Rwar, the Ancient Monster

Jellycake Demon·12/6/2014, 9:54:10 PM·2 votes·848 views

i just had a crazy though what if Riot made a dinosaur themed Champion? we have Gnar who is a prehistoric Yordle why not have Zaun scientiest bring a dinosaur to life by method of clonning or bring a presurved speciemen to life.

Primary: Fighter. Secondary: Tank. Additional Roles: Player Choice. Statistics: Attack Power: 4. Defense Power: 7. Ability Power: 3. Difficulty: 7.

Health: 480(+40). Health Regen.: 2.0(+0.42) Mana: 0(+0). Mana Regen.: 0(+0) Range: 250(Melee). Attack Damage: 46(+3.0) Armor: 17(+2.2). Magic Res.: 30(+0) Attack Speed: 0.632(+2.3%). Move. Speed: 345.

Appearance: Rwar is a t-rex looking creature that is heavily armored all over his body, he has longer & bulky arms with sharp claws, on his head are 4 curved horns facing forward, his tail is really thick & has small spikes on the ridge & bottom of the tail. As for coloration he is dark grey with patches of dark red that will glow vibrantly every now & then. The only weapons he has is his sheer size, massive jaw, tail & breath. as for his size he is as long as Shyvana's dragon form & is just as tall (if not taller) than Zac.

Passive: Bloodlust. An enemy Champion within 350-radius of Rwar with set amount of HP will give Rwar will gain a buffs that stack up on each other. (this Passive dose not stack with multiple targets): 50% HP: Rwar gains 15% Attack & Movement Speed. 30% HP Rwar gains 15% increase Armor & Magic Resist + 10% increase Attack Damage. 10% HP Rwar will deal 10% of his current Attack Damage as Physical Damage.

Q-Ability: Massive Bite. Range: 350. Cool Down: 15/14/13/12/11. Physical Damage: 95/125/155/185/215(+40% bonus AD). Heal: 12%/14%/16%/18%/20%. Passive: every 4th Basic Attack will have Rwar bite down on his target dealing 4% of the targets Missing HP as Physical Damage & applies Bleed. Activate: after Rwar has chosen a single enemy target within this Abilities Casting Range then upon its activation Rwar will deliver a powerful bite on the target, after the activation the target will be dealt Physical & will have their Movement Speed be reduced by 30% for 1.5 seconds. After dealing the initial damage Rwar will be Healed by a set percentage of this Abilities current damage output.

W-Ability: ROAR. Range: 450. Cool Down: 18/16/14/12/10. Physical Damage: 75/105/135/165/195(+40% bonus AD). Activate: after Rwar has chosen an 85-degree cone with this Ability then upon its activation Rwar will unleash a powerful roar in the cones direction, the sheer power of this roar will deal Physical Damage to all enemies within cone while also applying a 1.25 second Fear to all affected enemies.

E-Ability: No Escape. Range: 450. Cool Down: 8. Physical Damage: 45/65/85/105/125(+40% bonus AD). Passive: when enemy Champions are within 400-radius of Rwar & they have 50% HP remaining Rwar will have True Vision on them regardless if the Champion is in the Bush or in Invisible. Activate: after Rwar has chosen a broad path with this Ability then upon its activation Rwar will charge in the chosen direction at surprising speed, while Rwar is charging in the direction any enemies that he comes in contact with will be dealt Physical Damage & be Stunned for 1 second. While Rwar is charging he will be Immune to Slows & Knock Ups but is still affected by Stuns & Roots.

R-Ability: Ancient Breath. Range: 1200. Cool Down: 125/115/105. Magic Damage: 175/245/315 (+60% bonus AP). Activate: after Rwar has chosen a broad path with this Ability then upon its activation Rwar will bellow in the chosen direction while also releasing a powerful chemical gas from a special sack in his body, any enemies caught in the gas as it travels along the path will be dealt Magic Damage. After an enemy target has taken damage from the gas they will also be Silenced for 1.25 seconds while also having the Armor & Magic Resist by reduced by 15% for 3.25 seconds.

1 Comments

Jellycake Demon1/6/2015, 6:45:51 AM1 votes

any comments or Reviews