 😊