[Champion Concept]- Kusari the Weeping Chains
To start, Kusari is a high impact tank with a ton of crowed control and a a bunch of resistances to keep her alive in the middle of the fight as well as do enough damage to make people run away from her. She has many raw stats that add to her innate tankiness and abilities that just make her nearly impossible to kill without high focus.
Birthplace: Ionia Faction: Independent Description: Tall dark-skinned woman with long silvery hair that is wrapped in ghastly iron chains. She wears tattered slave clothes and chains are wrapped around her body and legs. She walks around barefoot and has purely white eyes.
LORE PART 1 Kusari was a grand woman in Ionia most notable for her excessive beauty and charm. Men crumpled at her feet and woman became destructively jealous of her, but her beauty was not the only thing that gave her ground within the Ionian nation. Her excellent magic ability, akin to the future Syndra, was her pride and joy as she did shows all across the nation for anyone who would watch. Unfortunately for her though, Kusari's name would be slandered throughout all of Ionia.
A few months later, Noxus invaded Ionia under the cover of night and began to wreck havoc throughout the land. Kusari's village was located in the southern region of Navori, and was one of the many targets by the Noxian invaders. One night, as she came home from a show in the north, she found her entire village burning from chemicals created by a Mad Chemist. Hollow screams of death and suffering filled her head as she could only watch from a line of trees as the people she loved were eaten up by the acidic compound. Kusari held in her screams and ran away from the cruelty of Noxus.
For a month straight, Kusari continued to walk along the southern coast of Navori, seeking a powerful magic to stop the invaders from going any further into the mainland, but it was too late for her. Several Noxian soldiers captured her outside of a cave early one morning and immediately sold her into slavery at the docks. She was shipped to Noxus in bondage and sold to the highest bidder at a secret auction in Zaun. Eventually, she was sold to a woman from Zaun who was looking to do experiments on a female subject.
Five years of Kusari's life was spent as a lab rat, but her magic energy kept her from receiving any permanent physical harm, but her mind was still scarred. She began to bottle up her emotions, and the radiance she had back in Ionia was lost in the essence of her quiet rage.
She tried to escape many times, but her owner always found a way to drag her back and do experiments on her. At some point though, the woman had become fed up with all of the constant escape attempts and sold Kusari off to an aristocrat from Noxus who was living in a Noxian occupied part of Ionia. Kusari was shipped back to her home country and began to work in the cave systems deep underground. In seven years time she only saw the sun 6 times and the rest was spent in the darkness of the mine, extracting any minerals she could find.
In due time, hunger and sleep deprivation had drove her to near insanity to the point where she heard a voice calling out to her in the middle of rest time down in the cave. One day, she decided to follow the voice into the cave system, trudging through underground springs and dangerous rocks to listen to this impulsive voice. She came to a dead end, a circular opening in the tight cave system where the light of the moon shone down onto the stone floor. Her feet dragged her forward on impulse and she stepped into the unfamiliar light, one she hasn't been able to see in what felt like a millennium.
Once she stepped into the light of the moon, a deranged power crept into her spirit and ethereal chains materialized onto her body. Her sickly skin became healthily dark again and her brown hair changed into the silver light of the moon. The chains wrapped themselves around her hair to tie it, and more power coursed through Kusari's veins.
Rejuvenated, Kusari used her new-found powers to climb to the surface and taste the full glory of the outside air once again, but that wasn't it for her. She needed to do one thing, and that was to destroy the man who killed her entire village. Kusari was free, and out for blood.
ABILITIES
(P)- Forlorn: Kusari gains bonus resistences from the chains that wrap around her body. (15/25/35) armor and magic resist at ranks 1/7/13. Kusari will lose this bonus if she is hit with hard crowd control for 2 seconds.
(Q)- Servant's Plea: Kusari's despair and pain grants her a shield for (60/120/180/240/300) + (10%) missing health. The shield lasts for 7 seconds and continues to grow until she reaches below 10% health. CD: (17/15/13/11/9) Mana: 75 at all ranks
(W)- Eternal Bondage: Kusari's chains feel her wrath and attack all enemies within ability range for (40/60/80/120/160) + (40%) AP in magic damage and roots all enemies hit for 1.5 seconds after a .25 second charge time. CD: 14 at all ranks; Mana: 100/90/80/70/60
(E)- Seeking Chains: First cast- Kusari plants herself into the ground and sends chains a set length where she can direct the mass inside of a coned area for 12 seconds. During this time she is unable to use any other abilities. including movement and AA commands until she cancels the ability or is hit with hard CC. Second cast- Kusari Replaces herself with her chains and explodes from the ground, after a .5 second cast time, and pulls all enemies in her range to her and slowing them for 65% for 1 second. Each enemy hit by a chain and dragged to her takes 90/125/160/195/230 +(20%) AP in true damage. The damage can be negated by using cleansing effects before pulled into Kusari. CD: 22 Seconds at all ranks; Mana: 90
(R)- Bear My Wounds: First activation- All Hard crowed control effects are removed from Kusari (can still be slowed) and is immune to these effects for 5 seconds. Second Activation- Kusari transfers half of the damage done to her during the duration of the ultimate, at the end of the immunity, to a target of her choosing. She then heals back a flat amount of 200 health + (1%) missing health at the end of the ultimate. CD: 140/120/100; Mana: 200/175/150
and needs a unique identity. The W can work if the range is say something like 550 or something to that effect but too much range and the ability is op.... E is way too powerful and seems like an ult in itself and should probably be completely reworked it is also way too similar to that of
if you were to fuse his q and w... A better more unique and less op skill that would be similar to what you are trying to achieve would be if your champ launches a wad of chains in an aoe fashion at target location. Upon arival the wad knocks up enemies for a short duration and acts as a ward for a duration.... if it does hit an enemy the ability can be reactivated for a short duration allowing the champion to trade places with the chains... after this duration the chains rush back to the champion dealing damage to any enemies caught within the path and knocking them aside briefly.... If you want this option the root would need to go... however it would work well with the passive and w activations..... The R while an awesome idea is lacking in a couple things... The removal of all cc is a cool idea but immunity to cc is a bad one i would remove that effect and in place I would apply a flat %damage reduction for the duration of the effect or even something along the lines of cannot die for the duration of the effect so cc would still be a viable option to countering the champion as all one would need to do is cc and book it or not hit her again also it would be cool taht instead of transfering it to a target she transfered that damage to all targets within a medium-large aoe say something along the lines of 650 units..... this could work and these changes would make the champ not only more viable but give the champ a unique identity within league....