[Champion Concept] Ocel, the Cold-Steel Enforcer

Jellycake Demon·4/8/2017, 4:34:59 AM·1 votes·736 views

Place of Origins: Demacia. Primary: Marksmen. Secondary: Assassin. Additional Roles: Player Choice. Upon Selection: Obey the law & no harm will come to you. Arriving on the Rift: Let us wipe out the filth of this world.

Statistics: Attack Power: 9. Defense Power: 4. Ability Power: 1. Difficulty: 8.

Health: 408(+31) Health Regen.: 2.1(+0.38) Manna: 299(+30) Mana Regen.: 2.0(+0.37) Attack Range: 525(Range) Attack Damage: 52(+3.2) Armor: 14(+2.1) Magic Res.: 30(+0) Attack Speed: 0.630(+2.2%) Move. Speed: 342

Friends: . Enemies: .

Appearance: (Bodily design) . Ocel is a 4’5ft tall Caucasian woman with slightly pale skin, gleaming light blue eyes & short blonde hair with a silver streak running down the right side. On Ocel’s right eye is a circler tattoo that has several accent designs making it look like a fancy monocle. (Clothing & Special features) . Ocel wears a long deep navy blue trench coat that has several pieces of silver armor stitched into it from the shoulders & sleeves, she also wears a pair of semi-tight pants of the same color but she wears of pair of black boots. On both of her hands Ocel wears a pair of white gloves that bear the symbol of the Demacia, attached to her belt is a silver chain that has a pocket watch attached to the end that is placed in her left pocket. (Equipment) . Ocel only carries around a liquid sphere of pure iron that floats to the right side of her head, the sphere bares several runic marks that form a curving ring around it.

Summoner Spells: summoner 4 & summoner 7

Item Builds: Starting Items: item 2003/item 1055/item 3340. Essential Items: item 3009/item 3153/item 3814. Offensive Items: item 3036/item 3094/item 3078/item 3142. Defensive Items: item 3156/item 3143/item 3025/item 3102.

Innate Passive: Metallurgy. Ocel has a large metal sphere that floats on the right side of her head that she uses for all of Auto-Attacks & Abilities, each Basic Attack that she makes will apply a 4% Attack & Movement Speed Slow as she lodges small chunks of iron into her targets body that last for 2 seconds but this Slow can be stacked up to 8 times & each continued Basic Attack will Refresh the duration of the Slow.

Q-Ability: Bound in Chains. Range: 450. Cool Down: 21/19/17/15/13. Cost: 60/70/80/90/100. Physical Damage: 35/65/95/125/155(+50% bonus AD). Activation: After Ocel has chosen a narrow path with this Ability then upon its activation Ocel lobs out a glob of her iron sphere in the targeted direction, the first enemy Champion that the glob comes in contact with will not only deal Physical Damage but will also turn into chains wrapping the target in them Rooting the target for 1.5 seconds.

W-Ability: Ammunition. Range: Self-Cast. Cool Down: 16/15/14/13/12. Cost: 50/60/70/80/90. Physical Damage: 35/45/55/65/75(+50% bonus AD). Activation: After Ocel has activated this Ability she will create 2 additional metallic bullets from her sphere for her next Basic Attack, after the initial activation Ocel’s next Basic Attack will followed up by these additional bullets after a 0.25 second delay each one dealing its own Physical Damage while still applying the De-Buff from her Innate Passive.

E-Ability: Ballista Bolt. Range: 550. Cool Down: 20/19/18/17/16. Cost: 100. Physical Damage: 55/85/115/145/175(+60% bonus AD). Activation: After Ocel has chosen a narrow path with this Ability then upon its activation Ocel will take a sizable amount of her sphere and transform it into a large metallic arrow spike, after a 0.25 second delay after the initial activation she fires the bolt in the targeted direction with incredible speed. The first enemy that the bolt makes contact with will be dealt Physical Damage Pushing them back 70-Unites while also Shredding the targets Armor by 5% for 1.25 seconds.

R-Ability: Enforcers Herald. Range: 450. Cool Down: 165/145/125. Cost: 120. Initial Physical Damage: 165/195/225(+50% bonus AD). Health: 500/700/900(+30% bonus AP). Basic Attack Damage: 35/55/75(+40% bonus AD). Activation: After Ocel has chosen a single enemy Champion within this Abilities Casting Range then upon its activation Ocel will use the majority of her iron sphere to create a metallic suite of armor that is wielding a large spear, after a 0.75 second delay after the initial activation the suite of armor charges at the designated Champion & once it reaches its target the armor will impale the target with its spear dealing Physical Damage then Flipping the target 100-Unites behind itself. Once the suite of armor has damaged the initial target it will become a Melee-Unit that has its own HP & deals its own Attack Damage with its own Basic Attacks, the suite will attack any enemy unit (prioritizing Champions) within 140-radius of its self. This suite of armor will remain on the Map for 25 seconds.

8 Comments

Terakali4/8/2017, 4:52:59 AM1 votes

So... A champ with an unreasonably small HP pool, a constant debuff that gets pretty ridiculous, and plenty of ranged damage.

CobaltTheMadMage4/8/2017, 10:14:52 PM1 votes

Her description gives me the mental image of this weird cross between Vayne, Orianna, and Camille.

Passive: Sounds a bit like Ashe's, except stacking with consecutive hits instead of replacing bonus crit damage.

Q: So... an AD version of Lux or Morgana's Q? Interesting...

W: For a second I thought this was basically Runaan's passive, until I noticed it's triple damage against a single target. Would the additional orbs be point-and-click damage like the initial hit, or can they be dodged?

E: Sounds a bit like Vayne's except instead of stun it just does armor shred. And a kinda short-sounding one at that, but that might just be me.

R: So it's like if Tibbers stole a page from Volibear... is the knockback just backwards in general, more toward Ocel, or away from her? Can you set a direction on cast?