Rick - The Powerhouse.
Rick is a mid-long range Marksman. Focusing on staying in the thick of battle, and assisting his team with damage. Good composition's with him are ones that can insanely peel and cc enemies while Rick decimates the battlefield.
His passive is** Shotgun Blast**. Enemies that are 300 units or closer to Rick, take bonus damage, this includes his abilities. (Rick's range is 570)
His first ability is Double Pow. Rick shoots his two double barrel shotguns forward, dealing damage, and slowing all enemies hit. This ability pierces enemy targets, and temporarily drops their armor for a few seconds.
His next ability is Recoil. Rick shoots the ground and jumps backwards, dealing damage on both instances of jumping and landing.
Third, is Grenade. Rick tosses a grenade at an area, dealing damage, and knocking up all enemies hit. This will deal bonus damage based on the hit enemies missing health.
Last, his ultimate is Grenade Launcher. He tosses his shotguns in exchange for his grenade launcher. Which increases his range by 80, his auto-attacks deal splash damage, deals BONUS damage, and the critical hits slow the enemy. He also gains bonus movement speed.
Rick's fantasy comp includes:
Top:
. With Cataclysm, Rick has free reign to wail on his enemies, and his** Grenade** will hit all of the targets within Cataclysm. Speaking of Grenade...
Mid:
If Cataclysm lands, and grenade hit's most targets,
can swoop in for the Last Breath, and clean up.
Jungle:
Although an unpopular pick,
can peel like mad, especially in the Cataclysm with Let's Bounce!
Support:
Can also peel heavily, and can box people in, after Cataclysm ends, for more damage from Rick.
ADC: Rick (durr)
can replace
, where she cc's the enemies inside Cataclysm, and then Rick uses Grenade Launcher for free splash damage.