<Champion Concept> Mimic
=Mimic= Melee AD/AP Assassin Fighter Mana (/ can be Or)
Passive earn xp every x sec in fight Or only against champions Or stack x reduced dmg every x sec Or every x dmg received (learn from enemy attacks preventing dmg), loose x Or all stacks upon dead
Q passive increase AD (+x Or x%) (bonus Or basic only) Or vice versa active increase atk speed (+x Or x%) (bonus Or basic only)
W passive increase AP (+x Or x%) (bonus Or basic only) Or vice versa active increase movement speed (+x Or x%) (bonus Or basic only)
E mimic object (es: wall, bush) (advanced stealth impossible to detect but targetable by skill shot, aoe or es: Karthus ult)
- duration x sec Or mana x sec
- copy object in x radius (es: transform in to a bush in the middle of a road, can be functional with Caitlyn passive or champions that use bushes or walls) Or copy object in zero radius so only over the object (work only as stealth)
R turn in to a existing champion/minion or monster
- minion or monster for x sec, large monster -x sec
- in enemy form (champion or minion) is untargetable by any kind of attack (even turrets) instead will be able to get buffs (es: healing) Or is targetable
- loose untargetability when he attack Or he will keep untargetability
- teammates will be able to recognize Mimic and will able to use abilities on him/her
- in enemy form last for -x sec, in friendly form last for +x sec Or same duration for friednly or enemy form
- must have visibility of the target Or global range
- gain target abilities Or keep original but use AA of new form
Background A neutral champion some kind of undiscovered creature until.. now, his natural form could be seen maybe only during his/her dead (a very fragile creature [a little creature or a strange flower] or a pale/liquid beautiful woman or man, maybe can change time by time) and for all the duration of the game have an alternative fake form (humanoid? or a blob? a very scary form?)
Stats The champion should be some how weak and his/her power mostly from abilities at least for health and attack instead good non attack stats since his/her nature should we swift and nimble