[Champion Concept] Teslan, the Volt Mage
Alt Skin: Steel Legion
History A hex tech mage that works with electricity
Resource: Voltage Voltage, this builds when moving, attacking, or emoting from an embedded generator in his/her suit and has a 25 +5/level cap. Abilities require an amount of voltage to cast and will lose voltage over time should it not be activated till the abilities becomes inert, but the ability will last till the voltage hits 0 or is activated with no effect. (This is based on light electric knowledge and doesn't mean it works like this)
>Passive: Alternating Current > Teslan arcs electrical current from his/her suit dealing 10/12/16/22/30 +(.1)AP every second, but drains 0.2 volts.
>Q: Charged Spike > Teslan launches a Spike charged with 15 volts from his/her backpack launcher up to 650. If any hostile entity comes within 300r the Spike will discharge (voltage – 5) times dealing 20/30/45/65/100 +(.2)AP to a random target per discharge within 600 every .2 seconds. Will drain 1 volt per second. Can stack up to 3.
>W: Capacitor > Teslan stores 5/10/15/20/25 volts for use later. Can stack 3 times. Will use a stack if volts are needed for an ability.
>E: Static Mine > Teslan throws a Static Electric Mine with 30 volts up to 500. If a hostile entity comes within 500, the mine will discharge (voltage – 7) times dealing 10/12/16/22/30 +(.1)AP and slowing for 25% for 0.5 seconds to a random target per discharge within 500 every .2 seconds. Slows will stack, and after 4 stacks the target will be stunned for 0.5 seconds and be immune to further slows from the mine for 1 second. Will drain .5 volts per second. There is a 0.5 second cool down between spike stack casts.
>R: Critical Discharge > Teslan loses all voltage, resource and stored in capacitors, dealing 5 + (.01)AP to all enemy champions within 650. Should Spikes or mines be within range, it will fully recharge the spike or mine and can arc to an enemy, not yet hit, within 650 for volts – spike/mine recharge. This can chain infinitely should the volts persist, losing damage per recharge.
Tactics Teslan can be a bully early game and has incredible power spikes, but his/her damage can be mitigated by groups due to the random arcs from his/her abilities. And always try to keep 3 stacks of capacitor. Early game, the Spikes allow for impressive bullying or wave clear as needed, but he/she is an immobile champ and should you be caught without a point in Mines can spell doom for any player, especially if the gank is during a minion wave as any attempt at return damage will be mitigated by the minions. Team fights require narrow corridors or expansive staging in lanes for Teslan to be threatening, as the limited range of abilities along with discharge duration can hurt damage output. For the jungle flank, leave a mine in a bush to catch the tank and chain spikes on the flank to ult and push the back line towards your team to clean up, but keep a Zhonyas in case they do turn to face you. In lane, Teslan is most useful during retreats and reengage. As your team backs of, should the enemy team be following, lay down a mine and a couple spikes. As the first mine or spike triggers, ult to lay down damage as the tank reengages to make the enemy team pay for the chase.
Just a quick post on a loose idea. Thinking of a couple others too... the Blood Witch and the Hextech Bulwark... will post later when I have a presentable layout for them