Zuka, the Gatekeeper
http://fc09.deviantart.net/fs37/f/2008/282/e/8/Chaos_Mage_by_Sergon.jpg
"I'm not lying. I saw something out there."
"You kidding? Out here? People don't just float on the water."
"He wasn't floating. He was standing! As if he was walking! On the ocean! And he had a big hat! And orange eyes! I swear I saw it!"
"I think you've had too much ale for tonight. Maybe you should get some shuteye. We'll be at Bilgewater by sunrise."
".....I- Alright. Good night."
Thump.
"What was that?"
"Is someone on the deck?"
"You are trespassing on my waters."
"W-Who are you?"
"I am the Gatekeeper."
"Of what?!"
"That is none of your concern. Turn your ship around."
"We have important cargo going to Bilgewater. We are NOT turning around our ship. Don't think you can tell my ship what to d--"
Fwoosh.
"Y-You just incinerated our captain!"
"Turn your ship around."
Zuka is a spectral gatekeeper that floats around the waters inbetween the Blue Flame Islands and the Shadow Isles. He has a ranged attack and utilizes mana for his abilities.
Passive: Spectral Essence Every 10 seconds, Zuka charges a shield that absorbs 10% of the first source of damage that hits him, and slows the source. This shield can only be generated out of combat.
Q: Flame Watcher Zuka shoots a ball of flame at the target area, dealing damage to all units it hits on the way, then dealing magic damage to enemies caught in the blast upon impact and stunning them for 0.25 seconds. It leaves a ball of flame that Zuka has vision of the area it is in. It lasts 8 seconds before exploding again, leaving an AOE of scorched ground, dealing damage to enemies inside of it over time for 4 seconds.
W: Shambles Zuka shoots eight chains out in a octagonal formation, each chain dealing damage to the first enemy hit, then pulling them over him and directly on the opposite side of where they were pulled.
E: Dark Tide Zuka summons a slowly growing tide at target location, counting as impassable terrain for 2 seconds, then crashing forward, dealing minor magic damage and fearing enemies hit for 1/1.25/1.50/1.75/2 seconds
R: Close the Gates Zuka summons a large circumference of a gate in a huge AOE area (Larger than Trundle W, it can cover an entire section of the jungle) that reveals everything inside of it for 10 seconds. Enemies attempting to walk out of the gates will be dealt a large portion of magic damage, and additional magic damage over time within 3 seconds, and are pinged on the minimap when they step out. Zuka can activate this ability again ONCE while this is active to dash at an incredible speed to the nearest enemy champion within the gates.
Any and all criticism is appreciated!
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's, only with a continuous empowerment.
's R-Q ability, with continuous damage instead of slows.
's W and
's R, both of which are already really strong. Perhaps, for a less OP and more thematically interesting ult, how about having it as a two activation ability, where both set up pillars, from which a gate shoots closed after a delay, knocking enemies aside, dealing damage, and stunning those caught in the center as well as creating a short lived bit of terrain?