(New Champion Concept) Leech the Parasitic Messenger
Description: A giant grey worm with lots of smaller worms crawling all over it. The giant worm pulses bright blue rings that go from the tail end to the head. The head is red and has 2 red whiskers protruding from it. The whiskers are how Leech auto attacks and seem to be pulsing blue rings from the head to the tips at a much faster rate than the pulsing from the worms body. Leech is melee but has a long auto attack range. Also Leech is decked out in armor made of gold and stone that has bin worn away over time.
Lore: A group of explorers where exploring deep in the jungles of an island nation previously unseen by the rest of the world. They stumbled into a giant golden temple with ancient inscriptions inside it. When carefully examining the entrance an old decrepit women came out of nowhere and tried to shoo the explorers away. The explorer team ain't having none of that though so they open the temple doors and continue there exploration. The old hag shut the doors when they were inside. The doors are locked from the outside so they can't leave. The explorers were to far away to notice so they continued the exploration. When exploring the inside of the temple they came across wall art that seems to depict some sort of blood sacrifices offered to a giant worm. They came across a door that seemed to be welded shut. Luckily the team was prepared for just the occasion. They strapped dynamite to the door and blew it up. The inside smelled of rotting corpses and decay. One of the explorers Zirik saw something leave in the corner of his eye but when he turned to look saw nothing. When they observed the dead bodies the appear to have bin mummified. When examining the corpse that looked like a priest they noticed it start to move. The priest grabbed a hold of one of the explorers (Ibertiga). A strange worm appeared out of the priests mouth and began draining the explorer of all her blood. The priest appeared to be back in his prime and Ibertiga had withered away. The explorers ran to the doors of the temple only to find that the doors were locked. The last explorer (Azazil) asked Zirik for the remaining dynomite. However when he turned Zirik to face him he found that Zirik was already dead. Worms were crawling all over his corpse. Zirik's corpse lunged at Azazil puking worms all over him. Azazil was then prepared as an offering by the priest and the other mummified worm worshipers. Leech after consuming Azazils blood. Found and activated the dynamite. to blow up the temple doors. Leech was now free.
Role: Support
Passive: Remora- If any champion is within range of this passive enemy or not Leech will receive healing equal to 15-35 (based on level)% of any healing received from any source by that champion. The range is around Leech himself and around his Blood Seekers. They of coarse have less range.
Q: Blood Seekers- are small worm drones. Blood Seekers can be attacked 5 times by any attack before being destroyed (ward style hp). Blood seekers constantly follow your cursor and are destroyed if they move to far away from Leech. When they come in contact with any enemy unit they take dm and deal physical dm equal to 100+(10/20/30/40/50% AD). Leech heals himself based on (60% lifesteal)% of the dm dealt. Leech gains 75% of the dm dealt as blood if the Blood seeker can return to Leech before it is destroyed. Blood is Leech's resource. The maximum blood leech can hold is equal to 500+ 150-250 (based on level)% lifesteal. If a Blood Seeker comes in contact with an ally then the ally is healed by at most 10% of leeches maximum blood and however much blood they are healed by is subtracted from Leeches blood pool. Maximum number of blood seekers that can be in play at once is 3.
W: Seekers lunge- this ability requires at least a level 1 Q to unlock. All blood seekers in play quickly dart in a straight line toward your cursor and are untargetable during the lunge. All enemy units in the lunges path receive physical dm equal to 50+(5/10/15/20/25% AD). Leech heals himself based on (50% lifesteal)% of the dm dealt. Leech gains 75% of the dm dealt as blood if the Blood seeker can return to Leech before it is destroyed.
E: Network Worms- this ability requires at least a level 1 Q to unlock. All blood seekers in play burrow in the ground and enlarge becoming network worms. Network worms have hp equal to Leech's maximum blood + 25% lifesteal. Network worms are stationary and have 2 spigots protruding from their sides. If an ally attacks a network worm then for 2 seconds they gain +8/10/12/14/16% lifesteal and attacking a network worm heals them based on their life steal. If attacked by an ally or a spigot projectile the network worm receives 0 dm and fires a projectile from its spigot. Those projectiles prioritize enemy champions then any enemy unit then prioritizes firing 2 projectiles at both other network worms if there is an enemy unit in range of a least one of those network worms. The spigot projectile dm is equal to 80/85/90/95/100% of the dm from the attack that created it dealing the same type of dm and any on hit's as well.
R: Leech's Below- this is a global ability. It stops all enemies from recovering hp by any means for 6/8/10 seconds. 1 second is added to the duration of this ability for every 80AP leech has.
When Banned States: "I shall have my feast elsewhere"
When Picked States: "These offerings are in good taste"
When dead states: "You are unworthy"